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General Category => Off the Record => Gaming HQ => Topic started by: Syt on June 12, 2020, 02:11:38 PM

Title: Star Wars: Squadrons
Post by: Syt on June 12, 2020, 02:11:38 PM
https://www.rockpapershotgun.com/2020/06/12/star-wars-squadrons-name-and-artwork-have-leaked-on-the-microsoft-store/

QuoteElectronic Arts just can't keep a lid on these new space opera games they've got hanging in the hangar. A game titled Star Wars: Squadrons popped up on the Microsoft Store today with some key art and the phrase "pilots wanted." There wasn't a date associated, but I imagine we can all guess there's a proper announcement planned for this here Squadrons game in short order, eh?

Update: EA have now popped up a YouTube event for the Star Wars: Squadrons trailer reveal which is set to premiere on Monday, June 15th at 4pm BST / 8am PST.

The Squadrons page was briefly up on the Microsoft Store earlier today and was captured and uploaded on Resetera. The poster notes that the "pre-order now" button didn't lead anywhere, but likely indicates the game will be for purchase, not a free-to-play game.

Previously on Star Wars: Leaks, a Twitter bot posting about uploads to the PlayStation store gave up the key art for something called Star Wars: Project Maverick. At the time, I and other folks 'round the internet speculated that Maverick could be a Rogue Squadron game—that star wars pilot 'em up from the Nintendo 64 era. The name Star Wars: Squadrons certainly seems to support that hypothesis. Whether Maverick and Squadrons are the same game or not isn't clear, though they've both got X-wing fighters on 'em.

Before the Maverick leak, a recent Kotaku report had claimed that EA currently have two new Star Wars games in the works. One of which is apparently "a smaller, more unusual project" being worked on at EA Motive. Kotaku confirmed at the time that, according to their knowledge, Project Maverick is Motive's project.


(https://assets.rockpapershotgun.com/images/2020/06/star-wars-squadrons-full-leak.jpg)

A new attempt at what Attack Squadrons was trying to be? http://languish.org/forums/index.php/topic,10886.msg679350.html#msg679350
Title: Re: Star Wars: Squadrons
Post by: Tamas on June 12, 2020, 03:03:30 PM
(https://i.pinimg.com/originals/3c/89/19/3c8919a56a82740c90966b1941889a14.gif)
Title: Re: Star Wars: Squadrons
Post by: Valmy on June 12, 2020, 03:09:25 PM
Glad they finally remade X-Wing.
Title: Re: Star Wars: Squadrons
Post by: Sophie Scholl on June 14, 2020, 03:41:28 PM
If I can pilot a Y-Wing, I will be happy.  :)
Title: Re: Star Wars: Squadrons
Post by: Syt on June 15, 2020, 11:43:19 AM
Trailer is out: https://www.youtube.com/watch?v=w0eRkhR1z6A

QuoteBuckle up, take full control of starfighters such as the X-wing and TIE fighter, and feel the adrenaline of strategic first-person 5v5 multiplayer dogfights alongside your squadron.

In a fateful campaign set near the conclusion of the Galactic Civil War, learn what it means to be a pilot in a thrilling STAR WARS™ single-player story. The New Republic fights for freedom. The Empire demands order. We need you to join the galaxy's finest. STAR WARS™: Squadrons is available October 2, 2020 on PlayStation®4, Xbox One, Origin PC, Steam, Epic Games Store, and Virtual Reality (VR) on PlayStation 4 and PC with cross-play support.

Tune in to EA Play on June 18, 4PM PT to watch the gameplay world premiere of STAR WARS™: Squadrons.

Get briefed: https://www.ea.com/games/starwars/squadrons
Pre-order now: https://www.ea.com/games/starwars/squadrons/buy
Follow EA Star Wars:
https://twitter.com/EAStarWars
https://www.instagram.com/eastarwars/
https://www.facebook.com/EAStarWars/

About STAR WARS™: Squadrons:

ALL WINGS REPORT IN – Plan skirmishes with your squadron in the briefing room before taking off to the evolving battlefields across the galaxy. Compete in intense 5v5 multiplayer dogfights or unite with your squadron to tip the scales in monumental fleet battles. Together, you're the galaxy's finest.

MASTER LEGENDARY STARFIGHTERS – Take control of different classes of starfighters from both the New Republic and Imperial fleets – including the agile A-wing and the devastating TIE bomber. Modify your ship, divert the power between its systems, and destroy your opponents in strategic space dogfights.

GET IN THE COCKPIT – The cockpit is your home. Use its dashboards to your advantage and – with just a thin hull of metal and glass between you and the perils of space – feel the intensity of combat from a first-person perspective. Take off in thrilling multiplayer modes and a unique single-player Star Wars story, which covers a key campaign near the conclusion of the Galactic Civil War. Immerse yourself in the pilot's seat completely with the option to play the entirety of Star Wars: Squadrons in Virtual Reality on PlayStation 4 and PC.

THE MISSION IS CLEAR – Star Wars: Squadrons is a fully self-contained experience from day one, where you earn rewards through play. Climb the ranks and unlock new components like weapons, hulls, engines, shields, and cosmetic items in a clear path for progression that keeps gameplay fresh and engaging.

A 5v5 MP focused game that you have to pay for .... not quite sold ....

Would have to see the single player options. But I would be really keen on trying this in VR.

Price is 39.99 on Steam.
Title: Re: Star Wars: Squadrons
Post by: Syt on June 15, 2020, 11:48:46 AM
I'm guessing these are the launch ships? Seems a bit meager. Where's the B-Wing?

(https://steamcdn-a.akamaihd.net/steam/apps/1222730/ss_685a6bb65f6bca4342ac1bd94ef7bc2de1502a53.1920x1080.jpg)

(https://steamcdn-a.akamaihd.net/steam/apps/1222730/ss_1f3ada86dcb689afd7fbfa353b15619c1ce5560a.1920x1080.jpg)
Title: Re: Star Wars: Squadrons
Post by: Tamas on June 15, 2020, 02:12:15 PM
Don't be such a nerd Syt, it is possible to have a good game without the B-Wing :P
Title: Re: Star Wars: Squadrons
Post by: Syt on June 15, 2020, 02:17:24 PM
Just not very hyped for *another* MP focused Star Wars title. :P
Title: Re: Star Wars: Squadrons
Post by: Barrister on June 15, 2020, 02:21:20 PM
It does seem quite odd that they're charging for it.  By being MP only it would be competing with any number of free to play games.  Plus I'm sure they could earn tons of money by selling B-wings and custom paint jobs to the fanbois.
Title: Re: Star Wars: Squadrons
Post by: Syt on June 15, 2020, 02:24:51 PM
Well, they say it has a single player story. I'm guessing a short 5 or so hour campaign as Battlefront II did.

That said, BF2 did turn into a fun game, and if you just want some quick SW action it's quite serviceable.
Title: Re: Star Wars: Squadrons
Post by: Barrister on June 15, 2020, 02:34:45 PM
I got excited for a moment - thought this was coming out June 18... but no, that's just when they show off some gameplay.

Available Oct 2.
Title: Re: Star Wars: Squadrons
Post by: Tamas on June 15, 2020, 03:01:26 PM
Yeah I don't like its small squad multiplayer AND you have to pay for it. Not a good start.
Title: Re: Star Wars: Squadrons
Post by: FunkMonk on June 15, 2020, 04:23:53 PM
I'm not sure why it's 5v5. Battlefront 2's starfighter mode has a lot higher player counts per team.
Title: Re: Star Wars: Squadrons
Post by: Barrister on June 15, 2020, 04:31:46 PM
Quote from: FunkMonk on June 15, 2020, 04:23:53 PM
I'm not sure why it's 5v5. Battlefront 2's starfighter mode has a lot higher player counts per team.

It made me think of War Thunder, which has a lot more planes than 5 x 5 as well.
Title: Re: Star Wars: Squadrons
Post by: celedhring on June 15, 2020, 04:36:18 PM
The reference to "monumental fleet battles" makes me think there will be larger modes, where you can join as part of a 5-man squadron.
Title: Re: Star Wars: Squadrons
Post by: Syt on June 15, 2020, 11:23:44 PM
My last experience with 5v5 was Overwatch. Some of the teams with randos were great, most were meh, and some were unpleasant because someone left during the match (which you didn't to do because it incurs penalties), or sabotaged the team for the lulz, or was toxic. I generally don't like games where my enjoyment depends on others playing competently and not being assholes.
Title: Re: Star Wars: Squadrons
Post by: katmai on June 16, 2020, 08:24:59 PM
Quote from: Benedict Arnold on June 14, 2020, 03:41:28 PM
If I can pilot a Y-Wing, I will be happy.  :)
b wing or bust
Title: Re: Star Wars: Squadrons
Post by: katmai on June 16, 2020, 08:25:39 PM
Quote from: Tamas on June 15, 2020, 02:12:15 PM
Don't be such a nerd Syt, it is possible to have a good game without the B-Wing :P
diaf
Title: Re: Star Wars: Squadrons
Post by: Sophie Scholl on June 16, 2020, 10:39:59 PM
B-Wing is for people not good enough to maximize the Y-Wing and who need a handicap.
Title: Re: Star Wars: Squadrons
Post by: Rex Francorum on June 18, 2020, 08:18:33 AM
I hope there is a solo skirmish mode with bots. Can't stand multi-player.

Title: Re: Star Wars: Squadrons
Post by: Syt on June 19, 2020, 01:10:42 AM
Gameplay trailer: https://www.youtube.com/watch?v=nCcfJ9uEwvs

I admit, I liked seeing Hera Syndulla from Rebels and Admiral Rae Sloane (the military leader of the Empire during the Aftermath trilogy, during which this game seems to be set).

One thing that kinda annoys me is how colorful space has become. Battles take place in asteroid fields and debris fields, there's colorful nebulae and dust clouds, and some battles seem to be near or in atmosphere ... I understand that you want to add "terrain" for gameplay reasons, and that you want to make the scenarios visually interesting, but I really miss the days when space was, for the most part, a black void. :(
Title: Re: Star Wars: Squadrons
Post by: Syt on June 19, 2020, 01:18:25 AM
Star Wars Explained's breakdown: https://www.youtube.com/watch?v=0smuuCNF1RA
Title: Re: Star Wars: Squadrons
Post by: FunkMonk on June 19, 2020, 08:45:08 AM
I want to troll people by disabling their ships with ion cannons and then just flying circles around their ship while they look on helplessly.  :nelson:
Title: Re: Star Wars: Squadrons
Post by: FunkMonk on June 19, 2020, 09:13:27 AM
Interview with the Creative Director:
https://www.polygon.com/interviews/2020/6/18/21295900/star-wars-squadrons-everything-you-need-to-know


Really does sound like the successor to the classic X-Wing/TIE Fighter games. I am very, very into First-Person cockpit view only.
Title: Re: Star Wars: Squadrons
Post by: Tamas on June 19, 2020, 09:25:35 AM
I have watched the gameplay trailer. I am proper hyped.
Title: Re: Star Wars: Squadrons
Post by: celedhring on June 19, 2020, 10:49:58 AM
So, hum, in order to make 5v5 work does that mean that the ships will be equivalent?  :huh:

I mean Empire vs Alliance in Star Wars lore is supposed to be a quantity vs quality approach.
Title: Re: Star Wars: Squadrons
Post by: Syt on June 19, 2020, 10:53:06 AM
Quote from: celedhring on June 19, 2020, 10:49:58 AM
So, hum, in order to make 5v5 work does that mean that the ships will be equivalent?  :huh:

I mean Empire vs Alliance in Star Wars lore is supposed to be a quantity vs quality approach.

Watch the Star Wars Explained video, he covers it a bit. But yes, it seems they're *roughly* equivalent, with the rebel ships being a bit sturdier, and the Imps a bit faster or having a bit more fire power. Though I would question that the TIE-Fighter and X-Wing are near equivalent in firepower (in the video, the TIE is shown to have a slight edge ...).

Of course in the movies the X-Wings were never the bullet sponges (with shields) that they were in the X/T games or yore.
Title: Re: Star Wars: Squadrons
Post by: celedhring on June 19, 2020, 11:47:32 AM
Quote from: Syt on June 19, 2020, 10:53:06 AM
Quote from: celedhring on June 19, 2020, 10:49:58 AM
So, hum, in order to make 5v5 work does that mean that the ships will be equivalent?  :huh:

I mean Empire vs Alliance in Star Wars lore is supposed to be a quantity vs quality approach.

Watch the Star Wars Explained video, he covers it a bit. But yes, it seems they're *roughly* equivalent, with the rebel ships being a bit sturdier, and the Imps a bit faster or having a bit more fire power. Though I would question that the TIE-Fighter and X-Wing are near equivalent in firepower (in the video, the TIE is shown to have a slight edge ...).

Of course in the movies the X-Wings were never the bullet sponges (with shields) that they were in the X/T games or yore.

Meh, as you say X-Wings are far better armed. Unavoidable, I guess, with 5v5. I won't touch MP so I won't care too much as long as they don't put shields on TIE fighters.

Also I presume they'll shoehorn the different models into their MP class system. I.e. the TIE Interceptor is supposed to be better than the TIE/ln across the board, but they'll make it "less armed, but faster/more agile" to fit the interceptor class.

Anyhow, I'm parched of Star Wars content that's not yet another Battlefront or lightsaber action game so I'll be getting this as long as the SP campaign isn't just a token.
Title: Re: Star Wars: Squadrons
Post by: Habbaku on June 19, 2020, 12:01:45 PM
Watched the gameplay trailer yesterday and I'm pretty sold. The price point is nice, too.
Title: Re: Star Wars: Squadrons
Post by: Barrister on June 19, 2020, 12:09:27 PM
Yeah, I'm sold.

Only question is do I buy it for PC so I can use my HOTAS joystick, or on the PS4 so I can use the big screen (and let my boys play it too).
Title: Re: Star Wars: Squadrons
Post by: celedhring on June 19, 2020, 12:44:52 PM
Quote from: Barrister on June 19, 2020, 12:09:27 PM
Yeah, I'm sold.

Only question is do I buy it for PC so I can use my HOTAS joystick, or on the PS4 so I can use the big screen (and let my boys play it too).

You can't stream your PC to you TV? Steamlink works very well for me.
Title: Re: Star Wars: Squadrons
Post by: Tamas on June 19, 2020, 02:06:44 PM
 :rolleyes:

The answer is called an HDMI cable.
Title: Re: Star Wars: Squadrons
Post by: Barrister on June 19, 2020, 03:06:25 PM
Quote from: celedhring on June 19, 2020, 12:44:52 PM
Quote from: Barrister on June 19, 2020, 12:09:27 PM
Yeah, I'm sold.

Only question is do I buy it for PC so I can use my HOTAS joystick, or on the PS4 so I can use the big screen (and let my boys play it too).

You can't stream your PC to you TV? Steamlink works very well for me.

I'm sure I could, but since my PC is in a different room and the whole point was to use my thruster-joystick combo that only works on my PC, I can't see that working well.
Title: Re: Star Wars: Squadrons
Post by: The Brain on June 19, 2020, 03:14:08 PM
Quote from: Barrister on June 19, 2020, 03:06:25 PM
Quote from: celedhring on June 19, 2020, 12:44:52 PM
Quote from: Barrister on June 19, 2020, 12:09:27 PM
Yeah, I'm sold.

Only question is do I buy it for PC so I can use my HOTAS joystick, or on the PS4 so I can use the big screen (and let my boys play it too).

You can't stream your PC to you TV? Steamlink works very well for me.

I'm sure I could, but since my PC is in a different room and the whole point was to use my thruster-joystick combo that only works on my PC, I can't see that working well.

Aren't you a Jedi?
Title: Re: Star Wars: Squadrons
Post by: Barrister on June 19, 2020, 03:15:40 PM
Quote from: The Brain on June 19, 2020, 03:14:08 PM
Quote from: Barrister on June 19, 2020, 03:06:25 PM
Quote from: celedhring on June 19, 2020, 12:44:52 PM
Quote from: Barrister on June 19, 2020, 12:09:27 PM
Yeah, I'm sold.

Only question is do I buy it for PC so I can use my HOTAS joystick, or on the PS4 so I can use the big screen (and let my boys play it too).

You can't stream your PC to you TV? Steamlink works very well for me.

I'm sure I could, but since my PC is in a different room and the whole point was to use my thruster-joystick combo that only works on my PC, I can't see that working well.

Aren't you a Jedi?

You don't need to know if I'm a Jedi. *waves hand*
Title: Re: Star Wars: Squadrons
Post by: The Brain on June 19, 2020, 03:16:40 PM
Stop waving my hand.
Title: Re: Star Wars: Squadrons
Post by: Barrister on June 19, 2020, 03:17:48 PM
Quote from: The Brain on June 19, 2020, 03:16:40 PM
Stop waving my hand.

Move along.
Title: Re: Star Wars: Squadrons
Post by: viper37 on June 19, 2020, 06:11:57 PM
Quote from: Syt on June 15, 2020, 11:48:46 AM
I'm guessing these are the launch ships? Seems a bit meager. Where's the B-Wing?

(https://steamcdn-a.akamaihd.net/steam/apps/1222730/ss_685a6bb65f6bca4342ac1bd94ef7bc2de1502a53.1920x1080.jpg)

(https://steamcdn-a.akamaihd.net/steam/apps/1222730/ss_1f3ada86dcb689afd7fbfa353b15619c1ce5560a.1920x1080.jpg)
what are the fighters behind the Tie-Advanced and the A-Wing? :uh:
Title: Re: Star Wars: Squadrons
Post by: Grey Fox on June 19, 2020, 06:14:54 PM
Quote from: Barrister on June 19, 2020, 03:06:25 PM
Quote from: celedhring on June 19, 2020, 12:44:52 PM
Quote from: Barrister on June 19, 2020, 12:09:27 PM
Yeah, I'm sold.

Only question is do I buy it for PC so I can use my HOTAS joystick, or on the PS4 so I can use the big screen (and let my boys play it too).

You can't stream your PC to you TV? Steamlink works very well for me.


I'm sure I could, but since my PC is in a different room and the whole point was to use my thruster-joystick combo that only works on my PC, I can't see that working well.

You play it at the PC with the HOTAS & use Steamlink to stream it to your TV where your kids will play with a controller.
Title: Re: Star Wars: Squadrons
Post by: celedhring on June 19, 2020, 06:24:13 PM
Quote from: viper37 on June 19, 2020, 06:11:57 PM
what are the fighters behind the Tie-Advanced and the A-Wing? :uh:

They appeared in Rogue One. They are troop transports in that movie.
Title: Re: Star Wars: Squadrons
Post by: viper37 on June 19, 2020, 06:28:57 PM
Quote from: celedhring on June 19, 2020, 11:47:32 AM
Quote from: Syt on June 19, 2020, 10:53:06 AM
Quote from: celedhring on June 19, 2020, 10:49:58 AM
So, hum, in order to make 5v5 work does that mean that the ships will be equivalent?  :huh:

I mean Empire vs Alliance in Star Wars lore is supposed to be a quantity vs quality approach.

Watch the Star Wars Explained video, he covers it a bit. But yes, it seems they're *roughly* equivalent, with the rebel ships being a bit sturdier, and the Imps a bit faster or having a bit more fire power. Though I would question that the TIE-Fighter and X-Wing are near equivalent in firepower (in the video, the TIE is shown to have a slight edge ...).

Of course in the movies the X-Wings were never the bullet sponges (with shields) that they were in the X/T games or yore.

Meh, as you say X-Wings are far better armed. Unavoidable, I guess, with 5v5. I won't touch MP so I won't care too much as long as they don't put shields on TIE fighters.

Also I presume they'll shoehorn the different models into their MP class system. I.e. the TIE Interceptor is supposed to be better than the TIE/ln across the board, but they'll make it "less armed, but faster/more agile" to fit the interceptor class.

Anyhow, I'm parched of Star Wars content that's not yet another Battlefront or lightsaber action game so I'll be getting this as long as the SP campaign isn't just a token.
the Tie Defender is the best.  Shield, speed, power.  But so few of it...
Title: Re: Star Wars: Squadrons
Post by: viper37 on June 19, 2020, 06:30:07 PM
Quote from: Barrister on June 19, 2020, 12:09:27 PM
Yeah, I'm sold.

Only question is do I buy it for PC so I can use my HOTAS joystick, or on the PS4 so I can use the big screen (and let my boys play it too).
39,99$US, that's gotta be 100$CAN by now? :(
Title: Re: Star Wars: Squadrons
Post by: viper37 on June 19, 2020, 06:31:11 PM
Quote from: celedhring on June 19, 2020, 06:24:13 PM
Quote from: viper37 on June 19, 2020, 06:11:57 PM
what are the fighters behind the Tie-Advanced and the A-Wing? :uh:

They appeared in Rogue One. They are troop transports in that movie.

ah, never noticed.
Title: Re: Star Wars: Squadrons
Post by: Syt on June 19, 2020, 11:09:10 PM
They seem to be the "support" class in the game.
Title: Re: Star Wars: Squadrons
Post by: Barrister on June 20, 2020, 01:14:36 AM
Quote from: celedhring on June 19, 2020, 06:24:13 PM
Quote from: viper37 on June 19, 2020, 06:11:57 PM
what are the fighters behind the Tie-Advanced and the A-Wing? :uh:

They appeared in Rogue One. They are troop transports in that movie.

Yup.  The U-wing.
Title: Re: Star Wars: Squadrons
Post by: Barrister on June 20, 2020, 01:19:55 AM
The imperial equivalent would appear to be a TIE Reaper, also something of a troop transport.
Title: Re: Star Wars: Squadrons
Post by: Syt on June 20, 2020, 01:25:43 AM
The U-Wing gave me Vietnam Huey vibes, probably intended, seeing how the movie aims hard for the 70s Star Wars look and feel.
Title: Re: Star Wars: Squadrons
Post by: Syt on September 14, 2020, 10:38:45 AM
New cinematic: https://youtu.be/f2VmOqjV_7Q
Title: Re: Star Wars: Squadrons
Post by: Tamas on September 14, 2020, 11:14:57 AM
Noice
Title: Re: Star Wars: Squadrons
Post by: celedhring on September 14, 2020, 11:32:51 AM
I hate that videogame cutscenes are more interesting than the current Star Wars films.  :(
Title: Re: Star Wars: Squadrons
Post by: FunkMonk on September 14, 2020, 02:01:18 PM
That trailer reminds me of the Clone Wars show  :)
Title: Re: Star Wars: Squadrons
Post by: Sophie Scholl on September 14, 2020, 02:31:05 PM
Awesome little movie. At this point, I don't even care if the game sucks if they keep putting out content like this.  :lol:
Title: Re: Star Wars: Squadrons
Post by: Syt on September 14, 2020, 03:32:08 PM
Quote from: FunkMonk on September 14, 2020, 02:01:18 PM
That trailer reminds me of the Clone Wars show  :)

They got help from pros:
QuoteMade in collaboration by Motive Studios, Lucasfilm, and ILM, "Hunted" is set before the events of STAR WARS: Squadrons, introducing you to one of the ace pilots who you'll be fighting alongside in the story to unfold.
Title: Re: Star Wars: Squadrons
Post by: DontSayBanana on September 16, 2020, 07:35:58 AM
Quote from: celedhring on September 14, 2020, 11:32:51 AM
I hate that videogame cutscenes are more interesting than the current Star Wars films.  :(

OT, but I feel like that's because cutscenes are more utilitarian than standard filmmaking- they're really there just to segue into different level designs. We don't worry as much about motivation or plausible deniability because we're already in the PC's head providing that motivation ourselves. That's where the Disney trilogy and Solo got bogged down- they buckled under the weight/pressure of constant callbacks to tie themselves back to the original trilogy's characters; they were so self-referential that they didn't really leave themselves much room to tell a unique story. Say what you will about TLJ, but I feel like Johnson ultimately got cut for deviating too far from the callbacks gold mine for Disney's/Abram's liking.
Title: Re: Star Wars: Squadrons
Post by: Barrister on September 28, 2020, 10:01:10 PM
Game comes out this week. :)
Title: Re: Star Wars: Squadrons
Post by: Barrister on September 30, 2020, 10:00:17 PM
Game comes out tomorrow.

Pre-ordered. -_-
Title: Re: Star Wars: Squadrons
Post by: Barrister on October 01, 2020, 02:56:46 PM
No one else interested in this one?
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 01, 2020, 02:58:28 PM
I am very much so. :) Just pondering if I should bother swiftly relocating to the Pacific to start playing it half a day earlier.
Title: Re: Star Wars: Squadrons
Post by: Syt on October 01, 2020, 02:59:05 PM
I have it in m library, but ... eh. I will probably play the campaign at some point and maybe some battles against bots, but I'm in no rush.
Title: Re: Star Wars: Squadrons
Post by: Barrister on October 01, 2020, 03:17:11 PM
Quote from: Tamas on October 01, 2020, 02:58:28 PM
I am very much so. :) Just pondering if I should bother swiftly relocating to the Pacific to start playing it half a day earlier.

Supposedly it is released world-wide at midnight in London, which should be 5pm MDT.
Title: Re: Star Wars: Squadrons
Post by: Habbaku on October 01, 2020, 03:19:35 PM
Very interested, but also holding off for now. Will wait on reviews, etc., and then start researching what kind of setup I'd need.
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 01, 2020, 03:20:01 PM
Quote from: Barrister on October 01, 2020, 03:17:11 PM
Quote from: Tamas on October 01, 2020, 02:58:28 PM
I am very much so. :) Just pondering if I should bother swiftly relocating to the Pacific to start playing it half a day earlier.

Supposedly it is released world-wide at midnight in London, which should be 5pm MDT.

Ah. Well, the preload is 26GB and slow to download so its moot anyways. :) Defo playing it tomorrow though. Slightly anxious though. :D TIE Fighter was one of THE game of my teens, I doubt I am young enough to feel the same way about this game, and it might be a letdown because of that.
Title: Re: Star Wars: Squadrons
Post by: Barrister on October 01, 2020, 03:24:02 PM
Quote from: Habbaku on October 01, 2020, 03:19:35 PM
Very interested, but also holding off for now. Will wait on reviews, etc., and then start researching what kind of setup I'd need.

Reviews are coming in - currently an 81 on Metacritic.

That being said it's never a bad idea to wait for a 1st patch.

The campaign is supposed to be short and kind-of walks through the different kinds of ships.  I think you have to unlock all the different setups through play though.
Title: Re: Star Wars: Squadrons
Post by: Habbaku on October 01, 2020, 04:56:06 PM
I mean "setup" as in what kind of flying-game rig I need, like a joystick, etc.  :P
Title: Re: Star Wars: Squadrons
Post by: Barrister on October 01, 2020, 04:58:25 PM
Quote from: Habbaku on October 01, 2020, 04:56:06 PM
I mean "setup" as in what kind of flying-game rig I need, like a joystick, etc.  :P

Game is set up for both VR and a HOTAS.  I have a HOTAS rig from when I was playing Elite:Dangerous that I'm going to put into use.

Apparently though due to the popularity of MS Flight Sim they're hard to come by right now.
Title: Re: Star Wars: Squadrons
Post by: Habbaku on October 01, 2020, 05:03:03 PM
I do have a full VR setup already.  :hmm:
Title: Re: Star Wars: Squadrons
Post by: Grey Fox on October 01, 2020, 05:12:57 PM
I'm waiting for Ea play to join Gamepass.
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 01, 2020, 06:27:48 PM
OMG I suck  :lol:

Less so since I realised I just had to heavily change default settings picked up for my Saitek - roll and yaw got switched up, and it autoassigned throttle to one of the small turning bits on the HOTAS instead of, you know, the throttle.

Otherwise what I miss during the first mission is the old match-the-target's-speed function from the old games. That was handy.
Title: Re: Star Wars: Squadrons
Post by: Barrister on October 01, 2020, 06:29:05 PM
It's saying the game has not been released yet. :mad:
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 01, 2020, 06:31:26 PM
Quote from: Barrister on October 01, 2020, 06:29:05 PM
It's saying the game has not been released yet. :mad:

Just buy it you can preload and then -I assume- launch. I didn't realise it'd release at 11PM here, just notice the play button on Steam as I was about to go to sleep an hour ago. :D

i think this will be great but I need to learn it and possibly further customise joystick settings.
Title: Re: Star Wars: Squadrons
Post by: Barrister on October 01, 2020, 06:33:41 PM
Quote from: Tamas on October 01, 2020, 06:31:26 PM
Quote from: Barrister on October 01, 2020, 06:29:05 PM
It's saying the game has not been released yet. :mad:

Just buy it you can preload and then -I assume- launch. I didn't realise it'd release at 11PM here, just notice the play button on Steam as I was about to go to sleep an hour ago. :D

i think this will be great but I need to learn it and possibly further customise joystick settings.

I did pre-load it (I love fibre internet - took less than 20 minutes).

It's ok though - don't have time to play right now.
Title: Re: Star Wars: Squadrons
Post by: Grey Fox on October 01, 2020, 07:41:41 PM
Which platform did you pick, BB?
Title: Re: Star Wars: Squadrons
Post by: Barrister on October 01, 2020, 07:47:44 PM
PC

If the kids get really into it, I'll buy it for PS4 as well.
Title: Re: Star Wars: Squadrons
Post by: Grey Fox on October 01, 2020, 07:49:14 PM
👍
Title: Re: Star Wars: Squadrons
Post by: Barrister on October 01, 2020, 09:08:53 PM
Still not quite sure when this game unlocks... :(
Title: Re: Star Wars: Squadrons
Post by: Habbaku on October 01, 2020, 09:31:11 PM
https://gamerjournalist.com/what-time-does-star-wars-squadrons-unlock/#:~:text=Star%20Wars%20Squadrons%20unlocks%20at,%2C%202020%20(Pre%2Dorder)

QuoteStar Wars Squadrons unlocks at midnight UTC on October 2, 2020, for all players who pre-purchase the title on Epic and Steam. Here's a breakdown of release times by time zone:

8 PM EST, October 1, 2020 (Pre-order)
5 PM PST, October 1, 2020 (Pre-order)
Midnight, October 2, 2020 (All Platforms)
For all other platforms, the game releases at midnight in your region. The times are confirmed by EA Star Wars and BioWare Global Community Manager Andrew Johnson on Twitter.
Title: Re: Star Wars: Squadrons
Post by: Barrister on October 01, 2020, 09:52:56 PM
That does not appear to be correct.  I pre-ordered on Steam and am not in.

Ah that was helpful Habs.  Going to this Andrew Johnson's Twitter he apologized, said it changed, is now 0400 UTC for Americas.  Which would mean 10pm Mountain, midnight Eastern.

https://twitter.com/UNTDrew/status/1311828713898758144
Title: Re: Star Wars: Squadrons
Post by: Habbaku on October 01, 2020, 10:23:31 PM
Just 40 minutes!
Title: Re: Star Wars: Squadrons
Post by: Barrister on October 01, 2020, 11:02:53 PM
10pm MDT, still locked.

It's okay, at this point I wouldn't have much time to play anyways.  But I did want to check it out.

10:10 and it wants to let me in, but need to download final patch or something.

Edit:

Bah: 10:30 downloaded patch, but now I need to update graphics drivers.
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 02, 2020, 02:49:55 AM
Seems like there's some built in deadzone: https://www.youtube.com/watch?v=XKDsMMh7IGQ&feature=emb_title

So maybe I am not THAT bad at this game then :P
Title: Re: Star Wars: Squadrons
Post by: Syt on October 02, 2020, 04:32:11 AM
Love some of the reviews on Steam.

"Clearly designed VR first and than shoddily adapted to 2D."
"It's great in 2D, but the VR feels rushed and badly implemented."
:hmm:
Title: Re: Star Wars: Squadrons
Post by: Razgovory on October 02, 2020, 09:06:32 AM
Quote from: Tamas on October 02, 2020, 02:49:55 AM
Seems like there's some built in deadzone: https://www.youtube.com/watch?v=XKDsMMh7IGQ&feature=emb_title (https://www.youtube.com/watch?v=XKDsMMh7IGQ&feature=emb_title)

So maybe I am not THAT bad at this game then :P


What's a deadzone?
Title: Re: Star Wars: Squadrons
Post by: Syt on October 02, 2020, 09:21:29 AM
An area around the center position of a joystick where movement is not registered. Usually defined so you don't accidentally move into one or the other reaction. The larger the deadzone the further you have to push the stick for movement to happen. Many games let players adjust the size of the zone to their liking.

I remember hating playing with analog joysticks in the 90s and early 00s - they were always drifting in one direction, even when centered. I wonder if setting deadzones would have helped.  :hmm:
Title: Re: Star Wars: Squadrons
Post by: Barrister on October 02, 2020, 10:00:16 AM
Yeah, so at 10:30 I had to download new graphics drivers, then I get into the game.

I have no idea what my EA password is, so I have to go and reset that.

Finally get into the game.  It sure looks pretty.  I set up my pilots, then it dumps me right into the action.

Controls on my HOTAS are borked at first (up is down and down is up), so I try playing with a mouse.  Playing with a mouse and keyboard is hard.  First mission is very tutorial-esque, but even then I eventually die.

Then go into a game menu where I can try to re-map all my HOTAS controls.  But decide to go to bed instead.
Title: Re: Star Wars: Squadrons
Post by: Syt on October 02, 2020, 10:26:03 AM
Quote from: Barrister on October 02, 2020, 10:00:16 AM(up is down and down is up)

Isn't that the default for flight controls? :unsure:
Title: Re: Star Wars: Squadrons
Post by: Barrister on October 02, 2020, 10:29:19 AM
Quote from: Syt on October 02, 2020, 10:26:03 AM
Quote from: Barrister on October 02, 2020, 10:00:16 AM(up is down and down is up)

Isn't that the default for flight controls? :unsure:

Yes - but I just meant that when I pull back on my joystick to go up, it went down instead.
Title: Re: Star Wars: Squadrons
Post by: crazy canuck on October 02, 2020, 10:30:40 AM
Quote from: Barrister on October 02, 2020, 10:29:19 AM
Quote from: Syt on October 02, 2020, 10:26:03 AM
Quote from: Barrister on October 02, 2020, 10:00:16 AM(up is down and down is up)

Isn't that the default for flight controls? :unsure:

Yes - but I just meant that when I pull back on my joystick to go up, it went down instead.

So down was down  :P
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 02, 2020, 12:55:40 PM
One thing took me a while to realise is that they deem 50% power to be the sweet spot for maneuvering it is even highlighted on the ships' instruments.

Don't really have patience for the story knowing its a filler and the real game is MP. Had a quick try at a quick match (has to be level 5 before you join the real mode). I actually wasn't too bad thanks for everyone being new and not knowing what they are doing. But just with other such games (like Elite) it feels like the X52 just isn't made for sudden turns. Feels like I am a sitting duck and not really making any proper evasive maneuvers.
Title: Re: Star Wars: Squadrons
Post by: Barrister on October 02, 2020, 01:10:58 PM
Quote from: Tamas on October 02, 2020, 12:55:40 PM
One thing took me a while to realise is that they deem 50% power to be the sweet spot for maneuvering it is even highlighted on the ships' instruments.

Don't really have patience for the story knowing its a filler and the real game is MP. Had a quick try at a quick match (has to be level 5 before you join the real mode). I actually wasn't too bad thanks for everyone being new and not knowing what they are doing. But just with other such games (like Elite) it feels like the X52 just isn't made for sudden turns. Feels like I am a sitting duck and not really making any proper evasive maneuvers.

You have to learn to "boost drift".  Go to max power to engines, build up your boost ability.  Press and hold your boost - you can now turn the orientation of your ship while still travelling in your original direction.  Release your boost and you now accelerate in your new direction.

You have to build up the boost so you can't use it constantly, but apparently you can use this to do a complete 180 degree turn very rapidly.

But remember this is from a guy who played for about 10 minutes.

But I don't think it's your controller.  Both Elite and this you aren't supposed to make turns on a dime.
Title: Re: Star Wars: Squadrons
Post by: Octavian on October 02, 2020, 04:12:13 PM
Playing this in PSVR. It's a blast. So far one of the best VR experiences for me.
Title: Re: Star Wars: Squadrons
Post by: chipwich on October 02, 2020, 04:15:19 PM
It doesn't feel like a big improvement to Battlefront 2 starfighters.
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 02, 2020, 05:12:40 PM
Quote from: Barrister on October 02, 2020, 01:10:58 PM
Quote from: Tamas on October 02, 2020, 12:55:40 PM
One thing took me a while to realise is that they deem 50% power to be the sweet spot for maneuvering it is even highlighted on the ships' instruments.

Don't really have patience for the story knowing its a filler and the real game is MP. Had a quick try at a quick match (has to be level 5 before you join the real mode). I actually wasn't too bad thanks for everyone being new and not knowing what they are doing. But just with other such games (like Elite) it feels like the X52 just isn't made for sudden turns. Feels like I am a sitting duck and not really making any proper evasive maneuvers.

You have to learn to "boost drift".  Go to max power to engines, build up your boost ability.  Press and hold your boost - you can now turn the orientation of your ship while still travelling in your original direction.  Release your boost and you now accelerate in your new direction.

You have to build up the boost so you can't use it constantly, but apparently you can use this to do a complete 180 degree turn very rapidly.

But remember this is from a guy who played for about 10 minutes.

But I don't think it's your controller.  Both Elite and this you aren't supposed to make turns on a dime.

Yeah, thanks got that down once it came up in the campaign. Dogfighting is also markedly easier in an A-Wing so its probably not just my joystick indeed.

So far the more I play it the more I like it. It's very much like the old games. In-flight controls with the HOTAS are pretty slick as well once you are used to them.

Going to get some multiplayer matches started over the weekend.
Title: Re: Star Wars: Squadrons
Post by: HVC on October 02, 2020, 08:13:10 PM
well i got bored and bought it. dling now
Title: Re: Star Wars: Squadrons
Post by: Barrister on October 03, 2020, 12:24:33 AM
Man I really suck at this game.

Fun though.
Title: Re: Star Wars: Squadrons
Post by: HVC on October 03, 2020, 12:38:08 AM
i'm really good at killing people... i suck at staying alive
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 03, 2020, 05:56:37 AM
Had a couple of proper multiplayer team deathmatches. You need to be level 5 to join the "proper" MP mode, but that shouldn't be too hard, I am up to level 3 after two victories.

Had more kills than deaths in both matches which is the top extent of my expectations for myself.  :D

It was super fun. I was flying an A-Wing and there was maybe 1 of the opposing 5 flying an interceptor. Now that was hard to keep in crosshairs even for few moments. You can see the customisation gives options. Twice in the second matches I got killed by a TIE Bomber which I felt was humiliating :P but on the killcam I could see he was using some rapid-fire laser that absolutely made mincemeat out of me when I ended up flying straight just in front of him.
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 03, 2020, 06:01:10 AM
Also: it is neat how I can quickly adjust my power settings with a flick of one of the "mini joysticks" on my HOTAS. So much easier than hitting the right function key in the middle of battle with X-Wing/TIE Fighter :D
Title: Re: Star Wars: Squadrons
Post by: FunkMonk on October 03, 2020, 06:47:08 AM
So is this the long awaited true successor to the GOAT (TIE Fighter) or is it just some simplified arcade garbage?
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 03, 2020, 07:10:37 AM
Quote from: FunkMonk on October 03, 2020, 06:47:08 AM
So is this the long awaited true successor to the GOAT (TIE Fighter) or is it just some simplified arcade garbage?

Definitely more a successor but it is not a remake. The single player story although infinitely better animated and judging by the ambience it was made people who are fans of the originals, is kind of meh and  feel like watching the newest trilogy compared to the original one. I believe it is meant to be a multiplayer game.

But the actual gameplay is akin to the classics. Some details are lost to streamlining (you can focus shield direction but not gradually) but there are additional details, most notably ship customisation which isn't just weapon types but choosing shield, hull, and engine to sacrifice in one stat (like shield recharge time) to gain in something else.
Title: Re: Star Wars: Squadrons
Post by: celedhring on October 03, 2020, 07:15:18 AM
I will just wait for some random insane person to port the old campaigns to this engine. It's bound to happen.
Title: Re: Star Wars: Squadrons
Post by: Barrister on October 03, 2020, 07:19:32 AM
Quote from: celedhring on October 03, 2020, 07:15:18 AM
I will just wait for some random insane person to port the old campaigns to this engine. It's bound to happen.

I dunno - EA games are not known for being easily modded.
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 03, 2020, 07:50:44 AM
Is there a way to install lasers that auto-target to some extent? I have noticed on some of the killcams I got killed by the guy's weapons following me outside of his aiming rectangular.
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 03, 2020, 08:08:10 AM
Never mind, found it, the interceptors don't have it (A-Wing and TIE) rest all seem to have an auto-aim weapon option.
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 03, 2020, 08:47:30 AM
Ugh, for my first Fleet Battle I thought I'd be flying a Y-Wing and deal with capital ships. Thing is... you kinda' need to be covered for that. Might end up turning voice chat back on. With only 5 players I recon even minimal cooperation will make a lot of difference
Title: Re: Star Wars: Squadrons
Post by: Syt on October 03, 2020, 10:06:02 AM
I've played the tutorial and did a bit of practice flying to get a feel for it.

Is it me, or does the combat feel slow compared to the original games? Actually, to me even the ship combat in the new Battlefront II feels smoother. Also, not a fan of the yaw in game (IIRC X-Wing and TIE-Fighter only had roll/pitch, not roll, pitch & yaw).

The mention of Iskalon from the 1980s Marvel comics made me grin, though.
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 03, 2020, 10:10:34 AM
Quote from: Syt on October 03, 2020, 10:06:02 AM
I've played the tutorial and did a bit of practice flying to get a feel for it.

Is it me, or does the combat feel slow compared to the original games? Actually, to me even the ship combat in the new Battlefront II feels smoother. Also, not a fan of the yaw in game (IIRC X-Wing and TIE-Fighter only had roll/pitch, not roll, pitch & yaw).

The mention of Iskalon from the 1980s Marvel comics made me grin, though.

For my HOTAS roll and yaw (IIRC) was the wrong way around had to customise it. That and a lot of other things.
Title: Re: Star Wars: Squadrons
Post by: Syt on October 03, 2020, 10:17:41 AM
No, having yaw in the game at all feels weird to my muscle memory. Besides, in the movies, whenever a ship turns it's moving more akin to a plane, rolling into the turn, so it also looks weird.
Title: Re: Star Wars: Squadrons
Post by: Syt on October 03, 2020, 10:18:49 AM
Additionally, I'm a tad underwhelmed by the graphics. It looks good, but not *that* overwhelmingly great. (yes I play on maxed settings)

Sorry if I come off as negative, but after an hour I feel quite underwhelmed.
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 03, 2020, 10:20:32 AM
Quote from: Syt on October 03, 2020, 10:17:41 AM
No, having yaw in the game at all feels weird to my muscle memory. Besides, in the movies, whenever a ship turns it's moving more akin to a plane, rolling into the turn, so it also looks weird.

Do you have a joystick? Because that's what Iean: I had to switch yaw and roll around to make my ships turn like airplanes.
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 03, 2020, 10:21:40 AM
Quote from: Syt on October 03, 2020, 10:18:49 AM
Additionally, I'm a tad underwhelmed by the graphics. It looks good, but not *that* overwhelmingly great. (yes I play on maxed settings)

Sorry if I come off as negative, but after an hour I feel quite underwhelmed.

Agreed on the graphics, I guess they had to make it run on the bloody ps4.
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 03, 2020, 10:24:21 AM
I wasn't that taken with it after an hour either in fact I was still trying to set up controls the way I like them. Once that's done and played the prologue I was starting to get hooked. Will see if it lasts.

My biggest issue at the moment is that most fleet battles feel very claustrophobic because of all the objects and terrain. These are very nice for death matches but with half a dozen capital ships added it feels like a mass brawl in an elevator.
Title: Re: Star Wars: Squadrons
Post by: Syt on October 03, 2020, 10:29:58 AM
I'm using a joystick, may have to switch up controls a bit. Still, game and flight feels like underwater. Maybe it's also something I can remedy with settings. Currently I feel like reinstalling TIE-Fighter or X-Wing Alliance again.

Re: graphics, I think I know what's bugging me - the detail level is good and everything, but the design seems to sit in a weird spot between trying to be realistic and being stylized, and for me it sits in a weird uncanny valley sort of thing in between.
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 03, 2020, 10:31:41 AM
I hated the controls until I made moving my joystick left make me roll left like an airplane instead of turning left like a car :p plus inverted up and down. Started to click from there.
Title: Re: Star Wars: Squadrons
Post by: HVC on October 03, 2020, 03:40:30 PM
Fleet battle are confusing as hell.
Title: Re: Star Wars: Squadrons
Post by: Barrister on October 03, 2020, 11:32:38 PM
Quote from: Syt on October 03, 2020, 10:17:41 AM
No, having yaw in the game at all feels weird to my muscle memory. Besides, in the movies, whenever a ship turns it's moving more akin to a plane, rolling into the turn, so it also looks weird.

You have muscle memory from a game that came out 25+ years ago?

Honestly, I never played the X-Wing and Tie-fighter games.  I wanted to, just didn't have the right computer for it at the time.  By the time I did have a Windows computer I did play the hell out of Wing Commander 3 and 4.

But anyways, I bought this joystick to play Elite: Dangerous, and the controls are completely familiar to me after playing that game (including the yaw).

Played through the first two mission (hardly very far) - enjoying it so far.  Wish I had a night I could just geek out on it and play a lot though.  Early morning hockey this morning and tomorrow though.
Title: Re: Star Wars: Squadrons
Post by: Syt on October 03, 2020, 11:56:48 PM
Quote from: Barrister on October 03, 2020, 11:32:38 PM
You have muscle memory from a game that came out 25+ years ago?

I may have played them a lot at the time. -_-

I also still know instinctively how to execute all special moves in Super Street Fighter II. :blush:
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 04, 2020, 02:07:25 PM
Getting a bit better at Fleet Battles.  Can't really figure out how not to make my bombing runs on capital ships not suicide runs, though. I am not sure but I think proton torpedos can be shot down which makes them really suboptimal with the amount of random (AI AAA guns and such) shooting going on. For the rest you need to get close and of course players worth a damn would prioritise you as a target.
Title: Re: Star Wars: Squadrons
Post by: Syt on October 04, 2020, 02:15:58 PM
Are you saying your squad mates aren't providing you with cover? :P
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 04, 2020, 02:21:06 PM
Quote from: Syt on October 04, 2020, 02:15:58 PM
Are you saying your squad mates aren't providing you with cover? :P

Well I don't really bother to communicate :P I mean it would help for sure but it is such a chaotic mess by the time they'd actually find me I'd already be deep in trouble
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 09, 2020, 03:45:11 PM
Probably I am just falling out of touch with the meta as I only play about an hour a day, but I feel like this recent patch somehow made my HOTAS work worse with the game. I was fairly decent in Fleet Battles during the weekend, skipped a couple of days now I just seem unable to fight effectively.  It just feels sluggish, although they have introduced a global dead zone setting and I have it down at like 6%. Tried it with zero but then I lose all chance of ever keeping anyone in my crosshairs.
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 12, 2020, 05:26:51 AM
My HOTAS and my abilities seem to be a better match for a customised X-Wing than an A-Wing it seems, as I've been doing better. No chance yet to compare TIE Fighter vs. Interceptor since the patch.

There are some golden moments for sure, like one time I was franctically trying to take down a TIE Bomber close to our capita ship, I was being shot from the rear, lasers flying everywhere, chasing the guy at one point through an explosion's wall of fame, inches from the capital ship's hull.
Title: Re: Star Wars: Squadrons
Post by: katmai on October 12, 2020, 05:38:47 AM
Are all you dweebs and spazs playing on PC?
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 12, 2020, 05:50:04 AM
Quote from: katmai on October 12, 2020, 05:38:47 AM
Are all you dweebs and spazs playing on PC?

Like all normal people, yes.
Title: Re: Star Wars: Squadrons
Post by: Syt on October 12, 2020, 05:58:59 AM
Quote from: katmai on October 12, 2020, 05:38:47 AM
Are all you dweebs and spazs playing on PC?

No, I refunded it.
Title: Re: Star Wars: Squadrons
Post by: katmai on October 12, 2020, 06:02:34 AM
Quote from: Tamas on October 12, 2020, 05:50:04 AM
Quote from: katmai on October 12, 2020, 05:38:47 AM
Are all you dweebs and spazs playing on PC?

Like all normal people, yes.
my Pc is now 9 years old. So if I want to play I would have to go PS4 route señor K.
Title: Re: Star Wars: Squadrons
Post by: katmai on October 12, 2020, 06:02:52 AM
Quote from: Syt on October 12, 2020, 05:58:59 AM
Quote from: katmai on October 12, 2020, 05:38:47 AM
Are all you dweebs and spazs playing on PC?

No, I refunded it.
Oh really, how come Syt?
Title: Re: Star Wars: Squadrons
Post by: Syt on October 12, 2020, 06:23:38 AM
Just didn't enjoy it. I saw I was at 114 minutes or so and decided to get my money back.

I might pick it up on a 75% off sale for the campaign (I don't care for multiplayer)
Title: Re: Star Wars: Squadrons
Post by: katmai on October 12, 2020, 06:42:16 AM
Quote from: Syt on October 12, 2020, 06:23:38 AM
Just didn't enjoy it. I saw I was at 114 minutes or so and decided to get my money back.

I might pick it up on a 75% off sale for the campaign (I don't care for multiplayer)
ahhhh, yeah a big part of my hesitation is single person story or lack as it were.
Title: Re: Star Wars: Squadrons
Post by: Syt on October 12, 2020, 06:47:23 AM
I guess the campaign is like 6-10 hours? 

PC Gamer sums up my feelings quite well:

https://www.pcgamer.com/star-wars-squadrons-has-a-fun-campaign-but-its-missing-the-brilliance-of-tie-fighters-military-flavor-text/
Title: Re: Star Wars: Squadrons
Post by: Tamas on October 12, 2020, 06:50:07 AM
Somebody (maybe here) put it very well: this X-Wing vs TIE Fighter, not either of the single player games.

I am not sure how long more it will hold my interest, but it's been quite fun in MP.
Title: Re: Star Wars: Squadrons
Post by: Syt on October 12, 2020, 06:55:25 AM
Quote from: Tamas on October 12, 2020, 06:50:07 AM
Somebody (maybe here) put it very well: this X-Wing vs TIE Fighter, not either of the single player games.

I am not sure how long more it will hold my interest, but it's been quite fun in MP.

Yeah, I didn't care much for that one, either. :P
Title: Re: Star Wars: Squadrons
Post by: celedhring on October 12, 2020, 07:22:58 AM
Quote from: Syt on October 12, 2020, 06:47:23 AM
I guess the campaign is like 6-10 hours? 

PC Gamer sums up my feelings quite well:

https://www.pcgamer.com/star-wars-squadrons-has-a-fun-campaign-but-its-missing-the-brilliance-of-tie-fighters-military-flavor-text/

TIE Fighter and X-Wing shipped with an entire novella about your character. They really were into the worldbuilding aspect of the series.
Title: Re: Star Wars: Squadrons
Post by: Razgovory on December 31, 2020, 06:31:23 PM
So can you play this with just a mouse and keyboard, like war thunder?  I have a joystick but I've never been any good with those things.
Title: Re: Star Wars: Squadrons
Post by: Darth Wagtaros on January 09, 2021, 08:15:40 PM
I am playing with a mouse and keyboard. It is a pain.  I ordered a joystick.  They seem to be sold out everywhere.

Title: Re: Star Wars: Squadrons
Post by: The Minsky Moment on January 11, 2021, 12:09:03 AM
You can use an xbox controller.
Title: Re: Star Wars: Squadrons
Post by: Darth Wagtaros on January 30, 2021, 05:25:12 PM
I stay out of the dogfight latter, my droogs and I mostly play against the AI.  We are in it for an hour or so of group activity.  Can't compete with the kids with reflexes and stuff that I didnb't have when I was there age.
Title: Re: Star Wars: Squadrons
Post by: Darth Wagtaros on March 09, 2021, 05:11:18 PM
This game is very repetitive.  I feel like it was supposed to be a blank slate to build DLC mining off of.  But then they didn't get that far.