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General Category => Off the Record => Gaming HQ => Topic started by: Habbaku on December 30, 2011, 04:47:18 PM

Title: Unity of Command (Stalingrad, Matrix Games)
Post by: Habbaku on December 30, 2011, 04:47:18 PM
http://matrixgames.com/products/417/details/Unity.of.Command

traffic.libsyn.com/threemovesahead/ThreeMovesAhead148.mp3 (Podcast link talking about it)

http://youtu.be/c1hjpHkJ9QY (gameplay trailer)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Funityofcommand.net%2Fwp%2Fwp-content%2Fuploads%2F2011%2F03%2Fuoc_new_6.jpg&hash=0710f959f8e94c68c43f57e5fd7fe6aba37b21ab)

Anyone try this out, yet?  Looks intriguing.  :hmm:
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: sbr on December 30, 2011, 04:48:55 PM
Mr. Anger posted about it a while ago, don't remember if he had bought it or not.
I think it looks pretty interesting too.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: The Brain on December 30, 2011, 05:48:05 PM
Are they all fighting in a swamp or something? Quicksand?
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: CountDeMoney on December 31, 2011, 01:53:12 PM
All the heads and torsos look pretty stupid.  You aren't supposed to see your opponents in Stratego anyway.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: szmik on December 31, 2011, 02:05:11 PM
Team Fortress 2 for grognards  :D
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Habbaku on December 31, 2011, 02:09:11 PM
I think the unit art is pretty nice, myself.  The difference between unit and nationality types (Italian, what I assume to be Romanian and German are separate, as you can see in the screen) is easy to spot at a glance and all the information (steps, speed of movement, etc.) is clearly displayed below the unit.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: sbr on December 31, 2011, 03:45:32 PM
The UoC forums all seem very positive.  I don't see any real negative feedback.

This post by ones of the devs has some decent info

http://unityofcommand.net/forums/viewtopic.php?f=7&t=442#p1994

including "We will not be posting the manual as a free download, but if this is indeed the only thing holding you from buying the game, send us an email to info at unityofcommand.net and we'll email you the PDF."


Here is a positive review from wargamer.com

http://www.wargamer.com/article/3127/pc-game-review-unity-of-command
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: sbr on January 01, 2012, 05:01:16 AM
I broke down and bought this.

97MB download.  No DRM other than a product key.  Rather quick install.

I went through the Tutorial and first scenario but that was about 18 beers ago and a whole year ago.

I may be back tomorraw.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: FunkMonk on January 01, 2012, 09:26:25 AM
 :lol:
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Alcibiades on January 01, 2012, 11:50:15 AM
 :D
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: FunkMonk on January 02, 2012, 12:38:11 AM
I browsed through a few youtube videos and the music is eerily similar to the soundtrack from old Battlefield docs from PBS in the mid 90s I used to watch as a kid.

Unity of Command: http://youtu.be/HL5y-w4dsSk?t=2m8s

Battlefield The Battle of Stalingrad: http://youtu.be/zQ8yORVgHto?t=1m39s

:cool:
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: 11B4V on January 02, 2012, 02:05:55 AM
Might be a good game, but damn I cant get past the graphics.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Habbaku on January 02, 2012, 02:28:16 AM
Yeah, they're too clear and informative for a wargame.  :huh:
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: 11B4V on January 02, 2012, 02:29:42 AM
Quote from: Habbaku on January 02, 2012, 02:28:16 AM
Yeah, they're too clear and informative for a wargame.  :huh:

If ye say so. :huh:
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Habbaku on January 02, 2012, 02:35:36 AM
Compare :

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Ffiles%2Fgames%2F317%2F20110213115920.jpg%3Fheight%3D600%26amp%3Bwidth%3D800&hash=4a8188c0cecc54ce2045d4664c966ffed55195a1)
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Admiral Yi on January 02, 2012, 02:36:18 AM
The battle of the bobbleheads.

I'm with Before.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Habbaku on January 02, 2012, 02:46:33 AM
Yeah, well, that's just, like, your opinion, man.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: CountDeMoney on January 02, 2012, 08:05:51 AM
Quote from: Habbaku on January 02, 2012, 02:46:33 AM
Yeah, well, that's just, like, your opinion, man.

Be sure to move your Miners up to eliminate the Bombs first.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: 11B4V on January 02, 2012, 10:12:55 AM
Quote from: Habbaku on January 02, 2012, 02:35:36 AM
Compare :

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Ffiles%2Fgames%2F317%2F20110213115920.jpg%3Fheight%3D600%26amp%3Bwidth%3D800&hash=4a8188c0cecc54ce2045d4664c966ffed55195a1)

Good man. Very clear indeed.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Tamas on January 02, 2012, 10:16:15 AM
I wouldn't have thought that Habbaku would one day display TOAW3 as uncomprehensible, and advocate a Bubbleheads UI instead.

That said, I did break and buy it when I was bored and the holiday sales started. It is an ok game.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: 11B4V on January 02, 2012, 10:29:48 AM
Quote from: Tamas on January 02, 2012, 10:16:15 AM
I wouldn't have thought that Habbaku would one day display TOAW3 as uncomprehensible, and advocate a Bubbleheads UI instead.

That said, I did break and buy it when I was bored and the holiday sales started. It is an ok game.

:huh: I thought he was saying TOAW3 was more comprehensible than Bobblehead game.


:ultra: BLASPHEMER he is.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: szmik on January 02, 2012, 11:53:05 AM
Even my 8yo son agrees. :cool: TOAW3 is more comprehensible, bubbleheads are not for wargames.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Habbaku on January 02, 2012, 04:30:44 PM
Quote from: Tamas on January 02, 2012, 10:16:15 AM
I wouldn't have thought that Habbaku would one day display TOAW3 as uncomprehensible, and advocate a Bubbleheads UI instead.

:lol:  The UI fights the player the entire way in TOAW 3.  It is not "uncomprehensible" (sic) and nor did I say it was.  The UI of Unity of Command is far clearer, in my opinion.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Habbaku on January 02, 2012, 04:31:29 PM
Quote from: szmik on January 02, 2012, 11:53:05 AM
Even my 8yo son agrees. :cool: TOAW3 is more comprehensible, bubbleheads are not for wargames.

Next you'll be telling me that cards don't belong in wargames, either.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Ed Anger on January 02, 2012, 04:33:13 PM
They don't.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Habbaku on January 02, 2012, 04:34:35 PM
:yeah:
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Tamas on January 02, 2012, 05:01:37 PM
Quote from: Habbaku on January 02, 2012, 04:30:44 PM
Quote from: Tamas on January 02, 2012, 10:16:15 AM
I wouldn't have thought that Habbaku would one day display TOAW3 as uncomprehensible, and advocate a Bubbleheads UI instead.

:lol:  The UI fights the player the entire way in TOAW 3.  It is not "uncomprehensible" (sic) and nor did I say it was.  The UI of Unity of Command is far clearer, in my opinion.

You are compering different levels of complexity.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Razgovory on January 02, 2012, 10:28:51 PM
Never really got the hang of TOAW.  In particular the way turn length worked.  Also felt they needed more infantry types besides light infantry, irregulars, medium rifles, heavy rifles, and assault rifles ( I think that was the way it worked),  I did like how it could simulate nearly any battle in the 20th century though.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: 11B4V on January 02, 2012, 11:11:39 PM
Quote from: Razgovory on January 02, 2012, 10:28:51 PM
Never really got the hang of TOAW.  In particular the way turn length worked. 

A lot of write ups that help with understanding that. Try getting into the events engine. Good, but :wacko:
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Berkut on January 03, 2012, 12:57:30 AM
My problem with TOAW is that once I was good at the game, and understood how the turn timing mechanism worked, and got GOOD at managing it...I didn't like the game nearly as much as when I didn't understand it.

The turn timing mechanism was idiotic. I played TOAW from the day it came out, and I can safely say that I don't think how it ended up was ever how it was intended to begin with. The game really turned into understanding how to structure your attacks to maximize the turn length. Which is just way too much fiddling with very complex mechanics that have no real corollary that I could see to what it was supposed to be simulating.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Syt on January 03, 2012, 01:07:32 AM
Can't you switch that mechanic off in the latest patches?
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: sbr on January 03, 2012, 01:15:29 AM
Quote from: Berkut on January 03, 2012, 12:57:30 AM
My problem with TOAW is that once I was good at the game, and understood how the turn timing mechanism worked, and got GOOD at managing it...I didn't like the game nearly as much as when I didn't understand it.

The turn timing mechanism was idiotic. I played TOAW from the day it came out, and I can safely say that I don't think how it ended up was ever how it was intended to begin with. The game really turned into understanding how to structure your attacks to maximize the turn length. Which is just way too much fiddling with very complex mechanics that have no real corollary that I could see to what it was supposed to be simulating.

I don't disagree with your point, but I like the idea of the mechanic.  A turn based game where you can actually exploit a breakthrough, or react to unexected results is best of both worlds.  I haven't played the game enough to decide how it could be done better.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Berkut on January 03, 2012, 01:18:05 AM
Yeah, the idea was kind of cool. The reality was a lot of fiddling about with what units had how many MPs left and hence could be or should be committed...with how much of the turn was left, etc., etc., etc.

:bleeding:
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Berkut on January 06, 2012, 11:54:23 AM
So, how about a review???
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Habbaku on January 06, 2012, 12:54:16 PM
Review of the manual : good.
Review of the first scenario : fun.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Habbaku on January 09, 2012, 08:51:44 PM
I would say that, at minimum, the game is a fun single-player experience.  Now back to playing.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: FunkMonk on January 09, 2012, 10:05:20 PM
I bought  this game too.  :blush:

It reminds me a lot of chess, but with supply issues. I like it a lot. And you can do a scenario in a quick 30 minutes.  :cool:
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: fhdz on January 10, 2012, 12:23:10 AM
Quote from: CountDeMoney on December 31, 2011, 01:53:12 PM
All the heads and torsos look pretty stupid.  You aren't supposed to see your opponents in Stratego anyway.

THOSE SOLDIERS ARE ENORMOUS
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: FunkMonk on December 14, 2012, 06:27:35 PM
This had an expansion come out recently covering the war from the end of the Stalingrad campaign to the Battle of Berlin. 17 new scenarios for the Soviets, 2 for the Axis, some gameplay tweaks, and a scenario editor for $10.  :cool:

http://unityofcommand.net/

Available on Steam now too.
Quote
Dying days of the Stalingrad Campaign saw the Wehrmacht reeling under heavy blows. The battle of Kursk will now see them pursue an offensive agenda for one last time. Soon after, as the strategic initiative swings in favor of the Soviets, you are tasked with liberating the motherland in command of victorious Red Army forces.

Gigantic Soviet campaign featuring 17 scenarios
Two standalone Axis scenarios including Zitadelle, the Battle of Kursk
Four dedicated PvP scenarios including the tightly contested Korsun Pocket
39 different types of units modelled, including Panther and T-34/85 armor

Heavy-hitting late war specialist steps such as ISU-122 and Tiger II
Great for modding, with Unity of Command 1.04 featuring a scenario editor

BUT IT HAS BOBBLEHEADS NOOOO MY IMMERSION
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: sbr on December 14, 2012, 06:33:20 PM
Maybe I'll get really drunk this New Year's Eve and load this game up for the second time.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Tamas on December 15, 2012, 10:18:08 AM
I have the Matrix version. Now, the DLC needs patch 1.04. Matrix only has patch 1.03 available, and they left for year-end holidays like two weeks ago. So everyone who was stupid enough to do business with them has to wait until January to patch the game and play the DLC.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: FunkMonk on December 15, 2012, 10:28:07 AM
Quote from: Tamas on December 15, 2012, 10:18:08 AM
I have the Matrix version. Now, the DLC needs patch 1.04. Matrix only has patch 1.03 available, and they left for year-end holidays like two weeks ago. So everyone who was stupid enough to do business with them has to wait until January to patch the game and play the DLC.

That sucks. I think I bought it straight from the developer last year. I still have the install file somewhere on my backup drive. I also have it on Steam from when they released steam keys for everyone who bought the game directly from them.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Kleves on December 15, 2012, 11:36:09 AM
I tried the demo on Steam. It seemed pleasingly accessible. However, it was also extremely buggy. Are bugs a problem with the game itself?
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: FunkMonk on December 15, 2012, 11:40:42 AM
Hmm, I played through the entire German campaign of the base game and never had even the smallest bug. Might just be a problem with the demo version, or maybe the game doesn't like your machine.  :(
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Kleves on December 15, 2012, 07:24:11 PM
Well, I'm willing to chance it if the game is worth getting. Is it?
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: FunkMonk on December 15, 2012, 08:02:03 PM
I really enjoyed it. Like you said it's very accessible. Very easy to learn and simple, but the AI is very challenging. It will absolutely attack you at your weakest points and ruin your plans. Last night I was replaying the first scenario (2nd Kharkov) for the Germans and on two occasions it breached my lines and cut off virtually my entire force. Admittedly I was re-learning the game but I underestimated the AI and it punched me in the balls a couple times. I still won the scenario but it took me two turns longer and I missed the Decisive Victory criteria.

Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Kleves on December 15, 2012, 08:46:37 PM
Good enough for me. :thumbsup:
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: Berkut on December 16, 2012, 08:56:05 AM
I like it quite a lot intitiallyl, but it seemed to me that the scenario's turned into puzzles.

In order to "win" you had to figure out the exactly correct sequence to make attacks. It didn't feel much like wargame once I was able to understand the mechanics.
Title: Re: Unity of Command (Stalingrad, Matrix Games)
Post by: mongers on December 16, 2012, 04:12:58 PM
Tried the demo, interesting; though I didn't like the chess pieces non-stacking vibe.