And we're back!
Started by Syt, February 06, 2020, 01:17:24 PM
Quote from: Josephus on September 07, 2021, 09:28:18 AMSo I just finished a small game with only two AI characters and me. Still finished second. Didn't even get to railroads.I find there's always one CIV that does really well. It finished levelling up when I was still in Early Modern. It went war with me. I was lobbing arrows at his musketmen. I got slaughtered.
Quote from: Josephus on September 06, 2021, 08:54:36 AMFor me though it's been less a resources issues as the fact that the 300 turns are up before I get anywhere near contemporary tech.
Quote from: crazy canuck on September 07, 2021, 12:37:22 PMQuote from: Josephus on September 06, 2021, 08:54:36 AMFor me though it's been less a resources issues as the fact that the 300 turns are up before I get anywhere near contemporary tech.What kind of civs are you choosing?
Quote from: Tamas on September 08, 2021, 02:27:02 PMIDK guys. I was just looking at the Assyrians. If you are planning a military game, they give +1MP for all your units for all eternity, and a pretty sweet very-early game cavalry unit.
QuoteHere's what you can look forward to in the beta: Reworked Surrender System: Forcing your opponent to surrender when they reach 0 War Support is now optional, but you will take stability penalties if you press on for too long Rebalanced War Support Modifiers: Changes in War Support now scale with losses in battle, and cultural influence over territories causes war support losses Surplus/Deficit Stability Tooltip: The stability tooltip in the city screen will now clearly display surplus or deficit stability Infrastructure Yield Previews: Expected yields for Infrastructures are shown at the bottom of their tooltip before constructionDisabling Pollution Effects: Gameplay effects of pollution can be turned on or off in the New Game menu (defaults to off)Administrative Center Renovation: You can update any administrative center to your current culture with a cheap construction project Automatic Mod Reloading: The game automatically loads the mods used in your latest save when launching Civics Unlock Conditions: Unlock conditions are shown in the tooltip of locked Civics Unique Wonder Effects: All natural wonders now have a unique gameplay effect Luxury Distribution Settings: In the map settings, you can now choose how even luxury resources should be spread Scaling AI Difficulty: Bonuses the AI gets on higher difficulty now increase throughout the game to improve the late-game challenge. Please let us know how you feel about these changes on the forum and through the Bolivar Beta AI Survey AI Delays: If your armies have queued orders for the turn, the AI will now wait for these to be resolved before engaging them New Sortie Rules: Defenders cannot sortie on the first turn until the attacker chooses to "maintain siege" Content Management: You can set the frequency of DLC content (except cultures) from the Content menu, and new content is highlighted in game
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