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General Category => Off the Record => Computer Affairs => Topic started by: DGuller on December 30, 2020, 02:21:49 AM

Title: VR headsets
Post by: DGuller on December 30, 2020, 02:21:49 AM
I'm thinking of using one for a racing sim.  The idea of racing with VR sounds very cool and much more immersive, but all this talk about people getting nauseous after a while is a little scary.  Does anyone have any experience to share?
Title: Re: VR headsets
Post by: Syt on December 30, 2020, 02:51:30 AM
My understanding is that nausea happens less when the game places you in a fixed frame of reference - a car, a cockpit, etc. - because our brain is conditioned to understand that in such situations the outside world moves, while our body sits still. Other types of movement seem to be more problematic which is why some games (like Doom VR or Skyrim) use teleportation to move the player around. YMMV, of course.

I'm tempted to get a set myself for the likes of ETS or MS Flight Sim, but I'm holding off at least till summer, I think.
Title: Re: VR headsets
Post by: Caliga on December 30, 2020, 09:16:48 AM
I expect to get one for MSFS2020 in the coming year.
Title: Re: VR headsets
Post by: Grey Fox on December 30, 2020, 11:59:05 AM
What's the rest of the racing sim gear look like, DG? Are you familiar enough with everything to play without seeing it?
Title: Re: VR headsets
Post by: DGuller on December 30, 2020, 12:10:04 PM
Quote from: Grey Fox on December 30, 2020, 11:59:05 AM
What's the rest of the racing sim gear look like, DG? Are you familiar enough with everything to play without seeing it?
I've got a G27 wheel and the Playseats rig.  I think using the steering wheel blind will be no issue, there are only three buttons on each side.  The pad and buttons on the gear shifter might be tough to use without seeing them, but probably nothing you can't get used to.  I rarely use a gear shifter, but you never look at it anyway.
Title: Re: VR headsets
Post by: Grey Fox on December 30, 2020, 02:00:21 PM
You are ready. If my research is correct, it is not cheaper than buying 3 32inch AOC 4k monitors.
Title: Re: VR headsets
Post by: The Minsky Moment on December 31, 2020, 09:52:42 AM
I'm been using the new Oculus. I wouldn't recommend using for more than an hour at a sitting but otherwise no significant issues. 
Title: Re: VR headsets
Post by: DGuller on January 04, 2021, 07:46:12 PM
I got the Rift S, which was on sale.  It took a while to set up properly in iRacing, so that my eyes would be where my head is rather than literally on my butt crack.  Once it was working, wow! 

It's a whole different game with a VR headset.  Usually after a long absence from racing it would take me a while to be able to drive fast enough without a high risk of crashing, but with VR from the first lap I could drive instinctively rather than by rote, and thus I could feel where the limits were.  I guess having a field of view that's aligned with your position makes an enormous difference.  The graphics quality is like a CRT monitor, and it takes a while to get used to moving your head rather than your eyes, but it doesn't matter that much.

Nausea didn't seem to be a problem, at least not after one hour of driving.
Title: Re: VR headsets
Post by: Caliga on December 05, 2021, 02:37:29 PM
I got an HP Reverb G2 a few days ago.  Pretty badass.  I like using Windows in the virtual clifftop house thing, and of course one of the first customizations I made to it was to turn the theater room into a VR porn room. :)

Obviously I got it for MSFS2020, but tell me what else I should do with it. :contract:
Title: Re: VR headsets
Post by: crazy canuck on December 16, 2021, 03:50:49 PM
Quote from: Syt on December 30, 2020, 02:51:30 AM
My understanding is that nausea happens less when the game places you in a fixed frame of reference - a car, a cockpit, etc. - because our brain is conditioned to understand that in such situations the outside world moves, while our body sits still. Other types of movement seem to be more problematic which is why some games (like Doom VR or Skyrim) use teleportation to move the player around. YMMV, of course.

I'm tempted to get a set myself for the likes of ETS or MS Flight Sim, but I'm holding off at least till summer, I think.

I don't get any nausea at all playing VR games.  I get very sick - quickly - even just walking someone playing something like a first person shooter. The reason seems to be that with VR your head is actually moving so you don't experience motion sickness.