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HoI3 Betas

Started by szmik, March 12, 2009, 12:45:18 PM

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MadBurgerMaker

#210
Quote from: Syt on August 05, 2009, 11:45:21 AM
Poking about the demo some more I notice that (rural) Vienna is located to the North East of the Danube when the central city is located to the South West of it. Someone posted on their forums that Warsaw has a similar fate (north of the river instead of south of it).

Speaking of fucked up rivers, apparently the Rio Grande doesn't actually form the border between Texas and Mexico (San Antonio and Corpus Christi are directly on the border now too).   It just sort of meanders randomly between the two.  That doesn't really matter as much as the Vienna and Warsaw stuff though. 

Quote from: KRonn on August 05, 2009, 11:49:58 AM
The map scale looks larger than HOI2. Along with many more regions, or "squares" for combat, the game looks quite larger and more intense.  I've been looking forward to it.

It is.  You should try the demo and make sure you like it, although it's really too much for the first time playing (UK, France, Germany, or Poland are the countries you can use, and it's Sept. 1 1939 :blink: ).

Darth Wagtaros

I intend to buy it.  After a month or two to allow them to do their post sales patches. 
PDH!

Syt

Quote from: KRonn on August 05, 2009, 11:49:58 AM
The map scale looks larger than HOI2. Along with many more regions, or "squares" for combat, the game looks quite larger and more intense.  I've been looking forward to it.

Which makes me wonder even more why they chose so few urban squares. If you add that amount of terrain there's the chance to add more detail and a large area that was abstracted as "plain" could now be two squares "plain", one square "hills" and one square "urban". That, together with random river placement, gives the game IMO a feel of risk on a mostly featureless map instead of facing the player with the decisions that the historical commanders faced, and ruining the amount of unit detail they (supposedly) added to the mix. It's something that even TOAW did a lot better at a similar square/hex vs. mile ratio in many scenarios.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

KRonn

Quote from: Syt on August 05, 2009, 12:03:12 PM
Quote from: KRonn on August 05, 2009, 11:49:58 AM
The map scale looks larger than HOI2. Along with many more regions, or "squares" for combat, the game looks quite larger and more intense.  I've been looking forward to it.

Which makes me wonder even more why they chose so few urban squares. If you add that amount of terrain there's the chance to add more detail and a large area that was abstracted as "plain" could now be two squares "plain", one square "hills" and one square "urban". That, together with random river placement, gives the game IMO a feel of risk on a mostly featureless map instead of facing the player with the decisions that the historical commanders faced, and ruining the amount of unit detail they (supposedly) added to the mix. It's something that even TOAW did a lot better at a similar square/hex vs. mile ratio in many scenarios.
Good point. The map could have had a lot more detail, urban areas, etc. I really haven't studied the map that closely but that all seems an aspect that could be part of the maps, and add to the game's depth in combat and strategy.

Josephus

Quote from: Syt on August 05, 2009, 11:45:21 AM
Poking about the demo some more I notice that (rural) Vienna is located to the North East of the Danube when the central city is located to the South West of it. Someone posted on their forums that Warsaw has a similar fate (north of the river instead of south of it).

Yeah, I heard that they played fast and loose with geography. Stalingrad is not where it's supposed to be, allegedly, either.
Civis Romanus Sum<br /><br />"My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we'll change the world." Jack Layton 1950-2011

Syt

The mod that's worked on to make the map accurate will probably fix a lot of this, but I also guess that it'll probably mess up the AI and certainly messes up events (province IDs).
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Ape

This game will be a train wreck, tried the demo, but got so frustrated because I couldn't even find the leaders I wanted to, ledger was no help whatsoever.

Thank god for WitP: AE, now just waiting for ED & BTR and WitE :thumbsup:

chipwich

The demo to this map game brought my modern PC to it's knees. No deal.

MadBurgerMaker

Damn I suck at this game.  I've managed to lose the Maginot Line to direct attacks.  :blush:

Ideologue

#219
Quote from: Razgovory on August 05, 2009, 09:28:30 AM
I thought it was a clever joke.
:lol: I liked it.

I'm downloading the demo now.  The negative comments are getting me blue, though. :(

Also, I'm positive it will wreck my computer.  The problem is, I can't justify a new GPU and/or more memory without having played the game and discerning at the least that it doesn't obviously suck.
Kinemalogue
Current reviews: The 'Burbs (9/10); Gremlins 2: The New Batch (9/10); John Wick: Chapter 2 (9/10); A Cure For Wellness (4/10)

Jaron

Hey Johan.

:golfclap:

Another splendid product!
Winner of THE grumbler point.

Tamas

What I would like to filter out are interface complaints of the "omg it works differently than in HoI2" kind. So how is the interface?

Ideologue

#222
From a very limited look, I'd say decent.  Although just jumping in, I couldn't make much out of the tech interface--I mean, I couldn't even find Lancasters on it. :huh:

Not strictly UI, but it does it no favors: the map looks kind of retarded up close.  In contrast to the rest of you unaesthetic slobs, I quite like the drab colors from afar, but up close it does that tilt thing that is disorienting to look at.

After all this time, I still hate all this absolutely needless 3D shit.  Oh, but I love the not-at-all over-the-top, absolutely necessary, totally comprehensible and not highly distracting animation for air fights.

Still, as it seems to work fine on my comp, I might just buy it.  Four months is a ridiculously short time to build an RAF capable of adequately burning Dresden. :bowler:  Plus, I fucking hate starting on 9/1/39.
Kinemalogue
Current reviews: The 'Burbs (9/10); Gremlins 2: The New Batch (9/10); John Wick: Chapter 2 (9/10); A Cure For Wellness (4/10)

DisturbedPervert

I'll get it in a year or two after the patches expansion packs come out.

Ape

Quote from: DisturbedPervert on August 06, 2009, 02:24:57 AM
I'll get it in a year or two after the patches expansion packs come out.
Doubt I'll get it even then, there are some things patches expansion packs can't fix  <_<

* Clunky interface, in some ways even worse then HoI 1
* Fast invasions, no need to prepare for an overseas invasion, D-Day is a piece of cake, and I guess Seelöwe as well
* Brigade system is inovative but flawed. Nothing stops you from putting together a five infantry brigade division, when in reality three or even two worked just as well. Not to mention that every division should have three infantry (or two), one artillery, one anti-tank, one engineer and one AAA "brigade". Which is just for an infantry division  <_< Armoured have en more differant types of "brigades" Not to mention that some "brigades" are missing  <_< Like assault gun "brigades", or motorised artillery "brigades", hell motorised of almost everything is missing.
* Laws are no-brainers, interesting, but no-brainers
*Research, hard to get an overview or summery of your research
* Naval is still FUBAR. No ship captains, still "destroyer flottillas"  <_<, you can only build that latest models, movement is as it was in HoI2, dunno about combat though
*Real time crap, playing WW2 in "real time" is a flawed concept unless you have the ability to delegate to an competent AI, which paradox can't do  :rolleyes: