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Victoria 2

Started by Liep, August 19, 2009, 02:04:54 AM

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Queequeg

Quote from: alfred russel on April 19, 2010, 03:59:59 PM
Quote from: ulmont on April 19, 2010, 03:48:30 PM
Quote from: alfred russel on April 19, 2010, 03:33:01 PM
Are they ever going to make a new CK? That was a great game idea, not so well executed.

EU:Rome actually has some of the ideas a new CK would need - traits, loyalty, etc.

The worst part about CK was that it became a breeding program.
Which is why I only played early versions of the game while listening to the soundtrack to David Lynch's dune.  Still don't know what the Armenian for Kwisatz Haderach is, though.
Quote from: PDH on April 25, 2009, 05:58:55 PM
"Dysthymia?  Did they get some student from the University of Chicago with a hard-on for ancient Bactrian cities to name this?  I feel cheated."

Josquius

#496
The breeding in CK was dumb, it should have been far more about politics than just stats. Nurture over nature FTW.

What little I played of Rome I never bothered with the people management aspect too much that I can remember other than throwing in the governers and generals with the hightest stats. And hoping more of them would appear.

QuoteThe last thing that National focus is used for is colonisation. You can set a national focus marker in an uncolonised state and start to claim it. The control amount slowly ticks up by a random amount, so just because you are first in a state doesn't mean that someone else might get lucky and beat you. If you want to increase your chances of claiming a state you can send in troops, the presence of troops in a state will increase the amount your claim ticks up by. This might just give you the edge to beat some who already has a placed a claim in front of you. What happens if they too send troops? In this situation countries who are both claiming a colony can fight each other inside the state. This allows Fashoda style skirmishes without needing the whole messy colonial war mechanic. Now you can skirmish with allies and friends for colonies without having to burn all your bridges and go fight a war.
Sounds interesting but I'm not too sure about the random ticking...
So Belgium could roll a bunch of 6s whilst Britain keeps getting 1s and end up taking over the one non-British state in India?


Something I'd like to see implimented is better recording of where stuff on the world market comes from.
If you're America and you go to war with Britain its dumb that you can still buy all the goods that Britain sells.
Who you trade with should also contribute to making better relations- or at the least less likelyhood of mucking up relations.




QuoteConservative: I am happy with the Status Quo
Reactionary: This government has failed to defend the Status Quo
Liberal: I want political reform
Anarcho-Liberal: This government will not give us political reform
Socialist: I want social reform
Communist: This government will not give us social reform
Fascist: I am angry about something but find it difficult to articulate exactly what it is.
LOL, their ideologies are fun.


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dps

Quote from: garbon on April 20, 2010, 01:01:00 AM
Quote from: alfred russel on April 19, 2010, 04:20:01 PM
So you frequently end up with really crappy rulers?

You can if you don't meddle (assassinations, changing succession laws...).

Yeah, but the stats of the parents and the advisors in the court do impact how the childrens' stats improve through education, so normally, you'll get decent rulers.

jimmy olsen

#498
Quote from: Tyr on April 20, 2010, 08:40:28 AM
The breeding in CK was dumb, it should have been far more about politics than just stats. Nurture over nature FTW.

What little I played of Rome I never bothered with the people management aspect too much that I can remember other than throwing in the governers and generals with the hightest stats. And hoping more of them would appear.

QuoteThe last thing that National focus is used for is colonisation. You can set a national focus marker in an uncolonised state and start to claim it. The control amount slowly ticks up by a random amount, so just because you are first in a state doesn't mean that someone else might get lucky and beat you. If you want to increase your chances of claiming a state you can send in troops, the presence of troops in a state will increase the amount your claim ticks up by. This might just give you the edge to beat some who already has a placed a claim in front of you. What happens if they too send troops? In this situation countries who are both claiming a colony can fight each other inside the state. This allows Fashoda style skirmishes without needing the whole messy colonial war mechanic. Now you can skirmish with allies and friends for colonies without having to burn all your bridges and go fight a war.
Sounds interesting but I'm not too sure about the random ticking...
So Belgium could roll a bunch of 6s whilst Britain keeps getting 1s and end up taking over the one non-British state in India?


Something I'd like to see implimented is better recording of where stuff on the world market comes from.
If you're America and you go to war with Britain its dumb that you can still buy all the goods that Britain sells.
Who you trade with should also contribute to making better relations- or at the least less likelyhood of mucking up relations.




QuoteConservative: I am happy with the Status Quo
Reactionary: This government has failed to defend the Status Quo
Liberal: I want political reform
Anarcho-Liberal: This government will not give us political reform
Socialist: I want social reform
Communist: This government will not give us social reform
Fascist: I am angry about something but find it difficult to articulate exactly what it is.
LOL, their ideologies are fun.
Given the social/political reform paradigm they're working under, I think they're pretty spot on with the exception of Fascism.  Fascism doesn't really fit in their social/political reform paradigm, but they still could have labeled it correctly.
It is far better for the truth to tear my flesh to pieces, then for my soul to wander through darkness in eternal damnation.

Jet: So what kind of woman is she? What's Julia like?
Faye: Ordinary. The kind of beautiful, dangerous ordinary that you just can't leave alone.
Jet: I see.
Faye: Like an angel from the underworld. Or a devil from Paradise.
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1 Karma Chameleon point

Habbaku

Facism : a political doctrine whereby the prettiest rule supreme.
The medievals were only too right in taking nolo episcopari as the best reason a man could give to others for making him a bishop. Give me a king whose chief interest in life is stamps, railways, or race-horses; and who has the power to sack his Vizier (or whatever you care to call him) if he does not like the cut of his trousers.

Government is an abstract noun meaning the art and process of governing and it should be an offence to write it with a capital G or so as to refer to people.

-J. R. R. Tolkien

jimmy olsen

Quote from: Habbaku on April 21, 2010, 11:44:37 PM
Facism : a political doctrine whereby the prettiest rule supreme.
Fixed :blush:
It is far better for the truth to tear my flesh to pieces, then for my soul to wander through darkness in eternal damnation.

Jet: So what kind of woman is she? What's Julia like?
Faye: Ordinary. The kind of beautiful, dangerous ordinary that you just can't leave alone.
Jet: I see.
Faye: Like an angel from the underworld. Or a devil from Paradise.
--------------------------------------------
1 Karma Chameleon point

Josquius

Quote from: jimmy olsen on April 21, 2010, 11:18:01 PM
Given the social/political reform paradigm they're working under, I think they're pretty spot on with the exception of Fascism.  Fascism doesn't really fit in their social/political reform paradigm, but they still could have labeled it correctly.
They're OK for a simplfied game yeah, fascism makes me giggle though.
But from what they write further on this apparently liberals oppose social reform and only want political whilst socialists are said to be the opposite of liberals and want social reform but not political.
Sounds...dodgy to me. Liberals were huge on social reform too.
And socialists too were huge on voting rights- what with having their voters turn out being the factor in whether they won or not.
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Vricklund

Quote from: Tyr on April 23, 2010, 05:23:34 AM
Quote from: jimmy olsen on April 21, 2010, 11:18:01 PM
Given the social/political reform paradigm they're working under, I think they're pretty spot on with the exception of Fascism.  Fascism doesn't really fit in their social/political reform paradigm, but they still could have labeled it correctly.
They're OK for a simplfied game yeah, fascism makes me giggle though.
But from what they write further on this apparently liberals oppose social reform and only want political whilst socialists are said to be the opposite of liberals and want social reform but not political.
Sounds...dodgy to me. Liberals were huge on social reform too.
And socialists too were huge on voting rights- what with having their voters turn out being the factor in whether they won or not.
Liberals won't oppose social reform, they just don't seek to expand it. Not unless there is a high militancy and they fear a revolution. Same thing with the Socialists, only reversed.

Anarcho-liberals and Communists on the other hand will try to roll back social and political rights. Might not make perfect sense but I think it's a pretty nifty piece of gameplay mechanic.

grumbler

Quote from: Habbaku on April 14, 2010, 05:38:22 PM
http://forum.paradoxplaza.com/forum/showthread.php?t=471299

QuoteThe last thing that National focus is used for is colonisation. You can set a national focus marker in an uncolonised state and start to claim it. The control amount slowly ticks up by a random amount, so just because you are first in a state doesn't mean that someone else might get lucky and beat you. If you want to increase your chances of claiming a state you can send in troops, the presence of troops in a state will increase the amount your claim ticks up by. This might just give you the edge to beat some who already has a placed a claim in front of you. What happens if they too send troops? In this situation countries who are both claiming a colony can fight each other inside the state. This allows Fashoda style skirmishes without needing the whole messy colonial war mechanic. Now you can skirmish with allies and friends for colonies without having to burn all your bridges and go fight a war.

:)
Now, if they can just have a mechanic for splitting colonies up or combining them, the system will be almost identical to that used in Thunder at Twilight:cool:
The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.   -G'Kar

Bayraktar!

The Minsky Moment

[NEW POST]

The big modders are claiming the latest beta patch release fixed up the basic pricing issues that had plagued prior releases.  There are still other outstanding issues and problems but I am inclined to give the game another run if I can find the time to squeeze it in.
The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists.
--Joan Robinson

Faeelin

I'm not touching it until this fixes the hyperindustrialization of English-speaking India.

jimmy olsen

Quote from: The Minsky Moment on March 23, 2011, 04:46:22 PM
[NEW POST]

The big modders are claiming the latest beta patch release fixed up the basic pricing issues that had plagued prior releases.  There are still other outstanding issues and problems but I am inclined to give the game another run if I can find the time to squeeze it in.
Sweet
It is far better for the truth to tear my flesh to pieces, then for my soul to wander through darkness in eternal damnation.

Jet: So what kind of woman is she? What's Julia like?
Faye: Ordinary. The kind of beautiful, dangerous ordinary that you just can't leave alone.
Jet: I see.
Faye: Like an angel from the underworld. Or a devil from Paradise.
--------------------------------------------
1 Karma Chameleon point

DGuller

I gave the game another shot for a short while.  Some things definitely improved; you don't seem to get those massive Anarcho-Liberal rebellions anymore, or at least not up until 1905 which is when I stopped.  However, other things are still a game-breaking mess. 

Britain is still an unrealistic military beast.  Just like in prior games, you can beat it in Canada for some time, but after a certain point, its military machine hits the NOS button, and suddenly they're fielding more units than everyone else in the world combined. 

I also discovered another amusing bug:  as Brazil, I loaded up to the max on my stockpile on every single good, or at least on as much as was available.  Then I checked the box that allowed factories and POPs to buy those goods.  I did it out of boredom, since I know that checking that box exposes you to all sorts of weird things.  The weird thing that actually happened was my treasury going from having 100K in the bank to having 485M in the bank in a matter of years, and my citizens had more needs satisfied as well.  I may have stumbled upon some really productive economic theory.

KRonn

Too bad it's still so messed up. I like the Vicky games, the economic parts especially. 

Josquius

#509
So there's no longer the insane amount of rebel whacking?

What is the latest patch anyway? Might have to have another go, been fancying a bit of strategy gaming and there's nought new in the world.
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