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New Paradox Tinto Game? EU5?

Started by Syt, February 28, 2024, 12:27:05 PM

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Josephus

Never mind EU5, this is basically Vickie IV (in an earlier, pre Vickie era).

Other important aspects
Every building requires employed pops to function as well, and those that require "upper class" pops like burghers, clergy, and nobles, also increase the potential for them in the location, making pops slowly promoted. This can be slightly awkward as powerful nobles or clergy construct more buildings that make them more numerous and powerful.


Producing buildings that are not profitable will be closed, and pops will work in other buildings, however, you can always subsidize a building if you require the goods or other benefits it gives.

Speaking of profit. The profit of a building is added to the Tax Base of a location, split among the power of the population in the location.

You can always close and open a building, if you want to manipulate prices, or if you want your pops to work with other things, and you don't want to destroy a building permanently.



Also this game seems like it's going to be super ambitious. I think it may be a couple years away from full development.
Civis Romanus Sum

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