And we're back!
Started by Syt, May 21, 2021, 01:46:04 PM
Quote"This is a Russian warship. I propose you lay down arms and surrender to avoid bloodshed & unnecessary victims. Otherwise, you'll be bombed."Zmiinyi defenders: "Russian warship, go fuck yourself."
Quote from: Syt on May 21, 2021, 02:29:18 PMMartin says on the panel that the focus is on society management, and that their goal was that war shouldn't be the driving factor and not creating another map builder. That players should be able to play through 100 years without fighting a single war and still have a good time. Mikael says military will still be important, e.g. to help with diplomacy and a threat of war will be there, but anything you can get through war should be attainable through diplomacy.Seems like a tall order considering the general Paradox fanbase, and I'm curious if they can pull it off.
Quote from: Tyr on May 21, 2021, 03:20:19 PMWars as a bad thing was a pretty good and accurate part of the game.Hopefully they'll make colonising Africa a loss making venture.
Quote from: Tyr on May 21, 2021, 03:20:19 PMHopefully they'll make colonising Africa a loss making venture.
Quote from: The Minsky Moment on May 21, 2021, 03:25:02 PMI thought Victoria 2 worked pretty well in that regard - it gave strong incentives to fight short, quick, and decisive wars. It didn't handle the ACW particularly well but I'd prefer that outcome to focusing the game mechanics on the ACW.
Quote from: Syt on May 21, 2021, 03:51:20 PMThe way I understood it, these are interest groups, with pop affiliation depending on pop type, literacy, laws, etc. I assume that instead of parties it's meant to represent which interest groups are represented in government. Removing parties feels like losing flavor, though.
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