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Crusader Kings 2 Redux

Started by Martinus, March 21, 2011, 08:36:07 AM

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Queequeg

Yeah, Holy Orders win entire kingdoms in a lot of my games. Most, even. It would be neat to see the Bektashis take a country though.
Quote from: PDH on April 25, 2009, 05:58:55 PM
"Dysthymia?  Did they get some student from the University of Chicago with a hard-on for ancient Bactrian cities to name this?  I feel cheated."

Queequeg

Kind of wish there was more inter-organization fighting.  The Orthodox and Miaphysite churches are boring, as are Islamic clergy. 
Quote from: PDH on April 25, 2009, 05:58:55 PM
"Dysthymia?  Did they get some student from the University of Chicago with a hard-on for ancient Bactrian cities to name this?  I feel cheated."

garbon

New steam betapatch.

QuoteMAJOR
- Added a "Depose Antipope" Casus Belli
- Added an "Antiking" faction. The leader usurps the liege's primary title, deposes the antipope and passes papal investiture. The Pope can be called into the resulting war.
- Not possible to set up an antipope within 50 years of one being forcibly deposed
- Fixed bug in Linux where the game became totally unplayable if you ALT+TAB
- Now possible to play in Ironman mode with the ruler designer and mods (but you won't get achievements)
- Significantly reduced the amount of event-spawned troops across the board to better reflect the rebalanced levies
- Fixed crash bug in the Mac launcher

MINOR
- West African Pagans can no longer have higher CA than Low
- Fraticelli now get investiture laws
- Waived the non-neighboring rule for theocracy title grants, but made it moddable
- Now allowed to grant one higher-than-duke tier title to a theocracy
- Blocked granting away your capital county if you have moved your capital
- Disallowed revoking and plotting to revoke a title that you just gave to someone
- Antipopes now correctly lose the status if they change religion
- Antipopes now lose their status if their liege is not the same religion
- Fixed some memory and thread safety issues with the trigger 'check_variable'
- Added a blocker flag to first generation Jewish courtiers, preventing conversion demands
- Increased the revolt risk for wrong culture and religion a bit
- Antipopes now have papal clothes
- You now have to be independent to create an antipope
- Added Jewish buildings
- Added Jewish retinues
- Fixed a bug with patricians pressing claims
- Improved the "pagan converts to spouse's/concubine's religion" decisions to work with all heresies
- Mending the schism is also now possible for Orthodox heresies that have taken over and become the main branch
- Tweaked various religious events
- Lowered the mean time to happen for certain story events
- Fixed a bug with the de facto liege of primary holdings
- Now patricians will be picked sometimes when using the random character button
- Added trait "Battlefield Terrain Master"
- Fixed bug where independent characters couldn't be assigned a religious title
- Fixed issue where liege took barony vassals entire county as capital when he didn't own the county
- Fixed missed check for unlanded when usurping title
- Fixed crash bug when looking at religions in game setup
- Corrected Orthodox patriarch name lists
- Added missing reason tooltip for why you cannot make an antipope of a bishop of another religion
- Added missing crusade names for some heresies
- Fixed a bug with the ending of the Shepherds' Crusade
- Fixed some triggers that weren't correctly checking for the Jewish religion group
- Non-Jewish rulers with Jewish councillors can now get some special technology improvement events
- Fixed a very rare crash in combat
- Marriage, betrothal, and concubinage can no longer be arrange while imprisoned
- Fixed bug in the Crusade CB where a courtier could not get the king title he deserved
- There is now automatic peace with rebels if you get a complete victory
- Fixed bug where the unit reorganization window didn't pop up and split of troops was not selected
- Fixed the invasion CB for Muslims so it becomes invalid when the target converts religion
- Fixed bug where a regiment managed to detach itself from its army completely
- City and bishopric rulers can no longer get claims through inheritance
- Corrected several heretic religion descriptions
- Added some missing Fraticelli college of cardinal text
- Added a minimum cap for bottleneck chokepoints
- Fixed crash when randomly jumping around in history.
- Reverted back so levy modifier affects galley count.

DATABASE
- Made sure the Vikings have enough ships in 867
- Strengthened 867 starting positions for Rurik, Dyre the Stranger and the Khazars
- Added Jewish Khazar names
- Made some minor fixes to male Iberian names

AI
- AI: Adjusted succession marriage reasoning
- AI: Better at calculating odds of victory when attacking
- AI: Should now be more careful about attacking with inferior numbers
- AI: Will now re-raise its forces if current levies are significantly smaller than the potential amount it can raise
- AI: Will now use the Spymaster to suppress factions
- AI: Will now use the Chancellor to improve relations with vassal faction members
- AI: More careful about appointing disgruntled Spymasters
- AI: Will now always honor the terms of an existing betrothal

MODDING
- Triggers are now automatically sorted by their computation complexity so modders won't have to think about it
- Added trigger 'is_recent_grant'
- Exported 'matrilineal_marriages' flag to religion script (no longer hardcoded for Muslims)
- Exported 'can_have_antipopes' flag to religions (now decoupled from 'investiture')
- Added event target 'betrothed'
- Added history command 'add_matrilineal_spouse'
- Added trigger 'is_married_matrilineally'
- Added support for the 'player_allow' trigger in factions
- Added a configuration "mp_max_lead_days" which is defaulted at 7, this prevents the server from progressing more than a week ahead of the slowest player
- Added do_not_disturb character flag to help optimize triggers and lock character availability for journeys, feasts etc
- Added any_claimant effect
- Fixed error with character and province event effect where they could not trigger cause they missed a trigger
- Added a new -debugscripts command line option that will output our internal asserts of the triggers and effects so modders can see what went wrong with their scripts
- Added EVENT_TROOPS_SIZE_MULT define as a global multiplier on match_mult
- Fixed an issue with namespaces and how delayed event ids are saved
- Fixed so duplicate entries of a character's ID won't create duplicate characters.
- Added BOTTLENECK_CHOKE_TROOP_CAP in defines which defaults to 300
- The 'intermarry' option in religions now works between religion groups as well
- Retinues are now scripted with a 'potential' trigger rather than simple culture and culture_group fields

INTERFACE
- Fixed bug where province view was toggled when siege ended
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."

I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

garbon

Hmm, now both Aragon and Greece are owned by Holy Orders...<_<

Holy Order for reformed Slavic faith seems a bit overpowered with the levy chances. Over 10,000 troops!
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."

I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

Queequeg

I really hate seeing the Pagan faiths reform.  It's really annoying, especially because Tengrii does it and Hungary doesn't integrate in to Europe. 
Quote from: PDH on April 25, 2009, 05:58:55 PM
"Dysthymia?  Did they get some student from the University of Chicago with a hard-on for ancient Bactrian cities to name this?  I feel cheated."

garbon

Yes, they do need to be harder to do so - particularly the Tengri one as that takes little effort by the AI.
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."

I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

Queequeg

#4491
It's especially annoying because fantasy centralized faith Slavs, Balts and Vikings get massive warriors of the faith holy orders but Miaphysites don't. 
Quote from: PDH on April 25, 2009, 05:58:55 PM
"Dysthymia?  Did they get some student from the University of Chicago with a hard-on for ancient Bactrian cities to name this?  I feel cheated."

garbon

Actually they do. With the release of SoA, they added "Order of Saint Anthony" for Miaphysites. From event file looks like they need to control Alexandria, Aksum and Makuria for the Order to form.

Full list of orders now:
Catholics - Knights Templar, Knights Hospitaller, Teutonic Order, Knights of Calatrava, Knights of Santiago.
Orthodox - Brotherhood of the Holy Sepulchre.
Miaphysite - Order of Saint Anthony.
Shia - Hashshashin.
Sunni - Bektashi Order.
Zoroastrianism - Immortals.
Jewish - Zealots.
Reformed Norse - Jomsvikings.
Reformed Tengri - Lords of the Sky.
Reformed West African - Spirit Guardians.
Reformed Slavic - Warriors of Perun.
Reformed Romuva - Chosen of Perkunas.
Reformed Suomenusko - Sons of Kaleva.
Reformed Aztec - Cult of Huitzilopochtli.
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."

I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

Queequeg

God damn it.  And I just lost an invasion of Mesopotamia. 
Quote from: PDH on April 25, 2009, 05:58:55 PM
"Dysthymia?  Did they get some student from the University of Chicago with a hard-on for ancient Bactrian cities to name this?  I feel cheated."

Tamas

Once the GG patch is out I will try a game where I up the base merc cost multiplier in defines.lua from 0.1 to 1, and also multiply holy order costs.

Mercs are horribly overpowered.

Ed Anger

I tried a Hungarian game, old gods start. LOL. The blood Beet banner marched to the gates of Paris.
Stay Alive...Let the Man Drive

Drakken

Quote from: Ed Anger on December 13, 2013, 05:20:24 PM
I tried a Hungarian game, old gods start. LOL. The blood Beet banner marched to the gates of Paris.

Given that the exact opposite happened and that both Hungary and Naples/Sicily came under the rule of Capetian Anjou (and thus French) dynasts, this is not entirely farfetched.

Queequeg

#4497
Tried playing as 1066 Bohemia.  It's really boring.  HRE possibilities are limited, and it's too easy if you go straight for either one of your weak claims on Hungary or Poland.  Seniority succession is absurdly stupid.  Vratislav the Great's grandson Boleslav married Sroupi Bagratuni (ironic because I just gave up my Armenian game because the Old Gods results in a retarded looking Europe) who is next in line for the Byzantine Throne, meaning that Vratislav's great great grandson Zikmund will one day be the Byzantine Emperor.  However, because of seniority, the direct primogeniture descendant of Vratislav is going to have to wait 70 years to be ruler of the untied lands of the Premylsid family.  Also, inherited all of Bavaria, so I'm pretty all-powerful in the HRE only 30 years in to the game. Also, because of seniority I've been stuck on the fucking celibate piece of shit Svietobor I the Apostle for 20 years, the unwedable piece of shit that he is.

Then did 1066 Rostov.  A lot better.  Married af Munso and Estrid, and with a little help from my beautiful Varangian brothers and sisters Velikij Kniaz Vsevolod I Velikij of Rus now rules over all the Rus' lands, as well as Chermesia and Bulgaria. 
Quote from: PDH on April 25, 2009, 05:58:55 PM
"Dysthymia?  Did they get some student from the University of Chicago with a hard-on for ancient Bactrian cities to name this?  I feel cheated."

Queequeg

I was thinking "maybe I should wait till the ruler of Cumania is a woman so I can marry her and it can be King of Dragon Pass" but then I realized that that was the geekiest thoughts in the history of thoughts and how much I hate myself. 
Quote from: PDH on April 25, 2009, 05:58:55 PM
"Dysthymia?  Did they get some student from the University of Chicago with a hard-on for ancient Bactrian cities to name this?  I feel cheated."

Grinning_Colossus

#4499
I keep losing as Khazaria. As soon as I fend off a Cuman invasion my vassals revolt, and as soon as I'm done putting them in their place the Cumans invade again, and then my vassals revolt and then the Georgians invade my vassals while they're revolting... I made sure to replace that Orthodox Alanian asshole with a Jewish Khazar, but it didn't help.

Quis futuit ipsos fututores?