And we're back!
Started by Syt, May 21, 2021, 01:46:04 PM
Quote from: garbon on November 11, 2022, 03:52:15 PMI conquered a northern Italian state and learned I had acquired 28 Polish pops. Then I got a notice that there was a great Polish migration to Tasmania.
Quote from: Tamas on November 11, 2022, 07:51:00 AMThanks Syt, I might check the AI mod out now.Making white peace look better definitely helps in my experience, although whats probably even more important is drastically reducing the impact of gold reserves on AI decision.Increasing min. number of pops migrating and assimilating is also something I have tried and as I mentioned I think it might have delayed the onset of really terrible lag to the early 1920s
Quote from: Syt on November 12, 2022, 01:52:33 AMThis mod to help AI make peace worked quite well for me, btw: https://steamcommunity.com/sharedfiles/filedetails/?id=2886364566
Quote from: Zanza on November 13, 2022, 11:59:53 AMI formed Germany now in the early 1850s. I had humiliated Austria before and had the German leadership warhoal. So the unification war was against Württemberg, who had UK and Austria intervening on their side. I had Russia. My military easily conquered Württemberg, I became Germany. That left me with a war with UK and Austria,but they accepted white peace. Not particularly hard, can probably be done in the 1840s or so.
Quote"This is a Russian warship. I propose you lay down arms and surrender to avoid bloodshed & unnecessary victims. Otherwise, you'll be bombed."Zmiinyi defenders: "Russian warship, go fuck yourself."
Quote from: Syt on November 14, 2022, 02:24:23 AM- Stay in your lane. Haven't tried it yet, but it locks overseas colonization for e.g. US and Russia behind Civilizing mission, with the aim to keep them out of Africa (or, in the case of the US, out of Canada) until later in the game.
QuoteBalance- Reduced the number of monthly radicals from political movements to enact and restorePerformance- Reduced the number of pops in the mid- to late-game by merging very small pops back into the general population- Reduced the number of pops in the mid- to late-game by forcing unemployed pops to switch profession when sufficiently poor- Improved performance of updating trends for political movements- Improved performance of enumerating Liberation war goalsAI- Increased AI tendency to stick by its allies and subjects in conflicts- Fixed AI acceptance for 'powerful protectors' factor to appear in virtually any alliance/customs union- Fixed AI confidence and peace desire from gold reserves not being capped to 100% reserves- Fixed AI incorrectly calculating how much an ongoing war or diplomatic play should add to their neutrality, making them abandon allies due to involvement in small conflicts- Fixed AI involvement in a diplomatic play shown as an empty string in their neutrality calculationBugfixes- Fixed settings (such as in-game language) not being saved correctly when path contains non-latin characters- Properly fixed flotillas not recovering morale- Fixes "Pass a Law that enables an Institution" tutorial challenge being impossible to complete or writing to the error log under certain circumstances- Fixed issue where a placated Political Movement might still trigger a revolution- Fixed issue with American Territory Achievement using an incorrect trigger- Fixed issue with not being able to get Berlin Conference Achievement.- Star Swarmed Banner no longer requires exactly 100 states exactly to get the achievement, but rather 100 or more- Fixed issue with placeholder image being used for flamethrower event modifiers- Fixed CTD in CPdxTerrain::CreateEffect- Fixed CTD in CWarGoal::IsAdjacent- Fixed CTD in CBuildingType destructor
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