Ottomans : Max
Spain : Ulmont
England : Sol
France : Berkut
HRE : Garbon
Protestants : Habbaku
Files have been sent, hands have been dealt, initial Spanish and Portuguese treasures have been drawn onto the board.
There's probably something I forgot to do (draw 10 extra treasures straight into the Spanish hand?) but otherwise diplomacy can start.
Did you draw a single Spanish treasure into your hand?
Quote from: Berkut on June 11, 2013, 12:27:41 PM
Did you draw a single Spanish treasure into your hand?
I did not. Corrected.
The online card manifest I was using seems to be down. Does anyone known where there is a functioning one or a downloadable one?
I was using http://rozzwell.com/vqmanifest/ (http://rozzwell.com/vqmanifest/)
Quote from: Maximus on June 11, 2013, 12:56:55 PM
The online card manifest I was using seems to be down. Does anyone known where there is a functioning one or a downloadable one?
I was using http://rozzwell.com/vqmanifest/ (http://rozzwell.com/vqmanifest/)
Board Game Geek has one, although you have to register first:
http://boardgamegeek.com/filepage/80523/vq-card-manifest
The Queen of England shall entertain offers for her hand.
The Protestants are ready to announce.
I'm going to need a little more time into tomorrow. Slammed with sudden work tonight and need briefly re-acquaint myself with the HRE. Will be good by tomorrow eve though. :)
No rush, but thanks for the note.
Quote from: Solmyr on June 11, 2013, 01:56:46 PM
The Queen of England shall entertain offers for her hand.
I'll also add that the Emperor is up for offers on the lovely Anna of Saxony.
Is everyone still jawing?
I think we're probably good for Max to open the announcements.
Nothing to announce
1) Offer to marry Philip II the betrothed to Elisabeth de Valois the betrothed.
2) Offer a card draw to the HRE in exchange for the 4 diplo-mercs.
Offer betrothal of Elizabeth to Charles of Austria in exchange for the 4 diplo-mercs.
France offers to marry Elizabeth de Valois to William of Orange in exchange for a card draw.
The HRE accepts the a card draw from Spain in exchange for the diplo-mercs.
The HRE offers the betrothal of Anna of Saxony to the Earl of Arran in exchange for a card draw.
The Protestants accept both the French and HRE offers. Will give the cards out shortly.
Off to Ottomans for any war declarations (doubt it). Feel free to post out of order on that one...I doubt anyone's going to be declaring, so go ahead with SD as well.
No DoW here.
Sending a file out with the diplo stuff.
No English DOWs.
No DoW
SD: Sokollu +7r +2c to Belgrade
2m from Milan to Naples.
French SD is 1r from Paris to Rouen
Question - I see where the HRE preference chits are but what do I do with them? Do I drag out, flipped over, the one that I want to my power card?
Quote from: garbon on June 14, 2013, 12:27:34 PM
Question - I see where the HRE preference chits are but what do I do with them? Do I drag out, flipped over, the one that I want to my power card?
Drag it to the "Special VP" section to the left of Maximilian, but otherwise, yeah, that's it. If you're paranoid, right click on it to verify that you see "Release Ownership" rather than "Take Ownership."
The best way I've found to make sure you have ownership set before something is placed on the map (in which case everyone can see if before you take ownership - this is relevant for treasures when you are Spain, for example) is to move them into your hand folder. That automatically assigns you ownership, then when you take it out of your hand and place it in the map, you already have ownership.
So when I am Spain, for example, when I place new treasures I pull them from the treasure folder into my hand, then drop them on the map.
Quote from: Berkut on June 14, 2013, 12:35:58 PM
The best way I've found to make sure you have ownership set before something is placed on the map (in which case everyone can see if before you take ownership - this is relevant for treasures when you are Spain, for example) is to move them into your hand folder. That automatically assigns you ownership, then when you take it out of your hand and place it in the map, you already have ownership.
So when I am Spain, for example, when I place new treasures I pull them from the treasure folder into my hand, then drop them on the map.
The HRE religious preference folder does the same for the HRE.
1 regular to Szigetvar.
Protestants obviously have no SD.
Max is up to play.
Message from Ottoman:
1/4 corsair in Algiers
2/4 naval move, Algiers fleet to Barbary Coast, Istanbul fleet to Aegean Sea
4/4 piracy in Barbary Coast
No cards, Ulmont may resolve and play. I will have intermittent access this weekend, but will try to keep up.
QuoteSpain: Play Card as Event
#15: 2 / Storms [RESPONSE]
Play during another power's impulse just after they have announced they are spending CP to move, assault, initiate piracy, conduct a naval move, or start a naval transport. 1 CP is lost. For the rest of the impulse, no land unit of that power may move more than 1 space; assault, piracy, naval moves, and naval transport are prohibited OR Force any expedition to undergo a Navigation roll.
[FAQ: Effects only last for this one impulse; may not be used to stop Treachery! event.]
Message from Spain:
Cancel the naval move, you have 2 CP left.
English SD is 1r to Berwick.
QuoteSpain: Message
Spanish Road for CP.
1-2/5: Build patrol Antilles.
3-4/5: Build fortress Cartagena de Indias.
5/5: Build merc Milan.
Extend with 5 CP treasure:
1-4/5: Build 2 galleys Messina.
5/5: buy one influence Ireland.
File sent builds on garbon's HRE SD file (6) and ignores Max's opening impulse (7) in favor of reimplementing the parts of Max's file (corsair build) that were kept. Also includes Sol's SD.
Off to Sol.
England: Play Card as Operations
#39: 2 / Flooding [COMBAT]
Play just before an enemy formation rolls to assault one of your fortified spaces in Netherlands. The siege is broken and the enemy stack must retreat. The enemy stack loses one half their mercenaries (round up) before retreating. May not be used to stop Treachery! event.
Message from England:
1/2: 3r to Edinburgh
2/2: Ship to North Sea
Off to Berkut.
Berkut is up.
France: Play Card as Operations
#55: 3 / Iconoclastic Fury
Take 7 Protestant Conversion attempts that can affect spaces in any one area, either France or the Netherlands. Treat all rolls of "5" as if they were a "6". Add 1 space of Unrest for each "1" rolled (not just for any "1" being rolled).
Message from France:
2/3: Galleon in Calais
3/3: 2xGalleons to North Sea
Evade?
QuoteFrance: Die roll request
Request: 6-sided die x 2
3
5
Message from France:
Potential English Evasion
No evasion.
No cards from me, you can resolve.
Stack the odds a little bit:
France: Play Card as Event
#9: 1 / Fire Ships [COMBAT]
Gain 2 extra dice in a naval combat. Increase this number to 4 extra dice if attacking an enemy fleet in a port space or if fighting against the Spanish Armada.
Message from France:
Lets get a couple extra dice...
Should be 6 French against 2 English.
Well if you are going to be like that...
England: Play Card as Event
#40: 1 / Tilbury Speech [COMBAT]
Gain 2 extra dice in a field battle, naval combat or assault (but not piracy). If England, gain 4 extra dice. Must be declared before either side rolls.
Message from England:
The captain of the galleon make a really nice speech...
QuoteEngland: Die roll request
Request: 6-sided die x 12
1
2
4
3
1
2
4
3
6
5
4
3
The speech works and the English sink one French galleon and put the other to flight.
No file (just need to move one French ship to turn track), Garbon up.
I'll take my turn this eve.
QuoteHoly Roman Empire: Play Card as Operations
#69: 3 / Tenth Penny
Protestant player immediately takes a Rebellion action in the Netherlands as if 5 CP were spent. OR Spanish player draws 1 card at random from the Protestant player and keeps it in his hand for a future impulse.
Message from Holy Roman Empire:
Patronage of Mercator for 3 CP
Also I made file as though retreating French ship went back to Calais. Feel free to fix if that assumption is wrong.
Quote#61: 2 / Menendez de Aviles
Message from Protestants:
For CPs :
1-2/2 - Preach in Netherlands.
Converted Alkmaar, Amsterdamn and Lille.
Over to Max.
Ottoman tribute for CPs
1/5 naval move, Algiers fleet to Barbary Coast, Istanbul and Coron fleets to Aegean Sea
3/5 piracy in Barbary Coast
Ulmont to respond or not
Spanish kill one corsair and then the Ottomans score 2 piracy hits (1 VP, 1 card).
Spain follows by sailing the fleet to the Tyrhennian (Max can intercept if he likes), followed by some successful preaching in the Netherlands.
File sent; Sol up.
Spanish only lose 1 galley in that battle--the Ottomans lost the battle, so odd hits on the winner are ignored (unless it's the Ottomans with a corsair).
Sol is up.
Built a galleon in Norwich. Berk up.
Quote from: Habbaku on June 18, 2013, 03:10:24 PM
Spanish only lose 1 galley in that battle--the Ottomans lost the battle, so odd hits on the winner are ignored (unless it's the Ottomans with a corsair).
Yeah, I meant to only remove 1 galley, but clearly brain froze.
EDIT: looking at the file, it looks like I removed 1 Spanish galley (correct), 1 Ottoman galley (correct), 1 Ottoman corsair (correct), and then 1 additional Ottoman corsair (incorrect).
Garbon's up.
Oh I didn't realize I needed to check my ACTS email. :blush:
Berkut, for whatever reason, is pulling a Max and not posting in the thread, either.
Played my home card to patronize Palladio. File sent.
Converted several spaces with my home card. Calais and Antwerp go into unrest.
Max is up.
Piracy in Tyrrhenian Sea scores a hit at the cost of both remaining corsairs. Ulmont to assign reward and play
Drew 2 / discarded 1 with Nostradamus. Sol up.
What was the result of the piracy?
Quote from: Maximus on June 19, 2013, 02:13:49 PM
What was the result of the piracy?
He gave you a VP.
#68: 2 / Taxis Family Couriers
Give a card in your hand (other than your Home card or a Mandatory Event) to another power. Then draw 1 new card from the deck; it must be held until a later impulse.
Message from England:
Giving a non-existent card to Protestants and drawing a new one.
No file, Berkut up.
Played HC for +2 wedding, drew a new card. Done, not file till later.
Back to Garbon, then.
Quote#71: 3 / Witchcraft
Draw and keep 1 random card from any other power OR Look at the cards in the hand of any other power and discard the card of your choice. Home cards can not be affected in either case.
Message from Holy Roman Empire:
Witchcraft on the Ottomans
Forgot to specify to draw a card. :D
Protestants pass.
Back to Max.
The emperor may be fomenting rebellion in a city state near you.
No CB access ATM. Will play in a couple hours
Turks pirate the Gulf of Lyon for 1 VP and return east.
Ulmont passed, unless he wants to intercept my fleet. Sol is up
Exchanged HC for War in Persia, holding it. No file, Berkut up.
#20: 5 / Eloquent Ambassador
Gain 3 CP of diplomatic influence with any power(s) you desire. Then select one power and resolve its diplomatic status (it may be a power on which influence was just placed).
Message from France:
1/5: Remove unrest in Calais
3/5: Supress in France
5/5: Suppress in France
Converted 6 French spaces back to the True Faith.
How does the HRE have 6 cards while everyone else has 2? Hax! :P
Quote#18: 4 / City State Rebels
Pick a fortified space that is not under control of its home power(s) as the target of the attack. Attacker rolls 5 dice. Each hit scored forces the power controlling the space to eliminate a land or naval unit from the space. If no land or naval units remain after the revolt, do the following: army leaders are captured by the power playing the card; naval leaders are placed on the Turn Track; remove current control marker and place a control marker and 1 regular from your choice of one of that space's home powers.
Message from Holy Roman Empire:
1/4 - Influence in Venice
2/4 - Influence in Venice
3-4/4 - Regular in Vienna
Also can someone fix my file. Pretty sure I cheated and gave myself a free merc in Vienna too! :blush:
Protestants pass. Max is up.
Max plays secretly but Ulmont is up to resolve treasure fleet.
Treasure fleet appears in the Spanish Main and is unmolested. Spain passes. File sent; Sol up.
Passing this impulse (just this for now), Berkut up.
Quote from: ulmont on June 20, 2013, 12:16:21 PM
Treasure fleet appears in the Spanish Main and is unmolested. Spain passes. File sent; Sol up.
You realize those are lost if not played before the end of the turn?
Quote from: Habbaku on June 20, 2013, 12:27:02 PM
Quote from: ulmont on June 20, 2013, 12:16:21 PM
Treasure fleet appears in the Spanish Main and is unmolested. Spain passes. File sent; Sol up.
You realize those are lost if not played before the end of the turn?
I'm pretty confident the turn won't end with 5 cards in the HRE hand.
France: Play Card as Operations
#52: 2 / Foxe's Book of Martyrs
Switch 2 spaces in England from Catholic religious influence to Protestant. Then take 5 Protestant Conversion attempts that can affect spaces in France, Netherlands and/or Scotland.
Message from France:
Build galley in Marseilles. File later.
I will be passing at least until it is possible the turn will end, or until the Prots do something like convert something that might be a rebellion target.
Okay, question.
1 - I fucked up check for Papacy as France should have been in mix. I would have, had I included France did what I did for Venice and include in impulse order. So question, should we consider that roll okay or do we want me to re-roll?
2 - What happens with Venice as there is a tie?
1. I would say roll another die for france
2. I believe ties are broken by the order the flags of the powers appear on that column on the board.
Quote from: Maximus on June 20, 2013, 01:57:00 PM
1. I would say roll another die for france
2. I believe ties are broken by the order the flags of the powers appear on that column on the board.
This.
QuoteIn the case of a tie, the winner is the power listed highest in the list of Activate powers at the bottom of the Diplomatic Influence Table.
Okay that's what I thought on point 2 - I think I just glossed over Activate bit though and was like how do I take into account deactivate powers. :)
On rolling French roll again - then there wouldn't really be a point, correct? I had +4 to my roll of 6 so that's going to be anything from France. I guess only real case if if we think all 3 countries should have a re-roll in which case it is again a jump ball.
I don't think there's a case for a complete reroll. Those rolls were assigned before they were seen. That's really all that matters.
I'll be passing the rest of the turn.
The rolls are fine, by the way. HRE activates both Venice and the pope.
Okay, I'll put together file now and include Berk's galley.
Quote from: Habbaku on June 20, 2013, 02:25:14 PM
I'll be passing the rest of the turn.
Over to Max then.
Passing as well
Passing until the HRE gets down to 2 cards.
When it gets to me again, I'll put my control markers across Venice. :blush:
Patronized Dee and assaulted Edinburgh.
QuoteRequest: 6-sided die x 4
3
5
1
2
Message from England:
Edinburgh, 2 English vs 2 French dice.
Taken with no losses. England passes the rest of the turn unless someone does something bad against me.
Oh and Garbon is up.
Quote#29: 2 / Muscovy Company
Place a "+1 Card" marker on your power card. You draw 1 extra card next turn (representing new revenues from trade with Muscovy). If played by England, place an additional +1 Card marker on the Turn Track on the turn two turns from the current one. England receives an extra card two turns in a row.
Message from Holy Roman Empire:
Not sure if Max was still passing or if we're hopping back to me per everyone's instructions. :D
I think it's safe to assume Max is passing at this point.
My move soon.
Quote#57: 4 / Irish Rebellion
Playable by Spain, France or the Holy Roman if Ireland's diplomatic status has not been resolved this turn. Gain 2 diplomatic influence with Ireland and then resolve its diplomatic status. If Ireland activates, apply these effects: (1) England loses half of their regulars and half of their mercenaries from the Dublin and Kinsale spaces. (2) Remove units from Ulster, add Irish rebels there, and optionally move those rebels -- all as per Step 6 of the Activation Procedure.
[FAQ: Count the total number of regulars in Dublin plus Kinsale and then halve that number (rounding down). The English removes this number of regulars from these two spaces in any combination they desire. Then repeat for mercenaries.]
Message from Holy Roman Empire:
1-2/4 - Fortress in Agram
3-4/4 - Regular in Vienna
Over to Ulmont.
Ulmont, what was that file? Seems like it started from before my most recent file / doesn't have the current game state.
Quote from: garbon on June 21, 2013, 10:05:46 AM
Ulmont, what was that file? Seems like it started from before my most recent file / doesn't have the current game state.
I probably fucked it up. Gimme a minute.
EDIT: yeah, I saved your move but forgot to load it.
Quote#13: 1 / Reiters [RESPONSE]
If played by Ottomans, they eliminate 2 mercenaries anywhere on map. If played by any other power, place 2 of your power's mercenaries in any single space. Space chosen must be under friendly control but it does not have to be a home space for your power. You may increase it to 4 mercenaries if the space chosen is no more than 2 land connections from a home space of the Holy Roman Empire.
[FAQ: Space chosen may not be under siege or in unrest.]
Message from Holy Roman Empire:
To speed things up, playing this in response to Spanish card play to drop 4 mercs in Szigetvár.
And then you're up again to play or pass...
Quote from: ulmont on June 21, 2013, 10:15:30 AM
And then you're up again to play or pass...
I'm passing.
Another Walloon and an influence to Ireland later, I'm done.
Is everyone done then?
I am
If you're done, now would be an ideal time to post your winter...
Quote from: ulmont on June 21, 2013, 10:36:12 AM
Another Walloon and an influence to Ireland later, I'm done.
You can't build Walloons in Antwerp. Look at the space color.
France: Play Card as Event
#28: 2 / Morisco Revolt
Playable if Ottoman is At War with Spain. Eliminate all land units in the Granada space, place Granada into unrest, and add the 2 strength Ottoman counter marked as "Morisco" to that space. See 23.1 for usage of this unit. Place unrest markers on 2 unoccupied spaces within 2 spaces of Granada. If the Morisco counter is in a Spanish home space at start of any Winter Phase, the Ottoman places unrest markers on 2 unoccupied spaces within 2 of the Morisco unit. Remove card from deck and Morisco unit from the game if the unit is eliminated or if the war between the Ottoman and Spain ends.
[FAQ: Players may wish to leave this card out near Spain until the Morisco unit has been removed from the game to remind players of the Winter Phase effect. If the Ottoman is inactive in a 4-player game, England should spread unrest from this event.]
Message from France:
Ottomans can make the choices for how they want this played.
Ouch!
Unrest in Granada, Cartagena, Gibraltar for the event, Cordoba, Valencia for winter. I think those are the only options actually.
Quote from: Habbaku on June 21, 2013, 11:21:41 AM
Quote from: ulmont on June 21, 2013, 10:36:12 AM
Another Walloon and an influence to Ireland later, I'm done.
You can't build Walloons in Antwerp. Look at the space color.
Dunkirk and winter to Antwerp?
Winter: fleet to Coron, Sokollu +4r +2c to Istanbul, unrest in Cordoba, Valencia
File sent with morisco and winter
Quote from: ulmont on June 21, 2013, 12:10:44 PM
Quote from: Habbaku on June 21, 2013, 11:21:41 AM
Quote from: ulmont on June 21, 2013, 10:36:12 AM
Another Walloon and an influence to Ireland later, I'm done.
You can't build Walloons in Antwerp. Look at the space color.
Dunkirk and winter to Antwerp?
Dunkirk is a fortification. You can only go to capitals from Fortifications. You can build them in Brussels...
Quote from: Habbaku on June 21, 2013, 12:14:25 PM
Quote from: ulmont on June 21, 2013, 12:10:44 PM
Quote from: Habbaku on June 21, 2013, 11:21:41 AM
Quote from: ulmont on June 21, 2013, 10:36:12 AM
Another Walloon and an influence to Ireland later, I'm done.
You can't build Walloons in Antwerp. Look at the space color.
Dunkirk and winter to Antwerp?
Dunkirk is a fortification. You can only go to capitals from Fortifications. You can build them in Brussels...
Lille works as well as Dunkirk then.
Fleet back to Messina and I think that's it.
Quote from: ulmont on June 21, 2013, 12:54:25 PM
Fleet back to Messina and I think that's it.
Where are the Walloons in Lille going?
No Protestant winter, naturally.
2 mercs to Vienna from Szigetvár. Setting for the 4 diplo-mercs for hire.
That's not legal either. The nearest fortification in that case is Dunkirk...
Quote from: ulmont on June 21, 2013, 12:11:19 PM
Quote from: garbon on June 21, 2013, 11:42:19 AM
Ouch!
It's so fun to play VQ 5 on 1.
The Emperor has no ill will for his cousin. His Holiness just needed better guidance. :pope:
Quote from: Habbaku on June 21, 2013, 01:50:15 PM
That's not legal either. The nearest fortification in that case is Dunkirk...
Fuck it, Brussels.
England bears no ill will to our Spanish cousin. :)
English winter is 1r from Edinburgh to London and galleon from the sea to Norwich.
And Garbon, I'll make an offer for your diplo-mercs next turn if you take them.
I believe that's everyone then.
Winter:
Ottoman - fleet to Coron, Sokollu +4r +2c to Istanbul, unrest in Cordoba, Valencia
Spain - Galley to Messina, Walloons to Dunkirk Brussels
England - 1r from Edinburgh to London and galleon from the sea to Norwich
France - (I'm guessing nothing given all units are at home?)
HRE - 2 mercs to Vienna from Szigetvár. Setting for the 4 diplo-mercs for hire
Protestant - none
Walloons end up in Brussels but yeah.
Doing EOT.
Marriages:
William & Elisabeth - 13: 1 VP for Protestants and France, France also gets 1 Valois VP, Will goes away.
Arran & Anna - 13: 1 VP for Protestants and HRE, Protestants +1 card and sermon in Scotland.
How much did Habs pay for these marriages, again? :P
Patronage:
Palladio - 13: 2 architect VP to HRE
Dee - 12: Picking Observatory
Mercator - 8: Returns to pool
French colony produces nothing.
Hand sizes for turn 2:
Ottomans: 5 (4, +1 saved), also get both HCs and Selim II for free
Spain: 5 (5, +1 ruler, -1 marker)
England: 5 (3, +1 ruler, +1 saved)
France: 4
HRE: 7 (5, +1 saved, +1 marker)
Protestants: 6 (4, +1 saved, +1 marker)
Cards dealt. Spain needs to deal with treasures and Protestants get a free sermon in Scotland.
Protestants convert Edinburgh and Stirling with the Earl's preaching. Will send a file later.
Quote from: Solmyr on June 23, 2013, 05:34:02 AM
Spain needs to deal with treasures
Remind me what I need to do - sweep the remainder of Spanish treasures into my hand and deal new random ones?
Yep.
Quote from: ulmont on June 23, 2013, 06:42:42 PM
Quote from: Solmyr on June 23, 2013, 05:34:02 AM
Spain needs to deal with treasures
Remind me what I need to do - sweep the remainder of Spanish treasures into my hand and deal new random ones?
Portuguese as well.
Took Spain treasures to hand, swept Portuguese to the treasure box, dealt random Spain treasures, and just put markers down for Portuguese so that any piracy against them can be handled without me having to unlock a treasure.
Protestants are ready.
The Sultan is ready.
England is ready.
Ready.
HRE is ready.
Max is up to announce.
The Sultan offers Spain peace in return for a treasure.
1) Accept Ottoman offer.
2) Offer marriage between Philip and Mary Queen of Scots to France.
3) Offer alliance to France.
4) Offer to receive 2 cards from Protestants (2 separate offers).
Offer betrothal of Elizabeth to Charles of Austria in exchange for 4 HRE mercs.
Accept marriage offer from Philip.
The HRE accepts the offer from England.
The Protestants laugh at the Spanish.
Max to DoW, if any.
Quote from: Berkut on June 25, 2013, 07:28:00 PM
Accept marriage offer from Philip.
Mary's marriage is resolved immediately. I'll roll it.
The marriage results in a new dynasty--+2 VPs to France and Spain.
Max is up to DoW. Ulmont needs to give Max a treasure.
Quote from: Habbaku on June 25, 2013, 09:13:14 PM
Ulmont needs to give Max a treasure.
Treasure sent.
No DoW
Everyone feel free to jump in with DoWs or not...
Protestants decline, of course.
No DOW here.
No DOW from England.
No DoW.
No DoW
Max up to deploy then. Remind me what the deal is with his home cards now, as I seem to recall some turn 2 ottoman magic?
He has Selim II as a bonus card which must be played this turn (if anyone has it, give it to him and draw a replacement). Still both HCs since Suleyman is still alive.
SD: Sokullu +5r +2c to Belgrade
SD: galleon from Seville to treasure fleet.
SD: 1r to York, Leicester to London, Hawkins to Portsmouth as a captain.
SD: 2r from Paris to La Rochelle
Garbon is up to SD.
Sorry for the delay.
Schwendi +3r4m to Szigetvár.
Spain should still place Don John and France Henry III.
Don John can join the fleet, but I don't see it mattering a whole lot.
Played taxis to give France a card. No file
Spain conquers the Philippines, builds a patrol in the Spanish Main, and commissions a fortress in Cuba.
English ships move out. French galleon may intercept in either location, will continue my impulse once Berkut decides.
We won't intercept.
How did 2 regulars of mine end up in Marseilles? And a galley in Brest?
The regulars are my fault. Those were supposed to be in La Rochelle but looks like I fucked up when I did everyone's SD's.
Galley in Brest starts there in the scenario. Beats me why.
Quote4/5: Fleet North Sea to English Channel (no intercept possible)
5/5: Entire fleet attacks Calais
Hawkins and 4 galleons (9 dice) vs French galleon in Calais (3 dice). No file, Berkut can resolve and make his play after.
Quote from: Solmyr on June 29, 2013, 11:45:05 AM
Galley in Brest starts there in the scenario. Beats me why.
Ed actually explained this at some point. The galley in Brest is supposed to be the old French navy that has seen better days. The more modern ships were in Calais at the time.
England spends a very large number of CPs to sink a galleon.
France: Play Card as Operations
#50: 4 / Council of Troubles
Playable if 5 land units controlled by Spain (other than Walloons) are in the Netherlands. Remove William of Orange from the map for the rest of the turn. Spain takes 8 Catholic Conversion attempts that affect spaces in the Netherlands. The first die is automatically a "6"; the rest are rolled randomly. Afterwards, Spain may regain political control of up to 3 unoccupied, non-key spaces currently under Protestant political control in the Netherlands. Give a +1 Card marker to the Protestant. Remove from deck if played as event.
Message from France:
3/4: 3 mercs in Calais
4/4: Merc in Rouen
Holy Roman Empire: Play Card as Event
#71: 3 / Witchcraft
Draw and keep 1 random card from any other power OR Look at the cards in the hand of any other power and discard the card of your choice. Home cards can not be affected in either case.
Message from Holy Roman Empire:
Targeting the Ottos to take a card.
Paid off the holy witches again.
Habbaku is up
Tried to convert, but it didn't really stick. Calais and Antwerp go into unrest, at least.
Patronized Taqi, Ulmont up
Patronage is random, Max. You don't get to choose which scientist/artist you want.
We went over this last turn, Ulmont. You cannot build Walloons in Antwerp.
Quote from: Habbaku on June 29, 2013, 10:38:25 PM
We went over this last turn, Ulmont. You cannot build Walloons in Antwerp.
I remembered eventually, yeah. But I want to!
Spain fixes the unrest problem, stamps out the heresy, and builds a walloon nearby.
The English destroy the rest of the French fleet and raid the French ports for one hit. Berkut to assign and play.
Berkut's up.
Gave England a VP, lord knows they worked hard enough for it.
Suppressed in France, flipped a couple spaces back.
#67: 3 / Spanish Pay Ships Seized
Not playable by Spain. The Spanish player must remove 2 regulars under his control from spaces in the Netherlands. 2 Spanish mercenaries may be removed instead of each regular if desired. Power playing card draws a new card from the deck. Remove from deck if played as event.
Message from Holy Roman Empire:
Patronize Mercator for 3 CP
Quote#65: 2 / Puritans
Message from Protestants:
For CPs :
1-2/2 - Preach in Netherlands.
Convert Amsterdam, Flushing and Antwerp. Unrest in Antwerp.
Max is up.
Ottoman Tribute for CPs
2/5 2 corsairs in Coron
3/5 Coron fleet to Ionian Sea
5/5 Piracy in Ionian Sea vs HRE
2 defence dice from Corfu + knights
3 attack dice (if any corsairs remain) from 1 port + Dragut
Garbon to respond if he wishes
You're free to resolve.
While you guys were fighting, Spain went ahead and resolved the Scottish uprising and then fought back the heretics again.
I sent a file, so as long as piracy is added on top of that Sol is up.
Oops, I gave Ottos Vp but then see that max rolled after as well. Just let me know what you want to do or adjust as needed. :)
First roll is in the most logical to use. I went ahead and rolled them rather than watch you two play hot-potato with the dice. So, Ottomans get a VP.
Sol's up.
Jilted Charles. HRE gets 2 CP on mercs or diplo-influence which Garbon can add at some point. No file from me, Berkut up when Max sends his file.
Play HC for CPs.
2/5: le Tetsu+colony to GC
3/5: le Clerc to GC
4/5: Navel move
le Testu to SA, le Clerc to Antilles
5/5: Naval move
le Tetsue drops gis colony in Rio, moves to Chilean Coast
#77: 2 / Portuguese Attack
Eliminate any one colony adjacent to the South Atlantic, Indian Ocean, or South Pacific ocean zone. If played by a power controlling Lisbon, draw 1 treasure and keep it in your hand for a future impulse. May not be played against a colony from a power allied to Portugal.
Message from Holy Roman Empire:
Venetian galley built in Candia
2CP of influence from jilt used on Venice
QuoteProtestants: Play Card as Operations
#70: 3 / Tridentine Catechism
Message from Protestants:
For CPs :
1-2/3 - Preach in Netherlands.
3/3 - Laudonierre and a colony to Guinea Coast.
Converted Alkmaar, Amterdam and Ghent. Unrest in Ghent.
Back to Max.
Suleyman dies and goes to paradise where he is attended by 72 German witches.
Selim celebrates by building 2 cavalry units in Belgrade
Spain tries to get the Netherlands back under control and commissions a galley in Messina. File sent; off to Sol.
Built another galleon and pirated with less success this time. Off to Berkut.
#19: 3 / Diplomatic Miscue
Remove up to 5 CP of diplomatic influence that another major power has with a single power.
Message from France:
2/3: Pirate the Spanish in Chile
2 hits
Spent last to remove unrest in Calais.
If your last point was used to remove unrest in Calais, why did you move your marker up on the Papal influence track?
Quote from: Habbaku on July 03, 2013, 01:24:59 AM
If your last point was used to remove unrest in Calais, why did you move your marker up on the Papal influence track?
I dropped it back down but Berk can move back up if that's what he actually wanted to spend point on.
Quote#47: 4 / Belgic Confession
Take 8 Protestant Conversion attempts that can affect spaces in the Netherlands. The first die is automatically a "6"; the rest are rolled randomly. Treat all rolls of "3" as if they were "4".
Message from Holy Roman Empire:
1-2/4 Influence on Papacy
3-4/4 Regular in Szigetvár
I don't know when it flipped, but I fixed that 4 unit chip in Szigetvár so that it properly shows that those are mercs not regulars.
Also shouldn't Berk roll for a treasure instead of just pick one?
Quote from: Solmyr on July 03, 2013, 05:22:59 AM
Also shouldn't Berk roll for a treasure instead of just pick one?
I should roll, but otherwise yes, per 16.5.5.b. I gave France a random treasure.
Quote from: Solmyr on July 03, 2013, 05:22:59 AM
Also shouldn't Berk roll for a treasure instead of just pick one?
Rules say you should draw one at random. Since there is no way to know which ones are which, then simply choosing one is as random as any other method.
Quote from: garbon on July 03, 2013, 05:12:04 AM
Quote from: Habbaku on July 03, 2013, 01:24:59 AM
If your last point was used to remove unrest in Calais, why did you move your marker up on the Papal influence track?
I dropped it back down but Berk can move back up if that's what he actually wanted to spend point on.
Thanks, I was going to use it for influence, and then remembered I had unrest and forgot to re-adjust.
Am I really doing so well that neither England nor the HRE even want to try to make a deal over those cards they just threw in the gutter?
Protestants do some more preaching in the Netherlands. Max is up.
Quote from: Habbaku on July 03, 2013, 10:06:16 AM
Am I really doing so well that neither England nor the HRE even want to try to make a deal over those cards they just threw in the gutter?
Too well, if you ask me.
Indeed.
Quote from: ulmont on July 02, 2013, 05:46:29 PM
Spain tries to get the Netherlands back under control and commissions a galley in Messina. File sent; off to Sol.
Just to confirm, we're at Sol now right? ACTS still has as the last message that Max needed to play but I believe he went and you've gone per what I'm quoting.
No, we're at Max again. Sol already played after that message, Garbon
Quote#66: 5 / Sea Beggars
Dutch gain political control of any unoccupied port space in the Netherlands. Switch religious influence to Protestant if not already. Add one Dutch galleon and one Dutch regular to the space. If the space chosen is Brielle or Flushing, add a second Dutch galleon. If Spain controls a port connected to the North Sea, the Protestant receives a free Piracy roll. Place a Piracy marker in the North Sea, skip to Step 5 of the Piracy procedure and have Protestant roll 3 piracy dice against Spanish North Sea ports.
Message from England:
1-2/5: Build galleon in Dover.
3/5: Move Hawkins fleet to Bay of Biscay
4-5/5: Pirate France
Oh gotcha. I've been up too long and totally misread that whole sequence including the fact that I'd played in it. :D
Aye.
And, because it never hurts to prod Max multiple times (that seems to get him to play faster)...Max is up.
Quote from: Habbaku on July 03, 2013, 10:06:16 AM
Am I really doing so well that neither England nor the HRE even want to try to make a deal over those cards they just threw in the gutter?
TBH, I just assumed you had a secret master plan. :blush:
Who is up?
Max?
I think he should probably go now.
I believe that Max is up now.
Quote from: garbon on July 03, 2013, 11:37:07 AM
Quote from: Habbaku on July 03, 2013, 10:06:16 AM
Am I really doing so well that neither England nor the HRE even want to try to make a deal over those cards they just threw in the gutter?
TBH, I just assumed you had a secret master plan. :blush:
I think I'm doing OK, but having my home card fizzle like that is going to put a damper on any early-game victory I might have had planned.
I drew Sea Beggars with the jilt, so I didn't have it at the start. :P
Yeah, and mid-turn diplomacy is for the birds, right?
Max is up.
Also, as I mentioned it elsewhere, I'm going to the beach from tomorrow through next Tuesday. Bringing my laptop though so I'll still be able to put together files for my turns. :)
Piracy in Aegean scores 1 hit for no losses. Garbon to choose VP, galley or card. Ulmont is up
Gave a vp. Also, now that Selim is in play, we should put that Cyprus VP marker on Cyprus.
The Walloons march to Amsterdam in anticipation of disturbances. File sent, Sol up.
Patronized Dee. Berkut up.
le Clerc pirates the Spanish, gets hit but gets 1 piracy hit as well. File sent, Spain owes me a VP or treasure.
Played HC to patronize Tintoretto.
Protestants continue their Viking-like dice. Convert Flushing and send a colony to Brazil.
Max is up.
Doing some thinking, I'd prefer to convert Dunkirk instead of Flushing, actually. I'll fix it when it comes back around to me (or Ulmont can do it when he inevitably counter-reforms it).
Quote from: Habbaku on July 04, 2013, 02:00:15 AM
Doing some thinking, I'd prefer to convert Dunkirk instead of Flushing, actually. I'll fix it when it comes back around to me (or Ulmont can do it when he inevitably counter-reforms it).
Fixed. Treasure awarded to France. I'll be passing this impulse unless Max does something amazing, and will pass the rest of the turn unless something amazing happens (such as Habbaku getting another key in a decent position for a revolt).
Barring something interesting, I will pass out the turn.
England: Play Card as Event
#75: 2 / The Lost Colony [MANDATORY]
Target a colony in the Atlantic Coast. The owning player must roll a die to keep his colony, succeeding on a 5 or 6. If any other number is rolled, the colony is eliminated. This roll must occur whenever this card is played if a colony exists in one of these spaces, even if the player owning the colony plays this event. Card remains in deck each turn.
Message from England:
Regular in London.
Passing the rest of the turn. I think it's Garbon's solo play from now on. Also, someone should put Selim II card in CB, I don't know how to pull out all cards from the draw deck at once.
Quote from: Solmyr on July 04, 2013, 03:59:23 PM
Passing the rest of the turn. I think it's Garbon's solo play from now on. Also, someone should put Selim II card in CB, I don't know how to pull out all cards from the draw deck at once.
Taking my impulse shortly, but I think Habbs is still going to make another play.
Quote#56: 2 / Index of Prohibited Books
Take 6 Catholic Conversion attempts that can affect spaces in France, Netherlands, and/or Scotland. The first die is automatically a "6"; the rest are rolled randomly. OR Cancel the progress of an artist or scientist. Remove their marker from the "Patronized for X CP" box and place it on the Turn Track.
[FAQ: Placing the artist or scientist on the Turn Track serves as a reminder that this power may not sponsor another artist or scientist until next turn. The artist or scientist reenters play next turn.]
Message from Holy Roman Empire:
Taqi al-Din finds himself in the Ottoman index of prohibited books.
Can't make a file at the moment but my play is on ACTS. Ulmont is up.
Can't look at the board but assuming that wasn't a loss of a key, so pass.
Quote#73: 5 / War in Persia
Ottoman player must remove 3 to 8 land units from the map and place them (along with any leaders desired) on this Foreign War card (23.7). Persians start with either 3 or 5 land units (chosen by power playing card). If the higher number, award 1 War Winner to Ottoman when war ends. Add a -1 card marker on Ottoman until war ends.
Message from Holy Roman Empire:
The Safavids start brewing up trouble. Max to decide how many troops he's committing.
Converted and rebelled some stuff in the Netherlands. Will send a file later tonight. Anyone that's passing should go ahead with their winters...
Quote from: garbon on July 04, 2013, 07:45:24 PM
Quote#73: 5 / War in Persia
Ottoman player must remove 3 to 8 land units from the map and place them (along with any leaders desired) on this Foreign War card (23.7). Persians start with either 3 or 5 land units (chosen by power playing card). If the higher number, award 1 War Winner to Ottoman when war ends. Add a -1 card marker on Ottoman until war ends.
Message from Holy Roman Empire:
The Safavids start brewing up trouble. Max to decide how many troops he's committing.
How many units do the Persians get?
When I checked boardgamegeek it suggested that Ottomans play first / rules cite apparently says Ottomans should choose what they are putting on first and then I decide strength.
QuoteWhen these events are played, place the Event
card on the map near the affected power's home spaces. This
power then selects between 3 and 8 land units from any location
on the map (except a space under siege) and moves those units onto
the card. Units may be chosen from multiple stacks in different
spaces. One army leader may be selected from any location and
also moved onto the card. The power playing the event then
specifies the strength of the foreign army; use any available independent land units to represent these foreign units (adding available
minor power units if there are not enough independent ones available).
So looks like aim is that affected player doesn't know what they will be facing.
Sokollu +4r +4c from Belgrade to Persia then
Alright 5 for Persia then. I think we're to your impulse, Max.
Also, I tried to update CB/ACTS as best I could per Habs's play. Feel free to adjust if I did something wrong. :)
Looks good to me, Garbon. Thanks! Only things missing are my capital and an update on the Dutch Protestant-religious spaces, but I can add those during winter.
Max is up to deal with the Persian War if he wants.
Sokollu returns to Istanbul after thrashing the Persians and recoups his losses
English winter is fleet to Portsmouth.
Yay, glad I could give the Ottomans a VP. :D
Ulmont's up.
Ulmont passed on ACTS so...garbon?
Quote#41: 3 / Border Reivers [RESPONSE]
Playable by any power that controls York, Carlisle, Berwick, or any space in Scotland. Target another power that controls one of these seven spaces; draw a card from that power's hand and keep it. OR Playable by England, France or the Protestant to immediately gain 4 diplomatic influence in Scotland.
Message from Holy Roman Empire:
1-2/3 - Regular in Pressburg
3/3 - 2 Venetian galleys to Adriatic
And then I assumed no one else was going to be doing anything before winter so played my last impulse for turn as well.
Quote#7: 1 / Desperate Assault [COMBAT]
Play before an assault if you are the attacker. All your dice hit on 4, 5, 6. However the defender rolls twice as many dice as normal (still hitting on a 5 or 6).
Message from Holy Roman Empire:
Not sure if anyone else is going to play, but as not to hold things up...
1 merc in Frankfurt
If anyone thinks they might want to do something in exchange for me mercs, do so now or forever hold your piece. :D
Garbon, I'd be interested in the mercs.
Protestant winter is to send the regular in Ghent to Brussels.
Anything over 4 units from Milan I'll take to Madrid; that's it.
Quote from: ulmont on July 05, 2013, 11:07:21 PM
Anything over 4 units from Milan I'll take to Madrid; that's it.
Units can't bounce from capital to capital in winter.
Fleet to Coron, 4 stay in Belgrade, rest from there to Istanbul
Waiting on English, French, and HRE winters.
Quote from: Habbaku on July 06, 2013, 03:24:12 PM
Waiting on English, French, and HRE winters.
So the above is where we still are, correct?
Yep.
I don't believe I will have a winter.
I'll post mine and send a file during the course of this morning.
Schwendi, Zrinyi + 6r2m to Vienna. 2 Venetian galleys winter in Corfu. Oh and 4 mercs available for hire.
Solmyr's Dee gets 2 VPs and a bonus--needs to select a bonus.
Garbon's Mercator gets 1 VP or a bonus--needs to select.
Max needs to make a file at some point to discard his treasure before Ulmont can set up the new treasures.
Florida colony is destroyed. Rio de la Plata (Protestant colony) produces a treasure. Will draw that after Max/Ulmont make their appropriate files.
treasure discarded
I will pick Plantation. Sent file with some adjustments.
Whats the deal with sending pirates home with their treasure? Is that automatic, or do they have to roll or something?
Automatic unless they are behind a dangerous passage. Le Testu has rolled successfully I believe.
Quote from: Berkut on July 09, 2013, 12:36:03 PM
Whats the deal with sending pirates home with their treasure? Is that automatic, or do they have to roll or something?
Did you want him to go home? I figured you were trying for circumnavigation, so rolled as if you were keeping him at sea. Either way, he made the roll successfully so it's your choice--home or stay where he is.
I mean my guy in the Carribbean. The other dude is in fact staying out.
You can send him home immediately after a piracy action or with winter I believe.
Yeah, we want him to go on home during Winter/Piracy reset/ whatever phase it is at the end of the turn that lets me use his treasure on the next turn.
I think I'm ready to announce; how about the rest of you?
Same
Ready.
Oh and I'm taking a vp for the science roll.
Max can probably announce then.
Protestants are ready.
Ready here.
Ready.
Max to announce then.
Ottomans offer Spain an alliance, will accept a treasure from France
Quote from: Maximus on July 11, 2013, 10:27:50 AM
Ottomans offer Spain an alliance, will accept a treasure from France
1) Accept Ottoman alliance.
2) Offer alliance and treasure draw to France in exchange for alliance (package deal).
3) Offer treasure draw to HRE in exchange for 4 diplomercs.
England offers peace to France.
England offers betrothal of Leicester and Anna of Austria to HRE.
France accepts Spanish offer.
France accepts peace with England.
France offers a marriage between Margarette and Navarre to the Protestants, along with 2 mercs.
France offers a marriage between Henry III and Elizabeth to the HRE.
Quote from: Berkut on July 11, 2013, 01:01:58 PM
France accepts Spanish offer.
France accepts peace with England.
France offers a marriage between Margarette and Navarre to the Protestants, along with 2 mercs.
France offers a marriage between Henry III and Elizabeth to the HRE.
Is that it?
Sorry, too many games. We will give the Ottomans a treasure.
HRE accepts English and French marriage offers. Oh and accepts Spanish offer.
Sent a file with the Spanish treasure grants to France and HRE.
Accept the French offer. Mercenaries go to Brussels.
Max is up to declare wars.
Preemptive one-war-is-enough, thanks.
Questions about timing.
I had a treasure in hand to start.
Ottomans want a treasure from me.
Spain offers me a treasure. I accept Spains treasure - is order of acceptance in turn order as well, or is it whatever order the player wants?
I didn't really think about it, but in theory, if I accept that Ottoman offer first, THEN the Spanish offer, does the Ottomans get the treasure I have to start with, or does all the swapping happen at once, after acceptance, in which case there is a chance they actually get the treasure I just got from the Spanish, or is it my choice?
England declares no wars.
Berkut, the rules say that game state is updated immediately after acceptance of an offer, which occurs in impulse order, but don't go any further. It strikes me that acceptance and rejection in impulse order would normally be the way to go, but check bgg if you must (but if you do, considering the draw is random, roll first to see if it's a moot point.
Ottomans declare war in the HRE
Berkut sent "No dow" through ACTS, so garbon is up to announce.
Doubt Garbon has any what with the Ottomans declaring war on him.
Max is up to SD.
Quote from: Habbaku on July 12, 2013, 09:11:36 AM
Doubt Garbon has any what with the Ottomans declaring war on him.
Indeed.
I sent a file that hopefully accurately encapsulated diplomacy.
Ottoman SD: Sokollu +8r +4c to Belgrade
Spanish SD: Alva, 2r+4m to Mons from Madrid.
You can only SD five troops via sea.
Quote from: Habbaku on July 12, 2013, 10:16:09 AM
You can only SD five troops via sea.
Details.
EDIT: 1+4 then.
English SD is 1r+2m to Dublin.
garbon is up to deploy.
Ah, I didn't think about checking everywhere! My sd in a short bit.
Schwendi, Zrinyi + 6r2m to Pressburg
SD a regular to Dunkirk. Max is up.
Ottoman fleet raids Corfu. Will give Garbon a chance to respond
Go ahead and roll the hypothetical interceptions - if they miss you don't have to wait.
Venetian galleys may intercept in Ionian Sea if they wish
So bear with me as it has been a while since I dealt with naval combat...but I'm trying to think of why I'd want to intercept. Aren't my dice better if I'm in the port?
You get an extra die in port, and I get 2 extra at sea since I didn't send the corsairs in, but it's an option.
Okay, that's what I thought re: my dice. No intercept then. You can roll as I need to get back to work. -_-
Since you attacked from Ionian, don't you have to go back there?
A spectacular fireworks display over Corfu is enjoyed by all. Ottomans sail on into the Adriatic.
Meanwhile Sokollu besieges the fortress at Agram
Ulmont up
Quote from: Solmyr on July 15, 2013, 11:50:00 AM
Since you attacked from Ionian, don't you have to go back there?
Quote from: 16.2.9If the combat occurred in a port, the attacker retreats to a sea zone connected to that port that is free of enemy naval units.
Quote from: Solmyr on July 15, 2013, 11:50:00 AM
Since you attacked from Ionian, don't you have to go back there?
Apparently not, which is one reason I guess that I could have wanted to intercept.
Quote from: Maximus on July 15, 2013, 11:50:53 AM
A spectacular fireworks display over Corfu is enjoyed by all. Ottomans sail on into the Adriatic.
Meanwhile Sokollu besieges the fortress at Agram
Ulmont up
Actually don't I get an intercept chance for that land movement too?
Quote from: garbon on July 15, 2013, 11:56:58 AM
Quote from: Solmyr on July 15, 2013, 11:50:00 AM
Since you attacked from Ionian, don't you have to go back there?
Apparently not, which is one reason I guess that I could have wanted to intercept.
In that case I would have fought your galleys at sea and used the CP to move into the Adriatic. 6/6 but with better(but apparently still terrible) battle odds for me.
Quote from: garbon on July 15, 2013, 11:59:06 AM
Actually don't I get an intercept chance for that land movement too?
Yes you're right, do you want to intercept?
Quote from: Maximus on July 15, 2013, 12:00:43 PM
Quote from: garbon on July 15, 2013, 11:56:58 AM
Quote from: Solmyr on July 15, 2013, 11:50:00 AM
Since you attacked from Ionian, don't you have to go back there?
Apparently not, which is one reason I guess that I could have wanted to intercept.
In that case I would have fought your galleys at sea and used the CP to move into the Adriatic. 6/6 but with better(but apparently still terrible) battle odds for me.
Fair.
Did intercept roll and my 4 mercs face you down in Agram.
Why are you fighting the Ottomans in open battle though? Your mercs can just hide in the fortress.
Quote5. Fight Field Battle: If any of the interceptions were successful,
fight a field battle (Section 14) in the destination space. All units
from the intercepting power must participate in this battle; they
may not avoid battle or withdraw into a fortification.
Not if they intercept. Intercepting forces must fight a field battle.
Max from ACTS:
Quote from: Maximusall for 2
It will be a bit before I can send a file. Ulmont can remove 2 cav if he plays before then.
My play:
Quote from: UlmontSpanish road as event:
- 1 regular added to Milan;
- Don John becomes a leader and moves to Milan;
- Don John, 6r+2m quasi-deploy from Milan under the special rules for Spanish Road to Mons.
Treasure play for 3 CP:
1/3 - Don John, Alva, 7r+6m move to Brussels; Protestants retreat into the fort per Habbaku.
2-3/3 - fortress to Chilean Coast.
File sent; Sol up.
Elizabeth hires more mercs and sends witches to put a spell on Philip II.
Berkut up.
Quote from: Solmyr on July 15, 2013, 01:35:56 PM
Elizabeth hires more mercs and sends witches to put a spell on Philip II.
Quote from: Solmyr on June 22, 2013, 05:45:32 AM
England bears no ill will to our Spanish cousin. :)
:thumbsdown:
Anyone else with some anti-Spanish stuff (preferably something like German Recruitment Curtailed) is invited to make an offer for its play...
Someone could meet with an untimely death. I hear the Low Countries are dangerous this time of year.
Popping Don John would definitely help matters. I'd give a card/event next turn (or this turn if a situation comes up, which I'll inform you about in the event of) if he dies immediately.
Swapping an impulse now and a pretty good card for a possible even up down the line doesn't seem all that great a trade from here, but maybe you have Peotestant in the pool.
Quote from: ulmont on July 15, 2013, 07:00:28 PM
Swapping an impulse now
That's not how mandatory events work.
Quote from: garbon on July 15, 2013, 07:07:25 PM
Quote from: ulmont on July 15, 2013, 07:00:28 PM
Swapping an impulse now
That's not how mandatory events work.
I was remembering Threat To Power from HiS, yeah.
Quote from: ulmont on July 15, 2013, 01:49:20 PM
Quote from: Solmyr on July 15, 2013, 01:35:56 PM
Elizabeth hires more mercs and sends witches to put a spell on Philip II.
Quote from: Solmyr on June 22, 2013, 05:45:32 AM
England bears no ill will to our Spanish cousin. :)
:thumbsdown:
Nobody seemed interested in stopping France from raking in VP, so I didn't feel like doing it alone and swapped to the usual English thing.
Quote from: Solmyr on July 15, 2013, 07:40:16 PM
Quote from: ulmont on July 15, 2013, 01:49:20 PM
Quote from: Solmyr on July 15, 2013, 01:35:56 PM
Elizabeth hires more mercs and sends witches to put a spell on Philip II.
Quote from: Solmyr on June 22, 2013, 05:45:32 AM
England bears no ill will to our Spanish cousin. :)
:thumbsdown:
Nobody seemed interested in stopping France from raking in VP, so I didn't feel like doing it alone and swapped to the usual English thing.
:huh:
They've only gained 1 more vp point than you have.
Yeah, but France is poised to gain several VPs this turn. Two from Valois marriages + whatever those marriages produce, 1 VP for control of Paris, potentially 2 if they circumnavigate with Testu, 0-3 from patronage (most likely 1 VP, but still). Gonna be tight, but they could pull it off.
Was a bit hard for me to make a move on France, what with Spain making room for the Ottos to jump down my throat. :P
Also, it could have been 3 Valois marriages but I demurred for vp related reasons. :goodboy:
Quote from: garbon on July 15, 2013, 07:57:49 PM
They've only gained 1 more vp point than you have.
France can get VP explosions about this time. Remember how I won with France on turn 3?
Still waiting on Berkut.
Played Navarre for 4 CPs, sent out le Clerc with a colony, and suppressed heresy in Scotland.
Quote from: Habbaku on July 15, 2013, 05:12:04 PM
Popping Don John would definitely help matters. I'd give a card/event next turn (or this turn if a situation comes up, which I'll inform you about in the event of) if he dies immediately.
Alright, we agreed on this then?
Offer's yours to take or leave, but I still agree to it, yeah.
I'll toss 2 treasures next turn to not have Don John die this turn...
Man, those must be some crappy treasures out there.
Quote#76: 2 / Untimely Death [MANDATORY]
Remove any one of these leaders from the game: Piyale Pasha, Don John, Montmorency, Duke of Alva, Santa Cruz, Leicester, or Zrinyi. Card remains in deck each turn.
Message from Holy Roman Empire:
Don John falls on some sharp knives.
1-2/2 Schwendi, Zrinyi + 7r2m move to Graz
Max to intercept if he likes. May or may not extend my impulse depending.
/is this a case where I should just roll to see if he could successfully intercept?
Quote from: garbon on July 17, 2013, 11:48:31 AM
Quote#76: 2 / Untimely Death [MANDATORY]
Remove any one of these leaders from the game: Piyale Pasha, Don John, Montmorency, Duke of Alva, Santa Cruz, Leicester, or Zrinyi. Card remains in deck each turn.
Message from Holy Roman Empire:
Don John falls on some sharp knives.
1-2/2 Schwendi, Zrinyi + 7r2m move to Graz
Max to intercept if he likes. May or may not extend my impulse depending.
Interception failed
Quote from: garbon on July 17, 2013, 11:48:49 AM
/is this a case where I should just roll to see if he could successfully intercept?
I would say that is up to you. The rules say I have to declare before the roll, but we have allowed the active player to waive that. In cases like this where it could make a difference I would say you are justified in requiring a declaration first.
There is no reason for the active player not to roll, if the roll fails there's no more delay needed. If the roll succeeds, whoever can intercept can then decide if he does so or not.
QuoteOkay using 3 cp treasure to extend impulse.
2-3/3 HRE Galley built in Trieste
3/3 Move 2 Venetian galleys, HRE Galley and Papal Galley to Adriatic.
Ottomans fail to evade in the naval battle. Any CCs, Max? If no, roll the fight.
Did the file 3-18 go missing somewhere?
Quote from: Solmyr on July 17, 2013, 12:51:41 PM
Did the file 3-18 go missing somewhere?
Yeah it was my apparently bad file. :(
You sent 1-18 the first time. Your most recent file works fine.
:lol: Looks like the Venetians just broke the blockade.
Quote from: Habbaku on July 17, 2013, 01:01:31 PM
You sent 1-18 the first time. Your most recent file works fine.
Oh gotcha. Oops. :D
Huzzah! I'll take momentary victories. :D
Protestants convert Edinburgh with typical Protestant dice, then rebel in Mons.
Over to Max.
Ottomans take Agram
More astoundingly bad seamanship leaves the Venetians continuing to hold the Adriatic Sea.
Off to Ulmont
Quote from: Solmyr on July 17, 2013, 12:12:07 PM
There is no reason for the active player not to roll, if the roll fails there's no more delay needed. If the roll succeeds, whoever can intercept can then decide if he does so or not.
In this case since the roll failed it would be assumed I had not tried to intercept. Then if Garbon had moved to Trieste I could have intercepted "again".
As it was, I tried and failed so I could not try again.
split off a few guys from the siege of Brussels, controlled Ghent and removed unrest from Lille, assaulted Brussels to the tune of one dead Dutch merc, and that's it.
Sending another file to actually move those few guys to Lille in a second; Sol is up.
England: Play Card as Operations
#16: 5 / The Sultan's Harem [RESPONSE]
Playable as an event by the Ottoman player. The Ottoman player gains 5 CP that may only be used to construct corsairs, conduct naval moves and/or undertake piracy actions. All piracy actions conducted during these moves roll 1 extra piracy die. OR Playable as a response by any non-Ottoman power to force the Ottoman player to skip their next impulse. Power playing this card as a response draws one replacement card from the deck.
Message from England:
1-2/5: Hawkins in North Atlantic, Drake in Guinea Coast, both with colonies
3/5: Hawkins to Atlantic Coast & drop colony in Jamestown, Drake to Antilles & drop colony in Florida
4-5/5: Drake pirates in Antilles
Drake gets one hit and scores one hit. Picking a Spanish treasure as reward, Ulmont can choose one to hide in the fortress and roll among the others to give me one.
Drake survives his first encounter! That's a new one.
I am willing to play, right now, Taxis Family Couriers and hand someone Galleasses (3 extra dice in a Med naval combat, 5 is there is a Venetian galley in the combat).
Who would like it, and what would they be willing to compensate for it in return?
Ulmont, I'd like to see what the treasure is, you still own it in the file. :P
4 cp. I'll release it.
Drake will go home with it then.
Quote from: Berkut on July 17, 2013, 10:43:48 PM
I am willing to play, right now, Taxis Family Couriers and hand someone Galleasses (3 extra dice in a Med naval combat, 5 is there is a Venetian galley in the combat).
Who would like it, and what would they be willing to compensate for it in return?
I will give you a draw next turn.
'tis a fine offer, and one I shall accept unless either of the other two offer better...quickly.
ulmont?
Nah, I'm out of this one.
garbon? Worth 5 dice to you...
No, I wouldn't be interested in offering more than what the Ottos have already offered.
OK play done, no file.
I assume you realize this invalidates our previous agreement.
What previous agreement are you referencing? We had no agreement about the play of this card, so I am not sure how anything can be invalidated.
Alright. If you say there is no previous agreement then I guess there is no agreement
Btw, you just gave Berkut a draw this turn and a draw next turn, in exchange for a 2 CP card.
Quote from: Maximus on July 18, 2013, 04:19:41 PM
Alright. If you say there is no previous agreement then I guess there is no agreement
I said nothing of the sort.
edit: OK, I went back and checked our agreement. You are right - I messed that up. I had agreed to play that for Ops, my fault.
However, I also paid you for a card play. So you are ending up WAY ahead. It would have been nice for you to simply point that out rather than accept taking the card from me.
Can you simply hang onto the card in question and we can discuss it during diplo next turn, if that is convenient for you.
For clarity, garbon is up to play.
Quote#19: 3 / Diplomatic Miscue
Remove up to 5 CP of diplomatic influence that another major power has with a single power.
Message from Holy Roman Empire:
1-2/3 Regular in Graz
3/3 Merc in Graz
Move posted in acts. Antwerp and Flushing fall to a protestant rebellion thanks to the Synod of Emden. Can't make a file until later.
Max is up.
#57: 4 / Irish Rebellion
Message from Ottoman:
1/4 Sokollu +10r +1c to Trieste
garbon may intercept.
Intercept failed. Max is still up.
If it's a failed intercept he doesn't get to attempt another this impulse. Which is fine by me but should probably let him decide that.
I would have tried for it.
Venice is besieged. Ottoman fleet wins a very narrow victory in the Adriatic. File sent. Garbon needs to pick casualty and retreat.
Spanish / Dutch slapfight continues, with each side losing a merc.
Hawkins engages in piracy with notably less success than Drake. Spanish gold is used to patronize a crappy painter.
Berkut up.
Scottish Lords go all rebellious. France and the Prots tie on the roll, and France wins ties.
Unless there is some other modifier I am not aware of? I am thinking Prots were at +2, +1 for base influence, +1 for controlling Edinburgh
Quote#30: 3 / Ruler Falls Ill
Play against any other major power. Choose to have that power either: -- discard one card (chosen at random), or -- skip his next impulse and allow you to return one of his army leaders to his capital (or another home fortified space he chooses if the capital is under siege or controlled by another power).
Message from Holy Roman Empire:
Ottoman army drinks some brackish water while encamped on the Lido. Sokollu returns back to Istanbul to seek treatment.
QuoteProtestants: Play Card as Operations
#10: 1 / Siege Engineering [COMBAT]
Message from Protestants:
For CP :
1/1 - Control Namur.
Back to Max.
Max has to skip this impulse, no?
Also, can you control Namur with Spanish troops next to it?
Yep Max is skipped.
Quote from: Solmyr on July 22, 2013, 05:43:43 AM
Also, can you control Namur with Spanish troops next to it?
Brussels and Namur are not actually adjacent, which is weird but something I noticed earlier (I would have planned things differently if they were).
Brussels falls to assault, the Spanish march on Antwerp, and finally Amsterdam is converted.
English agents infiltrate Paris and Madrid. Berkut up.
Played Grand Tour to patronize some crappy artist.
Quote#24: 5 / Holy League
Playable by any power eligible to have diplomatic influence with the Papacy, Venice or Holy Roman Empire (if not a player power). Not playable if Ottoman VP are below 13. Gain 4 influence dividing it as desired between these powers and then resolve the diplomatic status of any two of these powers.
Message from Holy Roman Empire:
1/5 - Schwendi, Zrinyi + 8rm3 to Trieste
Pausing unless Max wants to intercept or play any response.
Go for it
QuoteHoly Roman Empire: Message
2/5 - Take control of Trieste
3/5 - Stack moves on Venice and 2 Venetians join with relief force
Any CC? Else I can roll in a bit or you can resolve.
Ottoman forces take out nearly 2/3 of the HRE force, but lose even more and are surrounded and destroyed.
QuoteHoly Roman Empire: Message
Ugh!
4-5/5 2 Mercs raised in Graz
Looks like Turks and HRE don't have slap fights like the Spanish/Protties.
Converted ineffectually, as usual. Max is up.
Btw, I will pass for the turn unless someone does something against me.
Ottoman forces besiege Szigetvar. Abysmal piracy attempt in the Adriatic. Ulmont up
Spain takes a loan from Genoa, no file, Garbon up.
I think it's Berkut actually.
Quote from: Solmyr on July 23, 2013, 12:14:00 PM
I think it's Berkut actually.
Yeah, you may be right.
Play HC to play Wedding Festivities and pick up Grand Tour.
Lost colony but English colony survives. 2 additional mercs in Graz. No file.
Pass.
Captured Szigetvar. Will likely be passing out the turn unless Berkut says otherwise
Spain builds a boat in Corunna and moves it to the N. Sea.
File sent; Berkut presumably up.
Play 2CP card to drop a regular in Calais, extend with 1CP treasure for merc in Reims, passing out the turn.
I don't think you can use a treasure to do the same type of action as your card.
Yeah, your right. I totally forgot I had that stupid treasure. Not even sure where it came from. Lets just pretend I did it last round when I played my HC as an event.
Quote from: Berkut on July 24, 2013, 12:27:26 PM
Yeah, your right. I totally forgot I had that stupid treasure. Not even sure where it came from.
Uh-huh. I'll take it back if you want.
Garbon - just rock and roll since he could (should) have done it last play (and because it's a pointless 1 CP merc).
Quote#38: 2 / Treasure Fleet [MANDATORY]
The Spanish treasure fleet appears in a random location. Resolve according to the procedure found in Section 23.2. Card remains in deck each turn.
Message from Holy Roman Empire:
Not entirely sure how this gets resolved.
2 CP to patronize Brahe.
Treasure fleet decides to avoid the Spanish Main and makes it back.
Habbaku passed via IM, Max said he was done for the turn, I flailed around in the Low Countries and then did some spying / conversion in England.
Sol is up to either play or confirm that wasn't enough of something against him.
Converted some back. Will pass unless Spain converts again.
Garbon is up, then Habbaku to play or pass, then me again, then probably Solmyr, and after that I think we'll be done.
Patronized Tintoretto. I'm done for the turn.
Assaulted Antwerp successfully and converted a sizeable chunk of England. Solmyr's up.
Ulmont apparently is determined to hand France the win. Forgot our first game?
Converted some back.
Damn, the protestants vp has sure taken a plunge.
Quote from: garbon on July 25, 2013, 09:29:47 AM
Damn, the protestants vp has sure taken a plunge.
Watch France's explode in a bit.
Winter (assuming nobody else plays to make this illegal):
1) Alva from Antwerp to Madrid;
2) 2r from Lille to Brussels;
3) 2m from Lille to Madrid; and
4) Galleon from N. Sea to Amsterdam.
Quote from: Solmyr on July 25, 2013, 09:31:25 AM
Quote from: garbon on July 25, 2013, 09:29:47 AM
Damn, the protestants vp has sure taken a plunge.
Watch France's explode in a bit.
Gosh, England trying to convince everyone that France needs to be stomped on. Whoulda thunk it?
Items for end of turn:
1) Habbaku to confirm he's done for the turn (otherwise I skipped him, but c'est la vie);
2) Ottoman winter;
3) English winter;
4) French winter;
5) HRE winter.
Crap, totally forgot about my expedition.
Quote from: Berkut on July 25, 2013, 10:19:06 AM
Gosh, England trying to convince everyone that France needs to be stomped on. Whoulda thunk it?
Anyone not blind can see that you are winning, as you are the only person currently with no enemies and nobody keeping you in check.
Quote from: Solmyr on July 25, 2013, 11:49:30 AM
Quote from: Berkut on July 25, 2013, 10:19:06 AM
Gosh, England trying to convince everyone that France needs to be stomped on. Whoulda thunk it?
Anyone not blind can see that you are winning, as you are the only person currently with no enemies and nobody keeping you in check.
Well you did chose to abdicate those responsibilities while suggesting that those of us with more pressing issues should take on the mantle. :hmm:
I only stopped when nobody else seemed interested. Now with Spain on my case it's no longer an issue. I don't really care about who wins (I've won plenty of games already), just odd that people make it so easy for someone.
A crazy suggestion, I know, but if you actually make it seem like you're going to do something to the French (or whomever the person winning at the time might be), you may, in fact, garner support for such a line of action!
Protestants will pass the turn, by the way.
Quote from: garbon on July 25, 2013, 09:29:47 AM
Damn, the protestants vp has sure taken a plunge.
Which is what happens when the rest of the board lets Spain and France have complete peace.
Quote from: Habbaku on July 25, 2013, 12:57:51 PM
A crazy suggestion, I know, but if you actually make it seem like you're going to do something to the French (or whomever the person winning at the time might be), you may, in fact, garner support for such a line of action!
I guess you forgot to act on my suggestion to you last turn, when I was doing something to the French.
Quote from: Habbaku on July 25, 2013, 12:57:51 PM
A crazy suggestion, I know, but if you actually make it seem like you're going to do something to the French (or whomever the person winning at the time might be), you may, in fact, garner support for such a line of action!
His WP and the Ottoman aggression did make it a bit hard for me to turn around and intervene in France. :D
Quote from: Habbaku on July 25, 2013, 12:59:53 PM
Quote from: garbon on July 25, 2013, 09:29:47 AM
Damn, the protestants vp has sure taken a plunge.
Which is what happens when the rest of the board lets Spain and France have complete peace.
Not that you've really moved against the French at all this game, preferring to muck around in the Low Countries instead.
Quote from: garbon on July 25, 2013, 01:17:36 PM
His WP and the Ottoman aggression did make it a bit hard for me to turn around and intervene in France. :D
The Ottomans are a peaceful people :goodboy:, but every attempt at peaceful progress was stymied by HRE agression. :(
Quote from: Solmyr on July 25, 2013, 01:14:05 PM
Quote from: Habbaku on July 25, 2013, 12:57:51 PM
A crazy suggestion, I know, but if you actually make it seem like you're going to do something to the French (or whomever the person winning at the time might be), you may, in fact, garner support for such a line of action!
I guess you forgot to act on my suggestion to you last turn, when I was doing something to the French.
Your suggestion was that I should do something about the French while you sank a couple of boats. You are welcome to look at my rolls from that turn to see just how little I was capable of without more substantial assistance than that.
Still need winters, guys.
Don't have cb access atm. I think it's just the fleet anyway. They go to that fortified space, Scutari or whatever.
Schwendi, Zrinyi + 3 and those 4 mercs to Vienna.
1 regular added to Vienna.
Quote from: ulmont on July 25, 2013, 10:23:14 AM
Items for end of turn:
1) Habbaku to confirm he's done for the turn (otherwise I skipped him, but c'est la vie);
2) Ottoman winter;
3) English winter;
4) French winter;
5) HRE winter.
Berkut? Solmyr?
All mercs that can go to Metz do so.
All other mercs to Paris
No winter.
That's everybody now. I can't get to the end of turn garbage for a couple more hours, so if anyone else wants to grab it go for it.
Don't forget the protestant/french marriage when it comes around. That wasn't marked at any point for some reason.
Ok, I sent a file around for review, and some calculated hand sizes.
Before I end the turn, are the hands right?
Ottomans: 4 keys + 1 saved + 1 Selim + 0 bonus = 6.
Spain: 5 keys + 0 saved + 1 Philip - 1 bonus = 5.
England: 3 keys + 0 saved + 1 Elizabeth + 2 bonus = 6.
France: 4 keys + 1 saved + 0 Charles + 1 bonus = 6.
HRE: 5 keys + 1 saved + 0 Max + 1 bonus = 7.
Prot: 4 base + 2 saved + 2 bonus = 8.
Ok, cards are dealt and diplomacy begins.
Open items:
1) Garbon to choose +1 VP or a science bonus; and
2) Solmyr to draw a treasure.
Quick question. I got Selim II. Do I discard that and draw another card given that it was already "played"?
I'll take the VP.
Quote from: garbon on July 26, 2013, 01:13:10 PM
Quick question. I got Selim II. Do I discard that and draw another card given that it was already "played"?
Yep.
Le Clerc has to go back home too, no?
Also, it'd be nice if people reveleade their HCs and moved them back to their hands when playing them.
There was a French colony in rio when le clerc decided to stay out. It vanished top of turn 4 in colony resolution, which per the rules only moves le clerc to the sea zone.
I am offering to sell the play of Army Mutiny to the highest bidder. Contact me privately with offers.
I'm ready; how about y'all?
I believe I am ready
Someone can start announcing?
Ottomans will give France a card draw
Nothing to announce.
Nothing here.
France accepts the card draw from the Ottomans.
France will also propose the marriage of Charles IX or the Duke of Alencon to Lousie de Colignsy. Should one of these marriage proposals be accepted, it is very likely that there will be much rejoicing and festivities involved.
Nothing.
Max is up for war decs, right?
No DoW
No DoW here.
No DoW.
No DOW here.
Quote from: Berkut on August 05, 2013, 01:44:20 PM
France accepts the card draw from the Ottomans.
Did this actually get executed?
No DOW.
Max is up to play?
To SD anyway.
Sorry, been travelling.
Sokollu +1r to Agram
Pretty sure you have to pick a home card now and send a file.
Done
No SD, but a couple of leaders placed and home card chosen. File sent.
No SD, fiddled around with leaders.
Selected home card, sent a regular to Calais
I will actually move a regular to York on my SD, if that's ok with people.
Garbon is up to so SD/HC, then Max can play.
Finally emerging from his palace, the Emperor spring deploys everyone to Graz (note: it appears that 2 of my regulars had inadvertently been left in Venice though I'd written instructions for them to move to Vienna - Max, let me know if that had any influence on your SD).
Max is up for his initial impulse.
Quote from: garbon on August 26, 2013, 08:24:14 PM
Finally emerging from his palace, the Emperor spring deploys everyone to Graz (note: it appears that 2 of my regulars had inadvertently been left in Venice though I'd written instructions for them to move to Vienna - Max, let me know if that had any influence on your SD).
In that case Sokollu et al only deploy as far as Belgrade. I will proceed under the assumption that does not change your SD. Let me know if that is incorrect.
Yeah mine will remain the same.
Played Grand Visier to add 4 regulars to Belgrade. Ulmont up
Quote#70: 3 / Tridentine Catechism
Take 8 Catholic Conversion attempts that can affect spaces in any two Religious Struggle Areas (even areas that your power can not usually affect with its actions). The first die is automatically a "6"; the rest are rolled randomly.
Converted Amsterdam and Antwerp, file sent.
El Greco travels to London to paint scenes of burning Catholics. Berkut is up.
le Tetsu found himself an experienced pilot and sailed to the Mexican Coast.
Le Clerc followed behind him to the Chilean Coast, both without incident.
Tetsu then did some opportunistic treasure hunting against the Spanish, and got a hit.
Unsurprisingly, it's Garbon's turn.
Jesus Christ, this is painful.
I don't have access to the board right now. Playing home card to patronize that Italian scientist.
Then in response playing Gregorian Calendar to hop back to Spain.
Placed a Jesuit, converted a couple English spaces, sent a file, Sol up.
English witches send curses at Spain. No file, Berkut is up.
The French explorer makes it home on the play of a 5CP cards, and the people were so amazed at this that they crushed the last vestiges of the protestant reformation in France - surely God's will is clear!
You forgot the Jesuit in Bristol, and I need to remember to toss the treasure onto the turn track.
Quote#24: 5 / Holy League
Playable by any power eligible to have diplomatic influence with the Papacy, Venice or Holy Roman Empire (if not a player power). Not playable if Ottoman VP are below 13. Gain 4 influence dividing it as desired between these powers and then resolve the diplomatic status of any two of these powers.
Message from Holy Roman Empire:
2/5 - Regular in Graz
4/5 - Regular in Graz
5/5 - Zrinyi & Schwendi + 6r4m to Szigetvar
To Max for his response.
BTW Prot, if you stopped converting my keys, I would probably stop counter-reforming. I am not adverse to Prot spaces in France so much as Prot keys in France...hell, even if it was just La Rochelle, I would probably tolerate it.
No response
It's Habbaku's turn.
Is Languishthis game: dead?
I thought it was, but then you people started making plays again. I'll make a play soon--sorry for the delay.
Ulmont was sending me death threats. :(
Quote from: Habbaku on September 17, 2013, 11:03:22 AM
I thought it was, but then you people started making plays again. I'll make a play soon--sorry for the delay.
:jaron:
:ike:
QuoteProtestants: Play Card as Event
#27: 2 / Knights of St. John
If Knights of St. John are on map, not under siege, and connected by 1 sea zone to an Ottoman-controlled port, and Ottoman is not an inactive major power, then either draw and keep 1 random card from Ottoman or drop their piracy VP by 1. OR If Knights of St. John are off map Spain adds Knights counter on its 2-unit side to a Spanish-controlled home port. If Malta is under Spanish control and not under siege, add them there. Otherwise add them to an empty, unfortified Spanish home port and add a fortress to the space.
Message from Protestants:
Event. Steal a card from the Ottomans.
To Max to fork over a card, then play.
Sokollu goes to lift the siege of Szigetvar. The dice are currently 12 vs 12. Garbon to respond and roll battle
Quote#40: 1 / Tilbury Speech [COMBAT]
Gain 2 extra dice in a field battle, naval combat or assault (but not piracy). If England, gain 4 extra dice. Must be declared before either side rolls.
Message from Holy Roman Empire:
Schwendi gives a rousing speech.
Turks score 2 hits but HRE scores 5. Max up to retreat his forces(/run inside?).
HRE loses 2 mercs.
Sokollu reinforces the fortress and the remainder retreat to Belgrade.
ulmont is up
You can only reinforce the fortress garrison if you get equal hits in the battle. Sokollu and friends have to go back where they came from.
Built the armada and dropped a Jesuit in Bristol. File sent, Sol up.
Walsingham arranges mass disappearances of Spanish subversives. Berkut up.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi172.photobucket.com%2Falbums%2Fw22%2FMarcelle_aboutbillythekid%2FGeoffrey_Barbossa%2FElizabeth-000494-1-1.png&hash=c3fdd86e4837455efb2fdb1a0601cd8f03a4aaf1)
Play Priest Holes to save one of ulmonts choice.
Play 4 CP card to patronize Montaigne
As if there's even going to be a next turn. :rolleyes:
If people expect me to stop France all by myself, they're going to be disappointed.
Quote from: Solmyr on September 20, 2013, 02:32:39 PM
As if there's even going to be a next turn. :rolleyes:
I believe in hedging at all times.
Garbon is up.
Quote#62: 3 / Northwest Passage
Force a sea captain in the Guinea Coast or North Atlantic to roll a die. If the roll is less than or equal to his navigation rating, there is no effect. However if the roll exceeds his rating, he is diverted to look for the Northwest Passage. All Treasure being carried by the expedition is lost. Roll another die. On a 5 or 6 he dies and is removed from the game. On any other roll his expedition is cancelled and captain is placed on Turn Track.
Message from Holy Roman Empire:
1/3 Stack assaults Szigetvar
Quick pause in case there is any response, else I'll continue.
No response
Assault fails. 1 HRE merc lost. 2 mercs built in Graz.
My file also contains the scientist I patronized a few impulses back (/moved El Greco over to artist track).
QuoteProtestants: Play Card as Event
#56: 2 / Index of Prohibited Books
Take 6 Catholic Conversion attempts that can affect spaces in France, Netherlands, and/or Scotland. The first die is automatically a "6"; the rest are rolled randomly. OR Cancel the progress of an artist or scientist. Remove their marker from the "Patronized for X CP" box and place it on the Turn Track.
[FAQ: Placing the artist or scientist on the Turn Track serves as a reminder that this power may not sponsor another artist or scientist until next turn. The artist or scientist reenters play next turn.]
Message from Protestants:
Event. Cancel Montaigne.
Montaigne's work is too dangerous to be out in public. No French artist this turn.
Max is up.
Max is up. Unless we just declare Berkut the winner...
And btw, if Spain leaves me alone for the rest of this turn, I'm willing to play something to delay French victory. But only if Spain stops fucking with me, otherwise I'll be playing the same card against them.
Quote from: Solmyr on September 29, 2013, 09:58:50 AM
Max is up. Unless we just declare Berkut the winner...
Hey, I could still be in it...
Sokollu besieges Pressburg. Ulmont up
Now that I've looked at the board, pass.
While rioting, Londoners decide that they are Protestant after all. Off to Berkut.
Did we decide that our chosen HC would go to the Power card, or in our hand? I cannot recall, and I think the wrong one is in my hand, if that was what was chosen. Or in other words, I *think* the one I chose in on my PC, but I thought that we decided the other way around, so I want to confirm.
Quote from: Berkut on October 07, 2013, 12:10:16 PM
Did we decide that our chosen HC would go to the Power card, or in our hand? I cannot recall, and I think the wrong one is in my hand, if that was what was chosen. Or in other words, I *think* the one I chose in on my PC, but I thought that we decided the other way around, so I want to confirm.
Chosen HC to the Power card. Look at the Armada, Walsingham, and Patron of Arts and Sciences (all from the Power card).
Cool. I will play Black Queen to take a look at the HRE hand.
Garbon is up.
I declare this game ist kaput.
After I just showed you my cards?
So, I win, then?
Quote from: garbon on October 13, 2013, 08:50:46 PM
After I just showed you my cards?
And you are still up.
Berkut, make a decision.
Quote from: Berkut on October 16, 2013, 10:26:53 AM
Quote from: garbon on October 14, 2013, 04:56:36 AM
Quote from: Solmyr on October 14, 2013, 04:48:25 AM
Quote from: garbon on October 13, 2013, 08:50:46 PM
After I just showed you my cards?
And you are still up.
Not if B wanted to take a card from me.
Huh?
Didn't you use the Black Queen? There's a decision for you to make after you see my hand - either take a random card or draw two new cards from the deck.
OK, I took 2 draws. Assuming we are continuing.
Might as well? Garbon is up.
Quote#67: 3 / Spanish Pay Ships Seized
Message from Holy Roman Empire:
1/3 - HRE stack assaults Szigetvar
1 hit for each side.
2-3/3 2 mercs raised in Vienna.