Anyone playing it? Grey Fox, I believe?
If anyone has a beta key, I wouldn't mind taking it. :)
Yes!
If I ever come across another one, I'll send it your way.
That'd be sweet. :)
What's your impressions of the game?
I play it as well. Its a fun little timewaster although the balance is a joke atm, and I´m not sure any cardgame this simple can be balanced. Best thing they can do is a rock paper scissors approach.
I like it alot, I play almost everyday.
Presentation wise. It has the the World of Warcraft feel & already has the Blizzard polish with complete voice over & battle animation and of certain cards. Runs pretty smoothly, despite still having a couple of card placement & alt-tab bugs.
Gameplay wise. I have never played another TCG seriously. It's very easy to pick up compared to MTG mostly because of it's smaller deck size(30 cards) and land/resource management done automatically.
The 9 WoW Class Heroes do provide for a lot of the variety of style even if the number of cards available is still very limited (280).
Reading on different forums, people have trouble understanding that a traditional TCG doesn't reward you everytiime you play it, like a video game usually does. I've seen alot of complaints on how to acrue daily quest rewards/gold, you have to play against random strangers while playing your friends gives you nothing.
The Metagame is crazy & moves very fast. I've been in the Beta since early October & it has already moved into it's 4th best-way-to-win-system.
The Arena sucks, fuck the Arena.
That said, the game needs alot of new features. More stat tracking, replays of your games, meta features, etc.
I got into the beta and am quite enjoying what little I've played. I used to play Magic, Star Wars, and The Lord of the Rings in terms of CCG's in the past. While a lot more "simple", I think I actually enjoy that simplicity. It makes for quicker, smoother games. I basically unlocked the paladin deck and played with exclusively that so far.
Quote from: Cecil on December 16, 2013, 02:44:14 PM
I play it as well. Its a fun little timewaster although the balance is a joke atm, and I´m not sure any cardgame this simple can be balanced. Best thing they can do is a rock paper scissors approach.
http://en.wikipedia.org/wiki/Rock-paper-scissors-lizard-Spock
Got my beta key (which, knowing my luck, probably means they go open beta in a day or two :P ).
I probably won't get around to playing before the weekend, though.
I've been watching TotalBiscuit's ranked games with deck made of legendaries only - rather hilarious. :lol:
I need to watch that.
Quote from: Grey Fox on December 19, 2013, 10:03:17 AM
I need to watch that.
He made it to 20, but it seems it's pretty much luck based by now, because he has barely anything for the early game on that deck.
I used to follow that guy to see new dungeon bosses in WoW. I've seen also some Hearthstone stuff. The one he played with Legendaries against a Rogue (who promptly crushed him in a couple turns) was hilarious.
He's currently my preferred games reviewer as he appears to have largely similar tastes to mine. He also sounds to me like a younger version RH. :P
TotalBiscuit is definitely the best games reviewer that I pay frequent attention to. :)
I won my 100th victory last night. 300 gold reward :cool:
Now over 1k gold.
I've unlocked all chars and have begun playing ranked matches. I'm playing Warrior mostly (my class from when I played WoW in 2005), though I may change to Hunter.
Just had a fun game against a mage ... I kept getting rid of his minions, and had enough armor to shrug off his attacks. I finished him with a Raging Worgen on which I cast Inner Rage (+ 1 attack from enrage, + 2 attack from Inner Rage = 6 attack) and rampage (+3 attack, +3 health). Damaging the Worgen also triggers whirlwind. I hit him for 18 damage. :lol:
You gotta love getting synergy like that. How many packs did you buy?
Quote from: Grey Fox on December 20, 2013, 08:54:11 PM
You gotta love getting synergy like that. How many packs did you buy?
I bought 15. :blush: I figured it was the price of an indie game, so why not.
I'm starting to like the hunter a fair bit. You get good skills to take out your opponent's minions, and with beast minions and taunts (esp. taunts) you can (theoretically) become quite a nuisance. Round this out with Faceless Manipulators and you can have a good thing going there.
I think I'll leave my warrior for now. I have trouble keeping board control with him even when the cards come up right, but I just got Murloc rushed so badly by a Warlock who was hiding behind taunts that I had to concede on turn 5. :lol:
Try a mage, load up on frost cards. Enjoy your victories.
I want a beta key!
How does one get one, other than asking Blizzard for one?
Quote from: Berkut on December 22, 2013, 02:08:09 PM
I want a beta key!
How does one get one, other than asking Blizzard for one?
Just go opt-in for it on your battle.net account. On the 19th, Blizzard said that everyone who had opt-in was sent keys.
There's always raffles from Twitch.tv streamers & a couple other websites.
I just did that today though...maybe they will send out more keys soon...
The public beta is supposed to start on the 7th, I think? Until then all battle.net users who signed up should get a key.
Spent some gold & I finally got a pack with some nice cards. I don't have a prefered class, I just play rank with the daily quests classes.
Do they already let you spend real money in the game? Are they not going to wipe your account at the end of the beta?
They let you spend money yes, always did.
They said they don't plan on any more wipes but it's beta, we never know.
Last wipe, they gave gold equivalent to how much you spent in the store.
Quote from: Grey Fox on December 22, 2013, 04:56:44 PM
Spent some gold & I finally got a pack with some nice cards. I don't have a prefered class, I just play rank with the daily quests classes.
I'm currently focusing on unlocking the base cards with all classes ... gonna take some time, I guess.
I find the game highly addictive, though, and it's tempting to splurge on card packs to round out your deck (and I guess this will be worse once the inevitable expansions come out). The keys to a good deck is to balance the curve right (low cost vs. high cost cards), and to be flexible and create as many synergies as possible. You could build your deck around two, maybe three killer combos, but how likely is it to get the cards when you need them, and in the right order?
It's a pretty fast paced game, and while it relies to some degree on luck (the cards from your deck of 30 come in random order), but as said, making sure you have cards that work in combo not only with one but many cards in your deck helps mitigate that. And you still have to make the most of what you draw, taking into account what's on your board, what your opponent *might* have in his hand and deck, and what you still have in your deck. It does a few things that would be not impossible but difficult in a real card game (e.g. some cards have effects on random other cards, lots of buffs to keep track off, etc.).
That said, some classes seem more powerful than others at the moment - playing warrior can be very frustrating, mages are pretty much the go to class for an easy game, though they keep nerfing them (e.g. increasin costs on some of their abilities). Hopefully this will be balanced out better in the future.
I tried getting into Magic the Gathering with one of the Planeswalker games, but it was too much of a chore for me. Hearthstone is accessible and easy to learn, but that doesn't mean that it's dumb IMO. Is it pay to win? Getting more cards gives you more flexibility, sure, and some cards are really very useful, but at the end of the day it depends on what you do with them.
If you look into buying cards it's important to keep in mind that you can't trade with other players. Each deck can have only two or (in case of legendaries) one copy of a certain card. However, you can "disenchant" any excess cards into dust and use it to craft a specific card you want; you get a quarter of what it costs to craft the card from disenchanting. There's also gold versions of each card, but these give you no bonus over what the non-gold version does and just look fancier. However, they disenchant at the full value of a non-gold card.
Have you tried the Arena? There it's not P2W it's Pay to Play.
I did my free round, but I didn't get far, because I hadn't played much. I don't really want to pay for playing it and then potentially (or: likely) get eliminated in three games.
I like the idea of it, but I find the entrance hurdle too steep atm.
Shit, son, this game is tough.
Ran into a 'lock who ROFLstomped me in a hilarious way. (I was hunter.)
He kept my stuff off the board, and I didn't get my removal cards when I needed them. So he had buffed up two small demons with other cheap cards and then merged two of them with a void terror (or walker?), creating a 12/10 card on which he applied a taunt buff. And then, a turn later, he duplicated the thing with a faceless manipulator. Talk about a world of hurt.
Scip: I found the videos from TotalBiscuit pretty helpful (his Lord of the Arena series) for basic tactics. Also, when you play for a while you will get a feeling for what cards to expect from which opponents, when it makes sense to gun for minions and when for the opponent, when to play "bullet magnets" or baits, and which opponent cards have to go a.s.a.p. (e.g. questing adventurer, most cards with windfury etc.).
Fucking mage pyroblast cunt shit cock whore fuck! :ultra:
Quote from: Syt on January 11, 2014, 02:00:09 AM
Fucking mage pyroblast cunt shit cock whore fuck! :ultra:
Seedy is that you?
:P
It's just that Pyroblast is IMHO the most retarded card in the game. Starting turn 8 (you reach max mana/action points on turn 10) a mage can deal 10 direct damage that can't be blocked, provided he has drawn the card by then, for which there is a pretty good chance. You start with 30 health, so 10 damage means 1/3 of your total health pool. And they can put that card in their deck twice.
If you play a character that doesn't have inherent heal abilities (like priest, or pally) and can't armor up (like warrior) you're rather screwed unless you have created a crazy board advantage (which the mage has some silly AOEs that can negate that VERY quickly).
I find the best way to go into a game against a mage is to presume I only have 10 health to begin with.
As in the last game: my rogue was keeping the pressure up. On turn 8 I had five minions on the board, he had none. I had 10 health, he had one. Mage turn, pyroblast, gg.
So... the whole mages being OP is a Blizzard wide phenomenon instead of just a WoW thing? Huh.
Pretty much, someone at Blizz really like their Black Mages in FF.
Mages are fine, l2p. :P
I just got into the beta a few days ago. It's pretty addicting. I've already spent real money. :blush:
Had a fun round as druid in arena yesterday. Playing against a priest, we were pretty much trading minions tit for tat without anyone gaining the upper hand. He had 24 health, I had 17. Around turn 12 or so I had a boulderfist ogre (6/7) and a buffed, damaged frostwolf champion (6/4) on board, and he had a rogue's gallery of mid range minions - 4 or 5 with 2 to 4 attack - out but no taunt.
My turn and I look at my hand. "Hm, can deal 12 damage. Hang on, I got the buff that gives all your characters +2 attack. Oh, and I have a creature buff that gives one minion +4. And I have claw that gives me +2 again."
:unsure:
:menace:
Hit him for 24 damage that turn and won the game - Boulderfist hit him for 12, frostwolf for 8, and I for 4.
Man, I've become kind of addicted to this. Haven't spent any money though, but it is a lot of fun.
I am surprised that there aren't any interrupts of any kind - seems kind of like maybe a flaw in the game, that you really can't respond to the other players actions during their turn.
Berkut
Friend me.
Quote from: Berkut on March 12, 2014, 11:53:09 PM
I am surprised that there aren't any interrupts of any kind - seems kind of like maybe a flaw in the game, that you really can't respond to the other players actions during their turn.
Secrets kind of fulfill this role.
Berkut
There's numbers. They matter.
Started out 4-0 in the Arena last night, ended up 4-3. Man, I was pissed.
Just got into this. Impressively well done. I particularly liked the one player who kept on hitting emotes after every turn. I think he was trying to troll/insult me, but it just came across as idiotic.
If anyone can explain why my Druid deck does as well as it does, even against other Druid decks, i'd like to know. I have one Druid expert card so it definitely isn't card advantage. It isn't even that imaginatively put together.
Finally got into this, and of course the servers go down during my second arena game. :mad:
I am still playing.
Just played a ranked game against a guy who had nothing but Rare and Legendaries in his deck. It was not pretty.
I've only played a handful games. Highlight so far, a mage that put his first minions down at turn 8, with 5 HP left. :lol:
I still play.
I still play every once in awhile. What are your Battlenet names?
Iormlund#2551
Berkut#1576
frunkee#1189
Arthois#1869
Ipad version is out in Canada & ANZAC. USA is coming soon.
Sorry, Berk.
Oh man, an iPad version. That is sweet...
Why sorry GF?
I expect that with that information, I've just ruined your life.
We can now chat with our B.net friends thru the B.net Launcher.
That's awesome.
Sent a bunch of friend requests. Newbie warning though. :P
Hmmm ... thinking of shelving Mind Control. It's ridiculously good on paper, but I can't think of a game it has won me yet plenty where I have drawn it so early it has killed me.
I hadn't played in a while. Damn, I have no idea how to beat anyone anymore.
My Paladin deck seems to be terrible and I rebuilt it three times. I think I was on an 8 or 9 loss streak before I won my first ranked game with them.
$%·"%!%$52" mages! <_<
Seriously, WTF.
When you play a mage deck do you need to stop and eat and drink after every game?
:lol:
First arena: druid, 2 victories.
Second arena: paladin, 4 victories.
Third arena: mage, 9 fucking victories.
:wacko:
Seriously, WTF.
Yeah, the mage is just broken.
I think the main problem is the mage hero ability. It allows you to trade up minions regularly without repercussions, whereas similar abilities are subjected to Taunt and carry a health penalty (druid and especially rogue) or require board advantage in the first place (priest, paladin).
Then on top of it you have Fireball, Flamestrike, Sheep, Blizzard, the elemental ...
I've played a couple of games the last two nights. My favorite class is Rogue at the moment (followed by Hunter). I'm trying a few of the builds from Hearthpwn, and having fun tuning them to my style of play which is keeping the opponent off the board with a combination of combos, spells and low cost minions. It's really amusing if cheesy at times, but if an opponent manages to get into the late game I'm usually toast. :lol:
I finally have enough Priest cards to build an effective deck and damn if it isn't fun. It feels more Roguey than the Rogue. Copying cards, stealing minions, switching attack and health around, switching damage and healing around. It seems to do quite well against the Mage too.
Already got to rank 19 this season, wasn't too hard but now it'll get way harder since I cannot pick a class. I play whatever the daily is, makes for collecting cards harder.
I'm partial to Shaman, Hunter & Rogues. Haven't had a Priest daily in so long, can't remember them.
I've played some hilarious non-ladder matches with a priest and all kinds of "cheap" cards I could get - everything that copies enemy cards, steals their minions, plus some card draw. It's not gonna win any prizes but it's all kinds of hilarious when you keep beating your opponents with their own cards all the time. :lol:
My general pattern is to play the Arena if it matches my daily, or I have enough gold to buy another Arena ticket. Otherwise I play ranked matches until I'm ranked one better than my best last month. Otherwise I play casual.
Had a game with my Priest against a Mage, and it was the luckiest draw for me, ever. The Mage quit when he still had 22 health left (I was at 30). Ragnaros was played 4 times: 1st, me putting out a random minion from the opponent's deck. He polymorphs it after it killed one of his minions. Then I draw the regular one from my deck and play it - the mage has a secret that duplicates it. Unfortunately for him, my Rag kills his. Next turn he plays his regular Rag. It kills my 2/1 loot hoarder. Next turn, my Rag kills his, again. Mage ragequits. :lol:
Hearthstone!
I have no Legendary.
I have the Dinosaur, but I haven't really played a game in weeks. It just seems so luck dependant. Oh, look, no board clearance while the other dude has five flamestrikes, I'm fucked!
The Arena is a lot more enjoyable than Ranked. When you get to the higher level ranked matches where your opponent plays 3-4 Legendary cards in a row and you own 2 total it's less fun. In the Arena I can tell when I've built a good deck, or a crappy one that goes 0-3.
Yeah, but it's the same there as well. Luck when making a deck, luck when drawing cards.
I guess my main gripe with the game is how game-changing board clearance is. You are basically fucked if you have none and your opponent does.
Quote from: Iormlund on May 05, 2014, 03:55:05 PM
Yeah, but it's the same there as well. Luck when making a deck, luck when drawing cards.
I guess my main gripe with the game is how game-changing board clearance is. You are basically fucked if you have none and your opponent does.
I think there's a few spells that are way out of whack for their costs. The board clearing ones are at the top of the list, particularly the Mage ones that usually don't have any downside. I think there needs to be some board clearing methods in all decks, otherwise weenie hordes would be too powerful. Right now they aren't particularly well balanced between the different decks, and in some cases the good ones for a deck are only available from packs/crafting.
There are other generic cards that are too good and show up in almost every deck I see. Man those are dull, especially considering all the cards that never show up.
I had fun including Angry Chicken in my Priest deck. I got him up to 1/6 in one game, ready to enrage him but my opponent wiped the poor fowl out. that was compliment enough.
Ugh, three straight games where the mad bomber did two damage to me and one damage to one of my minions (not one with enrage).
Thats the mad bomber for you.
Just had my best Arena run - went 8-3 with a very nice Tempo mage deck.
All three losses were to...another mage.
I recently earned enough gold to try arena again. I went mage, but my deck was extreme weaksauce. In my second game I got completely stomped by a Rogue on turn 7 or 8, when he took me down from 25 health. Total 0-3. :blush:
In the mist of a 10 game losing streak, I decided to try an arena run.
I've only done the draw, it's a shaman deck. I am going to go 0-3.
Quote from: Grey Fox on May 08, 2014, 06:26:05 AM
In the mist of a 10 game losing streak, I decided to try an arena run.
I've only done the draw, it's a shaman deck. I am going to go 0-3.
I once had three straight arena decks go 0-3. That was a bad run.
I don't play it often. I'm bad at draft. I only have 6, overall, Arena wins.
I think 2 things have improved my win rate a lot:
1. Synergies. The game is all about synergies. A awesome card that doesn't synergize well probably isn't that awesome.
2. Tempo. Holy crap, this is even bigger than #1. Tempo, tempo, tempo. My entire strat for the mage deck was built around ending each round with one more minion than the other guy. I play a minion, he plays a minion. I play another minion, and use my first to kill his. He plays a minion. I play another one, and kill his new one with mine. The choices I make for cards are almost completely driven by an evaluation of their mana cost versus their ability to trade at a favorable rate, ie can my 3 cost minion trade with your 5 cost minion? If so, I win. You keep that tempo even just a bit in your favor, and mid game it snowballs and it is done.
It's not just minion tempo, there's also card tempo. I'm more than willing to let my opponent get up a 1/1 minion on me if it means he had to spend two more cards than me to do it. Mid-game if we are about equal in board position the person with a 2-3 card in hand advantage should probably win the match.
I find the key is:
- board control
- trying to have more cards in your hand than your opponent (i.e. pace yourself)
Synergies are great, but only if you have several among multiple cards (i.e. you're not dependent on having two cards out of your 30 to come up to have your killer combo). And, of course, you can bait unaware opponents if you have mass removal or an insta-kill. Nothing like removing the powerful minion or the one they spent a few cards to buff up.
For pressure I like rogues (there's some neat builds out there geared towards just keeping the board clean) and hunter with its traps and beasts which have some rather awesome synergies. Druid has a few neat ones, too.
Still enjoying my priest, though. It's fun, because it's unpredictable (for me and my opponent), because I have no idea what cards I'm going to nab from them; and it can be hilariously cheesy (or fizzle badly for me). Though in one instance I had "acquired" three Stormwind Champions who buffed each other for a total of 24 damage. I hit my opponent, but overlooked that he was only 1 damage shy of lethal with his minions and lost on next turn. :blush:
Quote from: Grey Fox on May 08, 2014, 09:08:02 AM
I don't play it often. I'm bad at draft. I only have 6, overall, Arena wins.
Yep 0-3.
I thought I had drafted a decent druid deck yesterday, really solid, nothing too fancy. And went 0-3. :blush:
I'm kinda looking froward to their single player campaign, though. That might change, however, when I see the pricing model (will it be a one time charge, or every time you want to run the quasi instance?).
Just went on a epic win streak.
Using my Hunter deck, I went from rank 20 to 13 before I had a loss. I think it was 12 straight wins.
I really like the board control and synergies a hunter can create with his cards.
The super aggro lock deck is just killing the game. I just went 1-5 against the same deck 6 times. Lock lock lock lock lock lock. And the exact same deck each time.
A deck is always killing the game. A new one will emerge when we get new cards.
True. My bitch might be just a generic bitch about the nature of these kinds of games. This is the first one that I've ever actually put even a modicum of thought into...
I think it is but I also think it's the first time that the mainstream MinMaxers get their hands on one of those. This is more than just the MTG crowd, it's the WoW Raiders this time.
It's a function of the card set not being particularly mature. At best there are going to be some decks that dominate others, but ideally it should be of the nature of a rock/paper/scissors battle between competing strategies. Right now Hearthstone doesn't have that, primarily because there are certain powers/cards that are outright better than others and don't have good counters.
I keep playing my gimmicky priest now and then, and I added Lorewalker Cho for more hilarity (whenever someone plays a spell, the opponent gets a copy of it into their hand).
It's the kind of deck that can have you dead on turn 7, or win a game with Ragnaros, 3 8/8 frostwolf champions and a 4/14 taunt on your side of the board. :lol:
I picked up Magic 2015, and man is it refreshing to have deckbuilder with interesting choices. I still hate the land system of Magic (gives too many swingy draws), the interface isn't nearly as slick and polished as Hearthstone, the pace of play is slower (it has to be due to the more complicated interactions) but the deckbuilding interface is well designed and lets you quickly build fun and funky decks.
Just played against another priest (need to make it back to rank 20 for the card back ...). At turn 9 I had two Mogushan Wardens with 9/9.
Mogushan Warden: 1/7, stolen from him with Mindgames.
Added two health with Shield.
Used divine spirit to bring up set attack to the same value as health.
On his turn he didn't damage it.
So next turn I used Void Walker.
Obviously my opponent, with 9 health left, then thought, "fuck it, might at least go out in style." He doubled health for one of my Wardens, added two health, doubled health again and then used Divine Spirit, so that I could kill him with a 40/40 Warden. :lol:
I really got into this game. Favourite classes are Mage and Warrior. And the adventure mode with Naxxramas is fun.
I'm bored and on holidays, so I installed this thing today. I used to be in Paradox's raiding guild back in the time, so there's a bit of nostalgia at play.
Well, this is fun. Cleared the Spider wing of Naxxramas even quicker than we did back in proper WoW.
Wait till you get to the Construct wing, celed. That second boss is a bitch.
By the way, has anyone noticed there is a trend in game style (in terms of speed/cautiousness) based on a class people play?
I absolutely hate people who take ages to play their turn - and it seems to me Priests are much worse at it than any other class. It seems Warriors, Mages and Hunters, on the other hand, play their turn the fastest.
I wonder if there is a correlation between personality and a class choice.
The new cards have opened up the play space a bit. I have a Druid Deathrattle deck that is really quite nasty.
Likewise. I am having a lot of fun with my Priest deathrattle deck.
More Hunter nerfs. :yeah:
Lame!
What is happening?
QuoteStarving Buzzard, which was key to several Hunter class strategies, will now cost five mana (up from two) and will become a three attack and two health card, up from two attack and one health. Fine, fine, we hunters will just have to Unleash the Hounds a little later.
That doesn't sound so bad. Changes how it works a bit, but doesn't really fundamentally change too much - it just becomes more of a mid game combo than early, and has a little more resilience to it.
It's a pretty serious change coupled with the Leeroy shift. Very much a needed nerf considering the current dominance of Hunter on the ladder. This should see Priest and Warrior get a bit more popular, I think.
I gotta say my favourite is still my mage spell/secret heavy deck. But then I never got above 9th rank so...
One thing I hope they'd change is shorten the duration of a turn. It is atrociously long currently.
Quote from: Habbaku on September 12, 2014, 06:12:47 PM
It's a pretty serious change coupled with the Leeroy shift. Very much a needed nerf considering the current dominance of Hunter on the ladder. This should see Priest and Warrior get a bit more popular, I think.
My last time playing saw Priest as 3 out of 4 opponents.
I was playing last night, and had the "Win two games as a warrior/pallie" quest. Went from rank 13 to rank 18 trying to get those two wins, and gave up.
Quote from: frunk on September 15, 2014, 09:32:43 AM
Quote from: Habbaku on September 12, 2014, 06:12:47 PM
It's a pretty serious change coupled with the Leeroy shift. Very much a needed nerf considering the current dominance of Hunter on the ladder. This should see Priest and Warrior get a bit more popular, I think.
My last time playing saw Priest as 3 out of 4 opponents.
Your statement and mine are not mutually-exclusive.
Quote from: Berkut on September 15, 2014, 09:52:06 AM
I was playing last night, and had the "Win two games as a warrior/pallie" quest. Went from rank 13 to rank 18 trying to get those two wins, and gave up.
There's a "Casual" button...
Quote from: Habbaku on September 15, 2014, 11:28:56 AM
Your statement and mine are not mutually-exclusive.
I wasn't contradicting you. I think it's people prepping Hunter alternatives.
Quote from: Habbaku on September 15, 2014, 11:29:12 AM
Quote from: Berkut on September 15, 2014, 09:52:06 AM
I was playing last night, and had the "Win two games as a warrior/pallie" quest. Went from rank 13 to rank 18 trying to get those two wins, and gave up.
There's a "Casual" button...
I never, ever, ever play casual.
To me, that is like playing poker with fake money.
Quote from: Berkut on September 15, 2014, 09:52:06 AM
I was playing last night, and had the "Win two games as a warrior/pallie" quest. Went from rank 13 to rank 18 trying to get those two wins, and gave up.
There should be a way to deliberately drop a few ranks without having to lose games.
I play unranked when I get a quest I don't have a good deck for. I find it easier.
Quote from: celedhring on September 15, 2014, 06:31:38 PM
I play unranked when I get a quest I don't have a good deck for. I find it easier.
Ayuh.
Went 11-3 in arena last night. I am really annoyed at myself for not getting that last win.
What deck?
What hero? :unsure:
Was a Paladin. Last game was against a mage who got three Flamestrikes in a row. I overcommitted after the second, not expecting a third. Game over.
I never do well in the arena. :(
If you want to improve your arena game, do some digging around on Icy Veins and take a look at their priority lists. Also read the primer there on arenas and getting value for your cards in general.
In addition, the YouTube streamer Trump is widely-regarded as one of the best arena players and you'd learn a lot from watching him in action. He recently began a training series to test deck-building skills along with providing explanations for why you'd pick one over another :
https://www.youtube.com/watch?v=CDwE1mAHOaM
When you are 25-~20 ranks, Casual can actually be harder.
That's not really saying much, though. At those ranks, you're up against people that forget to do basic things like attack with their minions.
That's true.
Sigh. Happened again.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FHearthstone_Screenshot_9302014004115_zps1a654a35.png&hash=8acd76eeb3045ad24738ccb6f980c91d40d5046d) (http://s14.photobucket.com/user/Habbaku/media/Hearthstone_Screenshot_9302014004115_zps1a654a35.png.html)
At least the rewards are good.
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Hey that's me! Always online.
Man, I just really, really suck. Had *two* 0-3 trips into the Arena last night.
I've had runs much worse than that. I was getting pretty good, 4 decks in a row with 5-8 wins. Then I tried to complete a 2 win rogue quest with Arena decks. 4 decks, 1 win, and that when my opponent forfeited on the second turn.
Quote from: Berkut on September 30, 2014, 09:07:31 AM
Man, I just really, really suck. Had *two* 0-3 trips into the Arena last night.
My coaching fees are very modest. :shifty:
I suck at the arena, I've ever only won 3 games overall.
Do you guys think there should be a limit on the number of legendary cards in a deck? Obviously, they do not always win (I had a lot of great time winning with a bunch of lowly commons and rares against someone busting Ragnaros, Ysera and Leeroy Jenkins in a short sequence) but sometimes it just seems unfair. I think you should be able to win thanks to your skill and card combos/synergies, not because of a couple of "I WIN" cards.
I am thinking about banning you from the gaming forum until you drop the SB Orion game you fucked us all on. That is what I think.
They should implement private tournaments.
Here how it could work:
Someone could organize a tournament, and define a buy in price in gold. That gold would then go towards purchasing Arena matches between the tournament participants, with some kind of reward for the winners/placers. You could make up what essentially amounts to the very popular among the magic crowd weekly FtF tournaments.
You could even provide the various levels of ability to customize the rules - shared pack draws, etc., etc.
I think that would be super fun.
Quote from: Martinus on October 02, 2014, 02:35:23 AM
Do you guys think there should be a limit on the number of legendary cards in a deck? Obviously, they do not always win (I had a lot of great time winning with a bunch of lowly commons and rares against someone busting Ragnaros, Ysera and Leeroy Jenkins in a short sequence) but sometimes it just seems unfair. I think you should be able to win thanks to your skill and card combos/synergies, not because of a couple of "I WIN" cards.
The problem is the way Blizzard structured the cards. Rarer cards should make available different or unusual strategies rather than making the main ones stronger. The bigger problem is that there isn't enough variety in the "good" cards and there are way too many crappy ones out there that have no business showing up in any deck regardless of strategy.
A limit on the number of legendaries wouldn't fix anything. The problem, as frunk said, is that the epics/legendaries simply get assigned more "points" and so are much more powerful than anything below. I do think the curve is a bit messed up because of that.
That being said, I don't mind the number of legendaries anyway. I think they lead to some very interesting decks at the upper tiers.
Quote from: Berkut on October 02, 2014, 09:03:32 AM
I am thinking about banning you from the gaming forum until you drop the SB Orion game you fucked us all on. That is what I think.
Done.
Ramp Druid is a lot of fun.
Faceless Manipulator is a great card - not OP, but always useful.
Ramp Druid/Token Druid is definitely one of the more fun decks. Faceless Manipulator is just hilarious when it works to good effect. I especially enjoy it in my HandLock deck. Copy a 9/9 Molten Giant, then Shadowflame the board = fun.
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:yeah:
Made it to rank 6. Game was against a bot, but whatever. Lots of Shaman-bots on the ladder, lately.
Nice!
I don't think I will ever break about ten. Just not meta enough. Was that your priest deck? Seems like it is all priest decks now...
What is the advantage of botting? How do you know you are playing a bot?
Nah, my ladder climbing is exclusively with my Handlock deck. I tried priest for a time, but it doesn't seem to do it for me. I might switch back if I face a lot of Hunters or other people gunning for Warlocks in the higher ranks.
The advantage of botting is that you get a lot of "free" gold, climb ranks at a relatively stable pace without having to do anything and eventually unlock the golden Shaman, for whatever that's worth. You will know you're playing against a bot from a few indicators. If you go up against a Shaman and they play in a very deliberately-timed manner on even the most obvious of moves (read : taking 2-3 seconds per attack when there is nothing to attack except the other player), odds are you're up against a bot. The targeting indicator arrows going all over the place is another sign.
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:yeah:
I'm rank 4 now, on the cusp of 3. Not sure if I'll have time to hit Legend this season, unfortunately. We'll see.
I have been keeping a tally of what classes I've gone up against, though. This is pretty much only games at the upper ranks (6-3).
Warrior : 11
Hunter : 24
Priest : 8
Handlock : 4
Zoo-Lock : 11 (some bots, mostly not)
Shaman : 16 (so many bots...)
Druid : 3
Rogue : 4
Paladin : 2
Mage : 4
:yeah:
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Had some extra gold, so I played arena.
Bested my record (4 wins! :blush: ). Best loss: against a 4x Ironbark Protector Druid. :lol:
First Protector: burned, because his hand was full. Second: silenced by me (was going for the kill at the point).
Then he pulls out #3 and #4 on consecutive turns. :lol:
My record so far is 7 wins in the arena.
For non-Arena games, my favourite deck right now is a Warlock "handlock" with giants, lots of self heals, and the warlock-only legendary card (Lord Something). It is great fun to watch the opponent with 20-something health bring me down to 2 or 3 and be sure of victory - only to see me jump back with molten giants and whatnot.
By the way - am I the only one who finds people who tell you "Well Played" right before killing you to be assholes? I usually use "Well Played" when I am genuinely impressed with my opponent's play (e.g. when they pull off some cool gambit or synergy between their cards - like a Priest with the Auchenai Soulpriest and Baron Rivendare killing off his zombies to actually hurt me badly) and not to rub my win in the opponent's face.
I've updated my "I Steal your stuff" priest. I've removed buffs and instead added cards that will summon random other cards/transform minions. Not very competitive, but fun in its randomness.
Quote from: Martinus on January 19, 2015, 05:06:20 AMBy the way - am I the only one who finds people who tell you "Well Played" right before killing you to be assholes?
No, I consider it common courtesy. Equivalent of "gg" at the end of other MP games. If you read a sarcastic tone into it, the problem lies with you. :P
The latest expansion seems to up the randomness factor. More spells that do random amounts of damage, minions that attack randomly, effect random opponents on summon or summon random minions on death. Not sure I like it much, despite there being some other pretty good ideas in it.
Quote from: Syt on January 19, 2015, 05:15:42 AM
Quote from: Martinus on January 19, 2015, 05:06:20 AMBy the way - am I the only one who finds people who tell you "Well Played" right before killing you to be assholes?
No, I consider it common courtesy. Equivalent of "gg" at the end of other MP games. If you read a sarcastic tone into it, the problem lies with you. :P
I read it sarcastic. Especially if someone beats me 30:0. :P
I think it's meant to break meta a bit where the (natural) goal was to create the most efficient/effective deck. There'll still be decks that will be better than others, obviously, but players will have to learn to still play around the randomness (e.g. by reducing the number of targets for random attacks - "kills random enemy minion" becomes very calculable if there's only one enemy minion), and even if you eliminate it from your deck as much as possible, you'll still have to deal with lucky draws from your opponent.
I think the verdict whether this rewards good players for being able to handle the unforeseen or is too random is still out. And I'm sure Blizzard will keep tweaking it into a decent balance.
Quote from: Martinus on January 19, 2015, 05:38:48 AM
I read it sarcastic. Especially if someone beats me 30:0. :P
You can make optimal plays and still lose 30-0. Doesn't mean that you played badly.
Quote from: Martinus on January 19, 2015, 05:38:48 AM
I read it sarcastic. Especially if someone beats me 30:0. :P
Often people feel it's a requirement to congratulate their opponent regardless of how lopsided a contest is.
As a priest, if I have nothing to play with 2 mana left, and my opponent or one of his minions has full health, I will occasionally threaten them ("The light shall burn you!") and cast heal on them. :P
Usually, I say "Thank you" after I kick someone's ass. I use "Well Played" when I am genuinely impressed with something they have done.
My favourite recent play, as my Warlock, was when I was down to 10 Health at the beginning of my turn and the opponent has just managed to put Ragnaros and 3 or 4 smaller mobs (all with health around 4-5) on the board, with me having no mobs.
My move? Sylvanaras Windrunner followed by Shadowflame (which kills all his mobs save for Ragnaros - who then gets mindcontrolled by Sylvanas' death rattle).
Shit like this, if pulled by my opponent, makes me say "Well Played". :D
If you meet an asshole in the morning, you met an asshole. If you meet assholes all day long, you're the asshole.
-The Tao of Raylan Givens
Quote from: Syt on January 19, 2015, 05:45:03 AM
I think it's meant to break meta a bit where the (natural) goal was to create the most efficient/effective deck. There'll still be decks that will be better than others, obviously, but players will have to learn to still play around the randomness (e.g. by reducing the number of targets for random attacks - "kills random enemy minion" becomes very calculable if there's only one enemy minion), and even if you eliminate it from your deck as much as possible, you'll still have to deal with lucky draws from your opponent.
I think the verdict whether this rewards good players for being able to handle the unforeseen or is too random is still out. And I'm sure Blizzard will keep tweaking it into a decent balance.
There was plenty of tolerable randomness before, the single biggest always being the luck of the draw. Good decks could either build around certain strategies or guarantee high draw rate to make sure the desired power combos came up. Increased randomness won't stop this, it just means that the well built decks will more frequently lose to lucky results. The better way to handle this is to require increased deck size. Right now 30 cards is probably a touch too small/too easy to build a tight deck around. Looking at Magic it has a 60 card deck size, which if you subtract the standard 24 land puts you at 36 cards. 35 or 40 card decks would probably be better. It dilutes the chances of drawing a single power card and allows greater diversity in deck builds.
Quote from: Martinus on January 19, 2015, 05:06:20 AM
By the way - am I the only one who finds people who tell you "Well Played" right before killing you to be assholes? I usually use "Well Played" when I am genuinely impressed with my opponent's play (e.g. when they pull off some cool gambit or synergy between their cards - like a Priest with the Auchenai Soulpriest and Baron Rivendare killing off his zombies to actually hurt me badly) and not to rub my win in the opponent's face.
You may want to consider that other people in this world aren't giant assholes and that, instead, they are saying the equivalent of "Good game" to you.
There is only one behavior that bothers me that isn't actively obstructionist. The people who have to concede before they are killed. They'll be a 1/4 second away from the final blow but they gotta rush in and get that concede in. "No, you didn't kill me, I quit!"
It depends. If it's my turn and I have no play to stop getting murdered I'll concede. If it's not my turn and I usually let my opponent get the kill.
I had an opponent concede to me on turn 4 yesterday, when I pulled his core hound on turn 3 (coin + Mind Games). Was a bit premature, that.
If he had a core hound in his deck, he was going to lose anyway.
Yeah, it's not a brilliant card. For the cost of 4 I find it acceptable, though. :P
(Mind Games usually draws crap, e.g. Elven Archer, but without the Battelcry, but it has a bit of a chance to pull something insane from the opponent's deck)
But yeah, as I mentioned I play my deck for the LOLZ, not the WINZ. :)
Had somethign rather odd happen last night.
Was playing Priest in arena.
Played the mech that has a deathrattle that drops a random minion, and the minion that dropped was the 1-4 chick that heals you when she deals damage.
I attacked with her, and instead of healing me, she did 1 damage to me. 28 times. And I died, since I only had 25 health. And yes, that is right - she hit me 28 times in a row, for 1 damage each time, and I lost the game when I got to -3 life.
I suspect this was a bug.
Quote from: Syt on January 20, 2015, 08:29:54 AM
It depends. If it's my turn and I have no play to stop getting murdered I'll concede. If it's not my turn and I usually let my opponent get the kill.
I find the early game conceders funny, but it doesn't bother me. If you want to concede on your turn or when the situation is hopeless that is fine. But to go to the explicit effort to be ready to concede just before the final blow is delivered (not earlier) is just bizarre.
Quote from: Berkut on January 20, 2015, 08:57:09 AM
Had somethign rather odd happen last night.
Was playing Priest in arena.
Played the mech that has a deathrattle that drops a random minion, and the minion that dropped was the 1-4 chick that heals you when she deals damage.
I attacked with her, and instead of healing me, she did 1 damage to me. 28 times. And I died, since I only had 25 health. And yes, that is right - she hit me 28 times in a row, for 1 damage each time, and I lost the game when I got to -3 life.
I suspect this was a bug.
Priest has a few cards that switch healing to damage dealing. Might be you had a minion out that does that; I forget what it's called. But it still shouldn't apply it 28x.
Nope, not Auchenai soul priest was out at the time. At least, I don't think there was...
Quote from: frunk on January 20, 2015, 09:48:47 AM
Quote from: Syt on January 20, 2015, 08:29:54 AM
It depends. If it's my turn and I have no play to stop getting murdered I'll concede. If it's not my turn and I usually let my opponent get the kill.
I find the early game conceders funny, but it doesn't bother me. If you want to concede on your turn or when the situation is hopeless that is fine. But to go to the explicit effort to be ready to concede just before the final blow is delivered (not earlier) is just bizarre.
Hah, it's funny how perceptions can differ from a person to a person. I find people who do not concede even if they will surely die next turn (for example they end their turn with no minions with taunt, no secrets and less health than the combined attack power of my minions on board) to be either stupid (they can't count) or assholes (they are counting on me dropping connection or misclicking so they still have a chance) but either way they are wasting my time. :P
You seem very focused on finding reasons to be mad at people.
Quote from: frunk on January 20, 2015, 08:20:24 AM
There is only one behavior that bothers me that isn't actively obstructionist. The people who have to concede before they are killed. They'll be a 1/4 second away from the final blow but they gotta rush in and get that concede in. "No, you didn't kill me, I quit!"
The biggest annoyance for me are the people that know they have lost the game, but that it will take 3-4 more turns to seal the deal. They let the timer run out every turn, only for the game to boot them on the fourth turn or whatever of their not doing anything.
Quote from: Martinus on January 20, 2015, 11:27:23 AM
Hah, it's funny how perceptions can differ from a person to a person. I find people who do not concede even if they will surely die next turn (for example they end their turn with no minions with taunt, no secrets and less health than the combined attack power of my minions on board) to be either stupid (they can't count) or assholes (they are counting on me dropping connection or misclicking so they still have a chance) but either way they are wasting my time. :P
I pretty much never concede unless I have to leave the match for some reason. Not only do I like to see how things progress and if there is a chance of something improbable happening, but my opponent may have quests they are trying to finish and I don't have a problem with helping them with that.
If they are finishing in another turn, who is so impatient that they can't wait the 1-2 seconds for the turn to cycle?
Quote from: Habbaku on January 20, 2015, 11:31:40 AM
The biggest annoyance for me are the people that know they have lost the game, but that it will take 3-4 more turns to seal the deal. They let the timer run out every turn, only for the game to boot them on the fourth turn or whatever of their not doing anything.
Yeah, I consider that obstructionist and well worth being annoyed by. I was covering things that aren't actually wrong in the sense of bad play, just petty and I probably shouldn't be bothered by.
https://www.youtube.com/watch?v=JTyJZXAAFz4
:lol:
Quote from: Syt on January 20, 2015, 10:56:09 AM
Quote from: Berkut on January 20, 2015, 08:57:09 AM
Had somethign rather odd happen last night.
Was playing Priest in arena.
Played the mech that has a deathrattle that drops a random minion, and the minion that dropped was the 1-4 chick that heals you when she deals damage.
I attacked with her, and instead of healing me, she did 1 damage to me. 28 times. And I died, since I only had 25 health. And yes, that is right - she hit me 28 times in a row, for 1 damage each time, and I lost the game when I got to -3 life.
I suspect this was a bug.
Priest has a few cards that switch healing to damage dealing. Might be you had a minion out that does that; I forget what it's called. But it still shouldn't apply it 28x.
Me and Habs talked about this, and he figured it out.
I must have had Auchenai Soulpriest out.
So, this was actually not a bug at all.
Hey power is to heal whenever she does damage. Achenai reverses any healing to damage.
So she did a point of damage to someone, and "healed" me for 1 point of damage, reversed by ASP to dealing a point of damage. Which triggered her ability to heal for a point of damage, converted to doing a point of damage, which triggered her ability....repeat until dead.
Pretty awesome way to lose, actually...
Undertaker nerf coming soon to a Hearthstone near you. :yeah:
http://imgur.com/UYAWvhK :D
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:yeah:
Nice. :)
http://www.pcgamer.com/this-absurd-hearthstone-turn-is-taking-40-hours-and-you-can-watch-it-live/
QuoteThis absurd Hearthstone turn is taking 40 hours, and you can watch it live
Approximately 5 hours ago, two brave players decided to exploit Hearthstone's rules to set a world record no one else considered setting. With a sequence of plays that ought to be impossible, they're setting the record for the longest turn in a game of Hearthstone ever. It's been five hours, and the same turn is still going, estimated to last for a total of 40 hours. Why? Because they can, obviously. What's more, they are livestreaming the turn with a timer until it's completed.
In Hearthstone, each turn is usually limited to a minute and a half long. If a card's animation is still running, however, it will remain on that player's turn until the animation is complete. The duo exploited this concept to its fullest potential through some cardsharing trickery. They filled the hand of one player with nine copies of a card called Arcane Missiles that deals three damage by firing three slow moving missiles, and then used 206 copies of a card called Velen's Chosen which increases spell damage by one, increasing the number of missiles fired. Finally, they filled the board with seven copies of a minion called Prophet Velen that doubles spell damage, doubling the 209 missiles the Arcane Missiles card would fire seven times, and causing each card to shoot not three missiles, but 26,752 missiles. One at a time. For 40 hours.
All that was left was to play all nine Arcane Missiles cards at once, which will activate one at a time, and have the enemy play a card called Ice Block that keeps them from dying until the next turn. Approximately 240,000 missiles and 40 hours later the turn will end, the player who'd just been pummeled for two days straight will die to fatigue damage. GG.
http://www.twitch.tv/mamytwink
:lol:
:D
I have a stuck game that doesn't look like it is going anywhere. It's been about half an hour and it isn't doing anything. I see the opponent mousing around occasionally. 40 hour record soon to be broken?
Game is now available on phones both Ios and android.
I think my Nexus 4 is melting.
After spending a lot of time playing HS, I am now convinced that people who tell you "Well Played" just before they win are assholes and douchebags.
I haven't tried the new solo dungeon yet, but I like playing my troll priest to rank 20 when I remember. It's still mostly based on stealing cards from your opponent. Since you can't build a whole deck of those I've added stuff like Blingbot, Recombobulator, Enhance-o-mechano and other cards that summon random cards, plus Ragnaros.
Nothing like making people ragequit when you have Ragnaros x2 on turn 5 (very lucky Mindgames on turn 4 + Faceless Manipulator on turn 5). Though to be fair I lose probably 5 games for every two I win - but it's always silly fun. :D
I should look into other gimmick decks.
Quote from: Martinus on April 28, 2015, 04:28:11 AM
After spending a lot of time playing HS, I am now convinced that people who tell you "Well Played" just before they win are assholes and douchebags.
Are you sure it isn't people who beat you that are assholes and douchebags?
For a while the season ranking resets bugged me, but it's been reinforced recently. Not doing Arena to save my currency and buy the dungeons has pushed me into more ranked play. It all seemed kind of pointless to drop everyone by a few ranks at the end of each month. Now I realize it's to fix (or perhaps just to balance) the inflation caused by the win streak bonus stars. Those bonus stars effectively mean that if you are at a rank where you are playing players as good as you are you'll net gain a star about once every 8 games. So the ranking system isn't an equilibrium, a given rank is continuously being downgraded in competitive quality as players get pushed into higher ranks. A lousy system if you want to use a given rank as a comparison between different points in time, but useful for creating that "I'm doing better all the time, look at my ranking climb" feeling.
It gives an incentive to grinders to play more games, since even a losing record can advance on the ranking system. For those that are curious, ~45 1/3% win rate is the break even point. It also means that waiting to play ranked until later in the season is likely to net more wins, since the quality of each given rank is at the lowest then.
Quote from: Martinus on April 28, 2015, 04:28:11 AM
After spending a lot of time playing HS, I am now convinced that people who tell you "Well Played" just before they win are assholes and douchebags.
We already went over this. Grow up.
So, after watching the Warcraft movie in a bout of nostalgia I reinstalled this. Logged into battle.net and it seems that all my progress from the last time I played (2014) has been reset. Well, that's my bout of nostalgia over even before it started. :hmm:
EDIT: Seems I was logging on the wrong server.
:D What's your name there?
Quote from: Habbaku on October 04, 2016, 03:48:04 PM
:D What's your name there?
Guess what, "Celedhring" :lol:
I use this username for everything internets. Can't be arsed to remember more than one.
I figured that, but I need the number attached as well to add you to my friend's list. :P
Quote from: Habbaku on October 04, 2016, 04:09:47 PM
I figured that, but I need the number attached as well to add you to my friend's list. :P
Aha! #2813
Never played this, been kind of getting into card games lately. Is it enjoyable? Do I have to spend money to make it worthwhile?
Yes, no.
Although spending a very small amount of money is pretty beneficial. They've done a nice job of making it not *necessary* to spend money, while at the same time making a small spend pretty fun with the expansions.
If you are more of an intense, play a lot in a short time I'd spend at least some money ($10-15) to buy some cards. If you prefer to play a bit over a longer period of time you don't need to buy anything, just do the daily quests.
The expansions are where a new player would spend some money I suspect. Once you unlock all the base cards, paying for the latest expansion might be a good way to get some cards for use in semi-competitive play...
Quote from: Berkut on October 05, 2016, 03:02:40 PM
The expansions are where a new player would spend some money I suspect. Once you unlock all the base cards, paying for the latest expansion might be a good way to get some cards for use in semi-competitive play...
Yeah, that's true. If you stick around those cards will be in Standard longer too.
Expansions are the only thing I shelved money for, back when I played. They are actually fun to play by themselves.
Quote from: celedhring on October 05, 2016, 03:12:17 PM
Expansions are the only thing I shelved money for, back when I played. They are actually fun to play by themselves.
I think you are talking about the adventures, which are pretty fun.
Quote from: frunk on October 05, 2016, 03:15:59 PM
Quote from: celedhring on October 05, 2016, 03:12:17 PM
Expansions are the only thing I shelved money for, back when I played. They are actually fun to play by themselves.
I think you are talking about the adventures, which are pretty fun.
Yeah, that. I have been away nearly two years and I have to re-learn all this shit again. :P
Trying to get the hang of this again. So far I'm being floored with ease :lol:
With two years worth of buffs and nerfs, plus the new cards they have released, my old decks don't seem to make sense anymore, so I need to do a lot of re-learning and testing.
Quote from: celedhring on October 06, 2016, 04:42:41 PM
Trying to get the hang of this again. So far I'm being floored with ease :lol:
With two years worth of buffs and nerfs, plus the new cards they have released, my old decks don't seem to make sense anymore, so I need to do a lot of re-learning and testing.
If you are playing your old deck chances are you are in Wild. I'd recommend building new Standard decks.
Quote from: frunk on October 06, 2016, 05:53:43 PM
Quote from: celedhring on October 06, 2016, 04:42:41 PM
Trying to get the hang of this again. So far I'm being floored with ease :lol:
With two years worth of buffs and nerfs, plus the new cards they have released, my old decks don't seem to make sense anymore, so I need to do a lot of re-learning and testing.
If you are playing your old deck chances are you are in Wild. I'd recommend building new Standard decks.
My decks are old enough so that there aren't expansion cards in most of them :lol:
Rebuilt my hunter deck (that one was always easy to play) and it seems to do well enough in the low echelons of ranked play.
Really need to get me some new cards. Too many duds in my decks. I have a decent amount of dust stored from back in the time, so I should be able to craft a few.
I don't play Hearthstone anymore, but as an old "I steal your cards" Priest, this card in the next expansion made me LOL:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FUxDPsoebzFMs9a5WvB4b6m-320-80.png&hash=1fe0c82649fa5b65b09a86761d0524d8c8fd7e8d)