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Empire Total War, Again

Started by Faeelin, March 10, 2009, 07:57:31 AM

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MadBurgerMaker

Quote from: viper37 on April 28, 2009, 02:43:05 PM
I checked and you are right :)  M2TW was patched twice before Kingdoms, the 1.3 patch was just for compatibility with MP for Kingdoms.

The rest... I don't disagree.  I'm just saying that so far, their track record on patching the game is better than in the past.  The game was unusually buggy for such a big company, and the AI... well, the tactical AI is better than in past games for land battles, but the strategic AI seems brain dead.

And something will have to be done about those weird DoW.  Prussia declaring war to the Hurons?  Poland declaring war against Louisiana?  Wtf?

I know, I just needed to vent a little.  It wasn't directed at you. :blush:  Damn CTDs and saved games getting corrupted have gotten me all pissy about this one.

viper37

Quote from: MadBurgerMaker on April 28, 2009, 02:52:11 PM
Quote from: viper37 on April 28, 2009, 02:43:05 PM
I checked and you are right :)  M2TW was patched twice before Kingdoms, the 1.3 patch was just for compatibility with MP for Kingdoms.

The rest... I don't disagree.  I'm just saying that so far, their track record on patching the game is better than in the past.  The game was unusually buggy for such a big company, and the AI... well, the tactical AI is better than in past games for land battles, but the strategic AI seems brain dead.

And something will have to be done about those weird DoW.  Prussia declaring war to the Hurons?  Poland declaring war against Louisiana?  Wtf?

I know, I just needed to vent a little.  It wasn't directed at you. :blush:  Damn CTDs and saved games getting corrupted have gotten me all pissy about this one.
It got worst late in game for me, even with the 'fix' for >2GB.  I had to leave my game aside, as I couldn't access my veteran army and my navy in Gibraltar... just when the Ottoman Empire decided to wage war on me.  Fuckers.  Well, the good news is the patch is out tonight :)

***
Hi guys,

Update 3 for Empire: Total War will be available to download later tonight. In the mean time, below is a list of all the major fixes included with the release.

Many thanks,

Mark O'Connell
(aka SenseiTW)

CRASH FIXES
- Fixed crash when disbanding generals unit.
- Fix for crash on trying to merge ships from port into ships next to port.
- Fixed rare crash relating to boarding.
- Fixed crash to do with reinforcing armies.
- Fixed crash on revolution video attempting to play.
- Fixed crash for double clicking on sinking ship on campaign map.
- Fix for crash on merging units but moving into fort before army arrives.
- Fixed several crashes related to rakes.
- Fixed crashes relating to battles when running Czech or German versions of the game.
- Fixed crash on moving army into region of faction player has military access and then cancelling military access.
- Fixed crash on trying to exchange ships between 2 fleets.
- Fixed crash on spamming move orders to puckle guns locked in melee combat.
- Fixed hard lock on inviting host to their own MP game.
- Fix to prevent loading of mod causing crash post patch.
- Various end turn crash bugs fixed.
- Fixes to crash bugs relating to completion of revolutions.
- Some fixes relating to merging and disbanding.
- Fix for several crashes in land battles.
- Several crashes relating to attacking cities fixed.
- Several load save game crashes fixed.

CAMPAIGN
- Armies now placed correctly on battlefields in relation to campaign.
- Fix for nearby ships sometimes not being included as reinforcements for battles.
- Fix for incorrect numbers sometimes showing on trade routes.
- Units with limits on how many can be recruited now show how many are available.
- Various fixes relating to rakes and infiltrating.
- Fixes relating to problems moving armies/merging into army's right next to settlements.
- Various trade bug fixes.
- Fix for moving agent from settlement moving army instead of agent.
- Fix for several bugs relating to military access and armies being in regions.
- Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired.
- Fix for sallying out armies breaking siege at times even when losing the battle.
- Fix for bugs relating to capturing ships on returning to campaign map from naval battle.

LAND BATTLE
- Improvements to path finding have been made.
- Some fixes to units not garrisoning buildings.
- Fort gate ownership made clearer with faction flags appearing at the gatehouse.
- Fix for problem relating to artillery unlimbering after being ordered to limber.
- Fix for puckle guns moving on their own in some circumstances.
- Fix for big slowdown in unit movement on some battle maps in the Road to Independence    episodes.
- Fix for missile cavalry not reloading when out of combat.
- Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles.
- Quebec episodic land battle fixed ground type in deployment area
- Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen.

NAVAL BATTLE
- Several fixes for ships clipping into each other.
- Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack.
- Crew uniforms improved to make identification of the crew type and faction easier.
- Defending ship is not allowed to fire cannons anymore during boarding procedure.
- Improved naval grouping UI and group movement made.
- Improvements made to ship collisions to reduce chance of ships getting stuck.
- Fix for sail damage not being shown when volumetric effects turned on.

MULTIPLAYER
- Various fixes for joining games/game lobby issues.
- Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances.
- Long riflemen and winged hussars removed from early era battles.
- Fix for insufficient funds always showing on unit cards even when enough money is available.
- Player name is now displayed on unit tooltips.
- Team chat is now displayed in a different colour.

AI
- Basic fix for AI being unable to move army by fleet.
- Aggression of factions in campaign improved, as well as tweaks to diplomacy.
- Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies.
- Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes.
- Siege battle AI improvements made.
- Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches.

MISCELLANEOUS
- Delete save game button added to save game list.
- View replays button added to single player Play Battle menu.
- Various sound fixes and improvements.
- Various incorrect text messages fixed.
- Fixes to various graphical glitches with display of walls.
- Fixes made for stuttering videos.
- Fix for several game option settings not being saved correctly, including settings such as floating flags.
- Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the player's army.
- Armour and shield values are now added into melee defence value shown on unit cards.
- Lots of other small and minor bug fixes.

BALANCING
- Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level.
- Ship recruitment and upkeep costs have been increased in campaign.
- Various balancing and cost adjustments to improve multiplayer land battle balance.
- Ship costing improvements made for both campaign and multiplayer.
- Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign.

EXTRA NOTE:
- We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch.
- Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch.
- Please also note that this update is save game compatible but you should start a new game to see all of the benefits.
***
I don't do meditation.  I drink alcohol to relax, like normal people.

If Microsoft Excel decided to stop working overnight, the world would practically end.

Razgovory

Quote from: grumbler on April 27, 2009, 08:25:58 AM
Because the magazine is financed by the game companies' advertising dollars, so the editors would rather piss off readers than companies.  The striking difference between reviewer and gamer scores probably is making the reviewers squirm, but they don't make the decisions.

Frankly, I don't believe any ratings from any "professional" game reviewers.

Yeah there's a reason why games made by smaller developers with less advertising dollars get lower reviews.  You are much better off checking out forums to get an idea how the game is then checking the review sites.  Also it doesn't help that besides just adverstising dollars game companies tend to fly out the reviewers to conventions or to see their game and stuff.  And liberally gift them with all sorts of things.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

Ancient Demon

You people got what you deserved by buying the game immediately upon release. Really, in this day and age you should know better.
Ancient Demon, formerly known as Zagys.

BVN

Atleast the patch promises to fix several annoying bugs I had encountered

Neil

Quote from: viper37 on April 28, 2009, 01:00:05 PM
They should have pushed back the release for one more month,
:lol:

That's not how it works.
I do not hate you, nor do I love you, but you are made out of atoms which I can use for something else.

Cecil


Tamas

Gameplay seems better, but I dont see any revolutionary changes. It's just that there are actually wars, and cities put under siege by the AI.

Viking

Quote from: Tamas on April 30, 2009, 11:48:17 AM
Gameplay seems better, but I dont see any revolutionary changes. It's just that there are actually wars, and cities put under siege by the AI.

DarthMod did that as well.
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

Kleves

I'm enjoying it; I got my ass handed to me by the Iroqouis when I left New France underdefended. It took a huge force straight from France to get it back. My major complaint so far is the pirates swarms. I sent my entire navy into the Caribbean, barely won a huge battle of 20+ ships, and was promptly attacked the next turn by 10 more pirate ships. :bleeding:
My aim, then, was to whip the rebels, to humble their pride, to follow them to their inmost recesses, and make them fear and dread us. Fear is the beginning of wisdom.

Mr.Penguin

Quote from: Kleves on May 02, 2009, 01:33:46 AM
I'm enjoying it; I got my ass handed to me by the Iroqouis when I left New France underdefended. It took a huge force straight from France to get it back. My major complaint so far is the pirates swarms. I sent my entire navy into the Caribbean, barely won a huge battle of 20+ ships, and was promptly attacked the next turn by 10 more pirate ships. :bleeding:

The very first thing you do as either England, France or Spain is to a navel taskforce to the caribbean and take out those pesky pirate nations while they still are weak. Always the first thing on the to do list...
Real men drag their Guns into position

Spell check is for losers

Viking

Quote from: Mr.Penguin on May 02, 2009, 10:07:53 AM
Quote from: Kleves on May 02, 2009, 01:33:46 AM
I'm enjoying it; I got my ass handed to me by the Iroqouis when I left New France underdefended. It took a huge force straight from France to get it back. My major complaint so far is the pirates swarms. I sent my entire navy into the Caribbean, barely won a huge battle of 20+ ships, and was promptly attacked the next turn by 10 more pirate ships. :bleeding:

The very first thing you do as either England, France or Spain is to a navel taskforce to the caribbean and take out those pesky pirate nations while they still are weak. Always the first thing on the to do list...

no, the first thing you do is to flag every single trading port can with a sloop or a brig, then you sneak in an army to take out the two pirate havens, then you mass produce indiamen (14 per port).
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

Mr.Penguin

Quote from: Viking on May 02, 2009, 10:12:23 AM
Quote from: Mr.Penguin on May 02, 2009, 10:07:53 AM
Quote from: Kleves on May 02, 2009, 01:33:46 AM
I'm enjoying it; I got my ass handed to me by the Iroqouis when I left New France underdefended. It took a huge force straight from France to get it back. My major complaint so far is the pirates swarms. I sent my entire navy into the Caribbean, barely won a huge battle of 20+ ships, and was promptly attacked the next turn by 10 more pirate ships. :bleeding:

The very first thing you do as either England, France or Spain is to a navel taskforce to the caribbean and take out those pesky pirate nations while they still are weak. Always the first thing on the to do list...

no, the first thing you do is to flag every single trading port can with a sloop or a brig, then you sneak in an army to take out the two pirate havens, then you mass produce indiamen (14 per port).

Noone said the navel taskforce had to be made up of 5th and 6th rate ships of the line, sloops and brigs can do it, but the point is that you take out the pirate as one of the first things...
Real men drag their Guns into position

Spell check is for losers

Viking

Quote from: Mr.Penguin on May 02, 2009, 10:30:07 AM

Noone said the navel taskforce had to be made up of 5th and 6th rate ships of the line, sloops and brigs can do it, but the point is that you take out the pirate as one of the first things...

1) 5th and 6th raters are Frigates, not SOL.
2) Sloops and Brigs cannot do it when the Pirates have 40+ gun Galleons and Fluyts.
3) Don't fight the Pirate fleet. Just land an army on the Pirate Islands and take their capitols. Once taken, no more Pirates appear at sea.
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

Mr.Penguin

Quote from: Viking on May 02, 2009, 11:17:49 AM
Quote from: Mr.Penguin on May 02, 2009, 10:30:07 AM

Noone said the navel taskforce had to be made up of 5th and 6th rate ships of the line, sloops and brigs can do it, but the point is that you take out the pirate as one of the first things...

1) 5th and 6th raters are Frigates, not SOL.
2) Sloops and Brigs cannot do it when the Pirates have 40+ gun Galleons and Fluyts.
3) Don't fight the Pirate fleet. Just land an army on the Pirate Islands and take their capitols. Once taken, no more Pirates appear at sea.

The Pirates I have encounted in the caribbian at the start of the game only had brigs and sloops, maybe I only got lucky and missed the main fleet?... :huh:
Real men drag their Guns into position

Spell check is for losers