News:

And we're back!

Main Menu

Europa Universalis IV announced

Started by Octavian, August 10, 2012, 10:05:06 AM

Previous topic - Next topic

ulmont

Quote from: garbon on February 07, 2013, 02:44:18 PM
Quote from: Vricklund on February 07, 2013, 02:23:53 PM
Quote from: Syt on February 07, 2013, 01:45:02 PM
And Johan's stance:
No, fuck Johans attitude. I would never buy a painting if the painter said "You know my work doesn't degrade over time and you're not really buying this physical painting, you're just buying the right to enjoy it, it may never be looked at by any other than close family members, never resold and is to be burnt at least 24h after you are pronounced dead".

Yeah there should never be a place where the developer says this:
QuoteI actually prefer pirates over people to resell or buy secondhand copies.

Actually saw that today somewhere else, in the context of reselling ebooks:

QuoteIn the event that Amazon (or anyone else) gets into the business of selling used eBooks without compensating me (the author) for them, and you decide that you don't want to buy the book new (i.e., I'm not going to get paid anyway), you know what? I would rather you pirate the eBook than buy it used. Because if you're not going to pay me, the guy who wrote the book (or also the folks who edited it, did the cover art, marketed it and put it out there in the first place), why the hell should Jeff Bezos get paid?
http://whatever.scalzi.com/2013/02/07/no-wait-i-do-have-another-thought-re-used-ebooks/

garbon

How does that jive with the concept of used bookstores? Those establishments aren't paying the authors are they? (TBH, I never really thought about how that works.)
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."

I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

sbr

I think things change when you are taking about physical items rather than e-items.  I can't really put my finger on the difference though.

garbon

Quote from: sbr on February 07, 2013, 04:47:47 PM
I think things change when you are taking about physical items rather than e-items.  I can't really put my finger on the difference though.

Well I can definitely understand from the basis of, without restraints, I could make unlimited copies of my e-item and share it with everyone (or sell it to everyone).  I don't understand though if one is discharging one's license (and thus just one copy) to another individual, why that is so different from a used bookstore example that it has content-creators cheering on pirates over re-sellers.
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."

I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

Liep

Different traditions? A team creation vs. individual effort? Limitations in lasting appeal?
"Af alle latterlige Ting forekommer det mig at være det allerlatterligste at have travlt" - Kierkegaard

"JamenajmenømahrmDÆ!DÆ! Æhvnårvaæhvadlelæh! Hvor er det crazy, det her, mand!" - Uffe Elbæk

garbon

I can buy used video games in a store.
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."

I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

Viking

Quote from: garbon on February 07, 2013, 04:33:05 PM
How does that jive with the concept of used bookstores? Those establishments aren't paying the authors are they? (TBH, I never really thought about how that works.)

Well, with the used bookstore you can't send a letter to the publisher saying that you threw the book away because your bookshelf was making creaking sounds and the nice carpenter from CCarpenter helped you DeShelve your shelves and clean it so you had to throw the used book away and couldn't you just get a new one because you re-imaged the your whole shelving system returning it to factory settings.

While the license argument is compelling, what is going to happen if this is legal is licence collectives use only a few licenses to allow multiple players to play by selling the licenses back and forth at the speed of the internet.

Though this easy to get around already if you just operate steam in a manner where each game you have has each it's own steam account and you sell the user/password instead.
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

garbon

Quote from: Viking on February 07, 2013, 06:30:29 PM
Well, with the used bookstore you can't send a letter to the publisher saying that you threw the book away because your bookshelf was making creaking sounds and the nice carpenter from CCarpenter helped you DeShelve your shelves and clean it so you had to throw the used book away and couldn't you just get a new one because you re-imaged the your whole shelving system returning it to factory settings.

Can you do this? Especially if they have a record of you selling it away?
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."

I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

dps

Quote from: garbon on February 07, 2013, 04:24:18 PM
Quote from: Tamas on February 07, 2013, 04:23:16 PM
Quote from: Crazy_Ivan80 on February 07, 2013, 02:23:10 PM
I fear Johan is in the wrong there. You buy the product as well as the right to play it. It's not a rent-contract.

you ought to read some of the contracts you are accepting when installing games :D

I don't know. It is like a reasonable person reads those.

I'm not sure exactly how it works with downloaded games, but I know that when you buy a computer game with the physical game disk in a store, technically you don't have a chance to accept or reject the license until after you take the game home and start to install it on your computer.  Since a lot of stores won't accept a return on an opened game (except to exchange a defective copy for another copy of the same title), you don't really have any choice but to accept because if you decline and don't accept the license, you've thrown away the money you've paid for the game.  Your acceptance is effectively coerced at that point.

Kleves

A glowing preview:
QuoteEven as a fan of the series, I was skeptical the first time I heard about Europa Universalis IV. Europa Universalis III was still going strong on my hard drive, and I didn't exactly see why I needed another just yet. Whatever improvements Paradox might make with EU4, they'd likely be marginal, a bit of extra polish and the odd tweaking, but not something worth getting excited about, right?

Then they let me play it. And everything I thought about EU4 went straight out the window.

EU4 might look a lot like it's immediate predecessor -- or Crusader Kings 2 -- and that's because Paradox games tend to be more alike than they are different. They are consistent in the core controls, their pacing, and their overall subject matter: power politics in different eras. But EU4, in the two or three hours I spent with it, seems like exactly what a sequel should be. It's as if for every nagging issue I have in EU3, everything that never quite made sense, never worked in a fun or interesting fashion, or was just plain annoying, there was someone at Paradox who had the same problem and figured out how to fix it. And when you make those kind of comprehensive tweaks and adjustments across the board, what you have is a bunch of smaller tweaks and improvements that add up to a leap forward. I was reminded of when I traded in my beaten-up old 1997 Toyota Camry for a new sedan. I didn't know how creaky the old model had been, or how good driving could be, until I sat down with the new one.

Wars with friends

Admittedly, I had a charmed session. At last week's Paradox Convention in Iceland, they arranged for a number of strategy-focused writers to compete in a multiplayer LAN session for three hours. We picked our countries and went to work on allying or destroying one another. I've hardly ever played these games in multiplayer, mainly due to lack of opponents and opportunity, and playing against about seven other friends and acquaintances was an enormous treat -- a total change from the ordinary.
Producer Johan Anderson would agree. "Every person that we get into the multiplayer campaign, it's entering a new world for them," he told me during an interview afterwards. "I shouldn't say this, but it's like going from masturbating to sex. It's a whole different thing."

Multiplayer is crucial to understanding how Paradox designs its games. Hang out with the Paradox guys for a day, and you start to realize that not only are they their own games' biggest fans, but their own office multiplayer matches have probably led to some patches that trickled down into later updates. They identify exploits and start using them to get an edge in multiplayer sessions, and then the other developers get together and say, "Well that doesn't seem right," and patch it out. To hear Paradox's Chris King tell it, he and Johan Andersson are indirectly responsible for half the balance updates to Crusader Kings 2 and EU3.

And yet Paradox games are often treated more as single-player experiences, where multiplayer is a curiosity for the passionate few. Paradox is determined to change that.

Making the time

"People don't play multiplayer because of time commitments, and the infrastructure around multiplayer is prohibitive," Andersson acknowledges. "But time commitment isn't really that big of a deal. There's millions of people who play MMOs. A large fraction play on regular dates, doing raids and PvP. If we have good enough technology and ease-of-use for the experience, multiplayer should be as natural for you to play as single-player."While we were playing a short LAN session, once EU4 comes out this fall, it should feature things like hot-join, where you can sit in on a friend's game and play in their EU campaign, or vice versa. You can toggle the option on and off at will, so you can spice up a long game of EU4 with the odd appearance of human guest-stars. Paradox is also working on an IRC-like chat interface where players can have private conferences with coalition members or secret meetings with their rivals, out of view of other players. During our multiplayer sessions, for instance, I had whispered conferences with Austria about carving up the Alps and western Germany. Meanwhile, in the general chat (and banter around the room), I feigned deep concern over Austrian imperialism.

Little changes, big improvements

Meanwhile, I was busy uniting France and driving the English off the continent. This is a phase I know very, very well from EU3, and it's always been a bit awkward. In EU3, you never really won a war until you occupied half your enemy's country. So as France, even though you had taken Normandy and the Aquitane from England and they had no hope of landing a large enough force to retake those regions, England would never negotiate or settle. You basically had to seize London before King Henry even considered offering concessions.

EU4 fixes all that by not just measuring the outcome of a war based on the absolute strength of the two combatants, but also by considering what they are fighting for. When I took Normandy from the English, I had won a major victory because I'd declared war specifically over Normandy. England wasn't totally beaten, but I went to the peace table with a big edge because I'd already taken my objectives by force. This should make those routine endless, apocalyptic wars of EU3 a thing of the past, and encourage more varied international relations. Now "limited war" is a real strategy.

Economic voodoo

With the English out of northern France, I had to deal with my economy. Here, again, there were some small but significant changes that I had time to appreciate as France lurched toward bankruptcy. First, national loans are at once more of a drain on the economy and also easier to maintain. Rather than coming in a few big disbursements, loans tend to pile up in little packets as needed. You can have dozens of loans on the books at the same time, which means you won't get walloped with ridiculous amounts when a loan comes due, but which also means it takes a long while to clear accumulated debt. And it's easy to end up financing earlier loans with more loans, if you don't turn that economy around.

To save myself, I spent administrative points on a new set of national ideas dealing with finance. Admin points are a new idea for EU4, and they represent your government's capacity to undertake policy shifts. They accumulate based on your ruler's administrative ability, plus some other modifiers (like which advisors sit in your cabinet). You can use them to unlock new national ideas, which give your nation bonuses in areas like diplomacy, trade, or colonization, or you can spend them to boost your internal stability, or hand down a new government edict. If you have a ton of admin points thanks to a great ruler, development is easy and you have flexibility. If your monarch is a moron, well, spend those things carefully and pray nothing unexpected happens.

The national ideas also illustrate something else about EU IV: it's a game of button and trees, not sliders. EU III loved sliders, and used them for just about every variable it could, which made it harder to see what explicit choices you were making, or what their effects would be. EU IV's focus on clearly labeled buttons, which explain both what they do and their side-effects, make it a much more accessible game.

Trade war

While my economy was rallying slowly, it looked like man was due to land on the moon before France was out of debt and once again had some spending cash. That's when I realized I basically had no trade presence, and my economy was suffering for it.

The trade map showed me what was happening. The main trade route to the Far East runs by sea through the Mediterranean, around Spain, and up along the northern coast of Europe. But the flow of trade in my neck of the woods was overwhelmingly bypassing France and heading up to England. I was barely getting a trickle of gold from trade, while John Bull was swanning around like Scrooge McDuck.

I sent a merchant to a transit point in the Bay of Biscay, between France and Spain, and had him open an office there. That started to direct more trade into my western port, but I was still getting a tiny fraction of the available wealth. That's when I sent my navy's force of light patrol ships into the trade lanes to start patrolling.

Friendly waters

Patrols make local waters safer and more desirable for merchant shipping, and so being able to project naval power with patrol craft (not battleships, because those aren't suitable for chasing pirates and stopping smugglers) can exert a big influence on the flow of regional trade. Now I was starting to make even more cash via trade, but still the English were like a magnet, pulling gold north. And this is why we ended up fighting round two.

Because the English still held two seaside French provinces, each with a major port, along the Bay of Biscay, they still exerted more more influence on trade than I did through my glorified fishing village to the north. If I wanted to start pulling a lot of trade into the French heartland, I needed those provinces. Even though I felt unready for war, I couldn't afford to wait. I attacked.

Again, this kind of pressure just doesn't happen much in EU3. Trade is a sideshow, with scarcely any connection to military or political strategy. The idea that a land power like France would wage war for trade was ridiculous. But in EU4, trade is influenced by many factors connected to politics, geography, and power. It's also too important to ignore, so it becomes a new source of conflict.

The world made new

Everything in EU4 just seems a bit sharper than it was before. Resources, be they economic, governmental, military, or diplomatic, are scarcer now than in the past, and I faced harder choices in my session. It's a promising sign, because EU3 develops massive balance problems in the late-game as countries become overpowered and draw from bottomless resources. Now there seem to be systems in place to stop the snowballing that could ruin a good game of EU3.

And yet it is also a clearer game, more challenging to play but easier to control and understand. Design Lead Thomas Johannson said, "We want to ease the road bumps on the way to this core experience. ...We're trying to do focus testing, to see where people get stuck." The effort shows. Europa Universalis may never be for most PC gamers, but this newest version at least looks like it will welcome most strategy gamers with open arms, and not a kick to the head of its predecessors.

Thus, the one sad thing about my time with EU4 is that it marked the end of my love affair with EU3. Even as the session concluded and we reluctantly stepped away from our wars and rivalries, I knew I couldn't go back. For me, the only Europa Universalis comes out this fall.

My aim, then, was to whip the rebels, to humble their pride, to follow them to their inmost recesses, and make them fear and dread us. Fear is the beginning of wisdom.


Martinus

QuoteEU4 fixes all that by not just measuring the outcome of a war based on the absolute strength of the two combatants, but also by considering what they are fighting for. When I took Normandy from the English, I had won a major victory because I'd declared war specifically over Normandy. England wasn't totally beaten, but I went to the peace table with a big edge because I'd already taken my objectives by force. This should make those routine endless, apocalyptic wars of EU3 a thing of the past, and encourage more varied international relations. Now "limited war" is a real strategy.

Love this (but not surprised they did this as this is already in CK2).

Crazy_Ivan80

#297
Quote from: Tamas on February 07, 2013, 04:23:16 PM
Quote from: Crazy_Ivan80 on February 07, 2013, 02:23:10 PM
I fear Johan is in the wrong there. You buy the product as well as the right to play it. It's not a rent-contract.

you ought to read some of the contracts you are accepting when installing games :D

you are, in all intents and purposes, renting. The fact that the EU again plays a commie bastard changing contracts at its whim is a different matter :P

it's not because something is in a contract, that it is also legal.

that said: EU4 is shaping up nicely actually.

Berkut

You know, I've long since stopped getting excited about potentialtiy in gaming, both PC and board gaming. My experience has been that there is very little relationship between what I hope will be a great game based on buzz, pedigree, designer, or even simple concept and what actually turns out to be a great game.

And I use the word great very intentionally - I don't care that much about "good" games. I play them, and then I am done, and so what? There are plenty of "good" games out there, and I appreciate them, but I don't look forward to them, simply because I know that if some given game is not good, then some other game will be.

But great games, games that make me play them over and over, are rare things. EU3 MP, CIV, WoW, WoT, TOAW, stuff like that - those things are rare. And I've noticed that most of the time, in hindsight, you cannot see them coming. At least I can't. Some games we expect to be great, are in fact great. Some games we expect to be great are not. Some games we have no idea about, turn out to be great.

So anyway, screw it - I am not spending cycles anticipating any particular game. I will wait till it comes out and see.

But....

EU4 is making me break that. The things I am hearing...in many ways, it is like *I* was writing the designer notes based on what I thought was important.

The absolute stress on multi-player gaming as what truly defines the greatness that is EU3?

FAPFAPFAPFAPFAPFAPFAP
"If you think this has a happy ending, then you haven't been paying attention."

select * from users where clue > 0
0 rows returned