Quote from: Syt on May 16, 2024, 12:54:24 PMQuote from: Zanza on May 16, 2024, 12:01:27 PMQuote from: Tonitrus on May 15, 2024, 08:27:59 PM- Hyperlanes limits this potential of course, by creating natural chokepoints...even if the ease up other aspects of a 4x space sim. (and of course, Stellaris wasn't isolated to hyperlanes when it first came out...they forced the change I think to simplify other features)Before limiting to hyperlanes, using warp drives instead took away any notion of terrain. It was impossible to build static defenses as fleets could just jump anywhere - still the case in late game now. So there was no front and no choke points before. Just fleets jumping around.
I feel Distant Worlds had that solved to some degree. Besides having range being a factor, ships required fuel to travel between stars. So unless you had fuel stations along your invasion routes and/or had tankers accompany your fleets you couldn't just strike anywhere and had to advance slowly and protect your fuel supply routes.
Quote from: The Minsky Moment on May 15, 2024, 01:22:34 PMQuote from: Barrister on May 15, 2024, 11:02:53 AMQuote from: Crazy_Ivan80 on May 15, 2024, 10:33:48 AMThis is going to end up as a Russian victory, won't it?
I mean it depends on what you mean by "victory" - I don't think Russian troops are marching through Kiyev, but I don't think Ukraine is going back to pre-2014 borders (which of course is my preferred outcome).
Russia lost the war two years ago, nothing is likely to change that unless a Trump-led United States shifts from malign neglect to outright support for Putin. Otherwise, the best Russian case is that they may occupy more pieces of a devastated eastern Ukraine, which will further drain already taxed resources. But their strategic position will remain considerably worse then pre-2022.
Of course it is possible for both sides to lose a war and that is looking increasingly likely as an outcome. Ukraine will have cemented its nationhood but at terrible cost.
Quote from: Tamas on May 15, 2024, 12:41:35 PMYeah guys let's not get all defeatist.
Quote from: Valmy on May 16, 2024, 11:47:50 AMQuote from: crazy canuck on May 16, 2024, 11:31:32 AMGive Season long or life time bans and see how many times it happens.
Well it certainly wouldn't happen for awhile as the players would probably strike if the league decided to take on itself that kind of extreme arbitrary power.
Quote from: Zanza on May 16, 2024, 12:01:27 PMQuote from: Tonitrus on May 15, 2024, 08:27:59 PM- Hyperlanes limits this potential of course, by creating natural chokepoints...even if the ease up other aspects of a 4x space sim. (and of course, Stellaris wasn't isolated to hyperlanes when it first came out...they forced the change I think to simplify other features)Before limiting to hyperlanes, using warp drives instead took away any notion of terrain. It was impossible to build static defenses as fleets could just jump anywhere - still the case in late game now. So there was no front and no choke points before. Just fleets jumping around.
Quote from: crazy canuck on May 16, 2024, 11:31:32 AMQuote from: Grey Fox on May 15, 2024, 01:16:41 PMThey did not? Both Vancouver players were disciplined.
The fact this sort of nonsense continues is a good indication that the league is quite happy for it to continue. Give
Season long or life time bans and see how many times it happens.
Quote from: Zanza on May 16, 2024, 12:01:27 PMQuote from: Tonitrus on May 15, 2024, 08:27:59 PM- Hyperlanes limits this potential of course, by creating natural chokepoints...even if the ease up other aspects of a 4x space sim. (and of course, Stellaris wasn't isolated to hyperlanes when it first came out...they forced the change I think to simplify other features)Before limiting to hyperlanes, using warp drives instead took away any notion of terrain. It was impossible to build static defenses as fleets could just jump anywhere - still the case in late game now. So there was no front and no choke points before. Just fleets jumping around.
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