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The Miscellaneous PC & vidya Games Thread

Started by Syt, June 26, 2012, 12:12:54 PM

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Norgy

I loathe Dark Souls with a passion.
Yes, I am prepared for losing and adversity when playing a game, but Dark Souls just wants to eat you alive.


Syt

It actually reminds me a lot of the first Zelda on NES. You have almost no instructions, almost everything you meet wants to kill you, the non-hostile people you meet are weirdos living in caves giving cryptic advice, you have to figure out a lot of things for yourself through trial and error, you scour the landscape for secrets, and hope that the next boss won't kill you.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Tonitrus


Syt

So Twitch have beaten the first boss. Because the streamers have de facto turned the game into a turn based game :lol:

http://www.pcgamer.com/twitch-plays-dark-souls-beats-first-boss/

QuoteWhen Shaun told us last week that Twitch was playing Dark Souls he said that it would never succeed, but it's already managed to hit one milestone and beat the first boss.

As reported on the official Dark Souls Facebook page, thousands of users typing commands into chat managed to beat the Asylum Demon in six days and six hours.

There is a catch, however. According to Polygon, those responsible for Twitch Plays Dark Souls have modified the game so that it pauses for 20-30 seconds after each player character action, to give the users time to react to what's going on now rather than—thanks to delay—what happened half a minute ago. During the pause window, users type commands into chat and then the system counts them up and enacts the most popular when the game starts up again.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Norgy

"The Age of Decadence" is starting to annoy me hugely.
It's well-written, and I so want to enjoy it, but it is one of the least user-friendly games I have ever installed.
Arrrgh!
One more try.

Syt

http://www.pcgamer.com/warhammer-40000-has-the-only-interesting-space-marines-in-games/

QuoteWarhammer 40,000 has the only interesting Space Marines in games

The fantasy universes of games often have the advantage of feeling familiar before you're even done with the character creation screen–plonk elves and wizards and orcs down in an approximation of medieval times and we're good to go. Then, once we're submerged in the water and comfortably backstroking, they can start showing off their unique twists on that formula. Games Workshop's Warhammer Fantasy setting is a perfect example of that: it looks as Tolkien as anything but then you find it's got Elric's cosmology and Blackadder's sense of humor and a heavy metal album cover's sense of subtlety.

In creating their sci-fi universe, Warhammer 40,000, Games Workshop pulled off the same trick a second time. Partly they did it by throwing elves and wizards and orcs in too–renamed Eldar and psykers and, um, Orks–but also by borrowing from popular sci-fi with a magpie's eye, taking from Aliens and Dune and 2000AD comics like Judge Dredd and Nemesis The Warlock. Among those borrowings are the Space Marines, which superficially fit the stereotype every designer who has read Starship Troopers puts in their games. At first glance they could just as easily be their equivalents from Halo or StarCraft or Doom: gruff men whose main job qualification is looking good in power armor and having jawlines you could chop wood with. But Warhammer 40,000 has been around for 28 years and, through multiple tabletop games, video games, novels, comics, audio dramas, and one terrible direct-to-DVD movie, accrued a rich background for every element of its setting, including the manly men of the Imperial Space Marines.

And every element of that background is weird as all get-out.

They shall know no fear, and also eat brains

Each Space Marine of the Adeptus Astartes has been genetically engineered and then modified further with surgery and hypnosis to be a post-human badass. They've each got a bit of DNA in them that, without going too deep into the backstory, comes from someone who is on the borderline of being a god and is certainly worshiped as one. They're not so much soldiers as fanatical ubermensch warrior monks organized into themed chapters with names like Blood Angels or Imperial Fists, and to ordinary folk they're barely human.

The religious fervor regular people of the 41st millennium associate these eight-foot tall supermen with occasionally comes across in the video games. In third-person action game Warhammer 40,000: Space Marine, Captain Titus walks down a corridor full of injured Imperial Guard who regard him with religious awe. "I got to see a Space Marine before the end," one mutters. Their leader, an imposing woman named Second Lieutenant Mira, doesn't even come up to the meaty slab of his neck.

(Space Marines' height proved a tricky thing for games with FMV. Strategy game Final Liberation: Epic 40,000, recently re-released on GOG.com, looks like it has the actor playing a Marine in its gloriously cheesy live-action cutscenes standing on a box behind the ordinary human Commissar to get the scale about right.)

It's not just height and holiness that makes the Space Marines different. Each one has up to 19 new organs implanted into their tree-trunk bodies. If you've ever seen the episode of Invader Zim where he tries to pass as an Earthling by ramming bits of people's guts inside himself it's basically that: "More organs means more human!" They have a secondary heart, replacement ears, an extra kidney, ribs fused together into a bulletproof mass, "multi-lungs" that allow them to breathe in low-oxygen atmospheres and underwater–and these are just the start. Each chapter of Marines has different options from the pick-and-mix of new biological flavors, like the Betcher's Gland, which enables them to spit a blinding contact poison that's acidic enough to eat through metal, given time. Tragically, none of the video games have made use of that.

Oddest of all, a Marine's omophagea implant connects their brain and stomach so they can absorb genetic memories from living things they consume. It's the reason every second chapter has the word "blood" in its name and half the rest are called Soul Drinkers, Flesh Tearers, or just straight-up Flesh Eaters. In the novel Courage and Honour by Graham McNeill a Marine eats the brain of an alien Tau to gain the ability to pilot their skimmers past sentry towers, though he's not partial to the "oily taste and rubbery texture." None of the video games about Marines have let me gain skills through cannibalism. There's a unique hook for an RPG going unused here.

The galaxy's toughest psychopaths

According to the first edition of the Warhammer 40,000 tabletop wargame Space Marine cadets are "specially selected from amongst the galaxy's toughest psychopaths." Each chapter has a world they recruit from, choosing the young men who are best at killing and whisking them away. Those planets are never civilized places, they're feral murderworlds. The Space Wolves chapter recruit from Fenris, where literally everyone is a viking, and when they fly down and scoop up injured combatants who performed admirably in battle those warriors think they're being taken to Valhalla and a life of fighting among the stars, which is broadly true. Other chapters select kids from street gangs or warrior tribes but as it says right there in the rulebook: they're all psychopaths.

This is sort of reflected in Warhammer 40,000: Space Marine by the way Titus gets his health back. While he has a regenerating shield just like Master Chief the health underneath that doesn't return–unless he executes his enemies. Titus feels better after gorily dispatching bad guys, stomping their heads into the ground or bisecting them with his chainsword. (Space Marines are guys who look at a chainsaw and think, "That should be balanced for parrying.") Their bloodthirstiness is sometimes their downfall, and the Dawn Of War real-time strategy games regularly depict this, with their Blood Raven chapter of Marines easily tempted into joining murdercults of the Chaos Blood God, Khorne, when they're not being manipulated into attacking potential allies because they'll happily kill anyone who looks different.

According to the Codex Space Marines (3rd edition) they're are kept in line by a strict timeline of daily rituals that begins with morning prayer at 4 AM and continues through a full schedule of firing rites, battle practice, and tactical indoctrination before ending with free time–a period that lasts for 15 minutes and is considered optional. When they're not flying across the galaxy to fight Orks, the Space Marines live strict monastic lives that are highly ritualized to keep them in line. According to Ian Watson's novel Space Marine these rituals includes testing the cadets by stripping them naked and branding their buttocks, in case the homoerotic subtext of these celibate orders of manly men living their entire lives together went past you. Somewhere out there I'm convinced there's a Space Marine battlecruiser called the Tom Of Finland.

That religious lifestyle comes with some odd superstitions. In the 41st millennium apparently we revert to a belief that technology is alive, possessed by "machine spirits" who can be placated through maintenance rituals using sacred oils. That's why in the Space Hulk games the Marines respond to weapon jams with prayers, and call hitting a gun to make it work again "administering the holy sacrament." In Dawn Of War II: Retribution the techmarine has the ability to bless vehicles so they perform better, and whether he's simply taking remote control of them or using a latent psychic ability to inspire actual machine spirits is left up to the player to decide.

More Warhammer games than ever are being made right now, and as usual most of them focus on the easy sell of the Space Marines. (I'd like to see their female counterparts the Sisters Of Battle get their own game; the war nuns have only shown up in a Dawn Of War expansion so far.) If we're going to have another dozen video games about the Space Marines it would be great to see more of those games engage with the fiction Games Workshop have built up around them, deeply strange as it is, rather than use them as generic spacemen with big guns. At least let them eat the occasional brain, that's all I'm asking.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

viper37

I agree with that.  The Warhammer 40k universe is great.  all those cracy people, fighting among themselves all the time, yet remaining a powerful factor in the galaxy (galaxies?).  Amazing.
I don't do meditation.  I drink alcohol to relax, like normal people.

If Microsoft Excel decided to stop working overnight, the world would practically end.

Lettow77



How am I supposed to play any further now that i've been stricken with images of the stern but fair Japanese cottonocracy of Kentucky and their neat and orderly plantations?



It can't be helped...We'll have to use 'that'

Syt

Been playing The Talos Principle a fair bit. I've completed the first two worlds (except for the Stars) and am now in the third world. Fun puzzles, though not too taxing on my poor little brain. (I think the longest I've been stuck was an hour on one of the single player co-op levels).
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

11B4V

Ha ha got combat mission bb and ak running smooth as silk on win10.
"there's a long tradition of insulting people we disagree with here, and I'll be damned if I listen to your entreaties otherwise."-OVB

"Obviously not a Berkut-commanded armored column.  They're not all brewing."- CdM

"We've reached one of our phase lines after the firefight and it smells bad—meaning it's a little bit suspicious... Could be an amb—".

The Brain

Quote from: Syt on August 25, 2015, 12:55:18 PM
Been playing The Talos Principle a fair bit. I've completed the first two worlds (except for the Stars) and am now in the third world. Fun puzzles, though not too taxing on my poor little brain. (I think the longest I've been stuck was an hour on one of the single player co-op levels).

Say hi to Cal.
Women want me. Men want to be with me.

Syt

Elder Scrolls: Arena and Morrowind are now on GOG (Daggerfall is available for free on Bethesda's site). Also: Elder Scrolls Legend: Battlespire and Elder Scrolls Adventures: Redguard. Additionally, Fallout 1&2 and Tactics are back.

Doom, Doom II, Ultimate Doom, Quake: The Offering have also been added.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Valmy

Seems like I got Arena for free (legally) for free as well.

I just cannot get past the start dungeons in those games anymore. Games that tried to dazzle with graphics do not age well.
Quote"This is a Russian warship. I propose you lay down arms and surrender to avoid bloodshed & unnecessary victims. Otherwise, you'll be bombed."

Zmiinyi defenders: "Russian warship, go fuck yourself."

Syt

The Morrowind complete overhaul does a good job of keeping that game looking decent (it actually looks now how it looked in my nostalgia addled brain: "Didn't this already look like this?" *checks old screenshots*  "Bloody hell!").

Morrowind stands out as the one game that blew me away when I first played it, in like the first hour. "I can pick up all these things? How much WORK was it to put it all there???" - "I can just, like, go anywhere and explore?" "Look at all them graphics!!!"

The combat has not aged so well, though. :(
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Tamas

Quote from: Syt on August 26, 2015, 09:51:59 AM


Morrowind stands out as the one game that blew me away when I first played it, in like the first hour. "I can pick up all these things? How much WORK was it to put it all there???" - "I can just, like, go anywhere and explore?" "Look at all them graphics!!!"

The combat has not aged so well, though. :(

Exactly my experience.