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Civilization VI

Started by Zanza, May 11, 2016, 10:48:15 AM

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Valmy

Quote from: Grinning_Colossus on May 12, 2016, 11:07:11 AM
Quote from: Grallon on May 11, 2016, 11:20:24 AM
*yawn*  Cue linear progression like in the previous 5 titles.  They're not even trying to reinvent the genre.  Same old recycled formula. <_<

Technological advance is an inherently iterative process. Each minor refinement is a step in the process, and all of the steps must be taken.


One does not simply take sand from the beach and produce a Dataprobe. :yes:
Quote"This is a Russian warship. I propose you lay down arms and surrender to avoid bloodshed & unnecessary victims. Otherwise, you'll be bombed."

Zmiinyi defenders: "Russian warship, go fuck yourself."

Monoriu

Quote from: Tyr on May 12, 2016, 10:40:01 AM


I hope they get rid of the over the top road maintenance thing.  Just make roads degrade and need a worker touch up now and then.

In Civ 1 (and I think 2 as well), one of the most annoying features was that tiles would get polluted every now and then.  A settler (no worker back then) was needed to clean it up.  It became constant and unfun whack a mole.  One of their best moves was to remove it and replace it with sanitation.  I hope they never implement anything that requires worker maintenance. 

Valmy

Quote from: Monoriu on May 12, 2016, 11:18:08 AM
Quote from: Tyr on May 12, 2016, 10:40:01 AM


I hope they get rid of the over the top road maintenance thing.  Just make roads degrade and need a worker touch up now and then.

In Civ 1 (and I think 2 as well), one of the most annoying features was that tiles would get polluted every now and then.  A settler (no worker back then) was needed to clean it up.  It became constant and unfun whack a mole.  One of their best moves was to remove it and replace it with sanitation.  I hope they never implement anything that requires worker maintenance. 

Seems like I could put them on auto-cleanup mode.
Quote"This is a Russian warship. I propose you lay down arms and surrender to avoid bloodshed & unnecessary victims. Otherwise, you'll be bombed."

Zmiinyi defenders: "Russian warship, go fuck yourself."

Darth Wagtaros

Quote from: Valmy on May 12, 2016, 11:11:30 AM
Quote from: Grinning_Colossus on May 12, 2016, 11:07:11 AM
Quote from: Grallon on May 11, 2016, 11:20:24 AM
*yawn*  Cue linear progression like in the previous 5 titles.  They're not even trying to reinvent the genre.  Same old recycled formula. <_<

Technological advance is an inherently iterative process. Each minor refinement is a step in the process, and all of the steps must be taken.


One does not simply take sand from the beach and produce a Dataprobe. :yes:
Well said Chairman.
PDH!

Crazy_Ivan80

Quote from: Tyr on May 12, 2016, 10:40:01 AM
I never played civ 1. :blush:

took me quite a few games before it dawned on me that you had to fortify your cities by putting units inside... lol

mongers

I like the look of this but won't have the PC power to play it, so I'll stick with Civ V.
"We have it in our power to begin the world over again"

Martinus

Theodore Roosvelt announced as the American leader. Can't wait for the freakout from many quarters. :D

Valmy

Quote from: Martinus on May 25, 2016, 12:05:05 PM
Theodore Roosvelt announced as the American leader. Can't wait for the freakout from many quarters. :D

He will build Wildlife preserve improvements and speak softly in the diplomacy screen.
Quote"This is a Russian warship. I propose you lay down arms and surrender to avoid bloodshed & unnecessary victims. Otherwise, you'll be bombed."

Zmiinyi defenders: "Russian warship, go fuck yourself."

KRonn

I'm looking forward to this. I like the changes, units, warfare, diplomacy, resources and city building. Those are all good. For the most part I've liked the changes in the different versions, especially Civ V with handling of units and warfare. Civ V was probably my favorite.

The Brain

Will Gustavus Adolphus look like Erik XIV this time around? :rolleyes:
Women want me. Men want to be with me.

Grey Fox

There's 60 or so turn footage available all over youtube.

The art is growing on me but I hate that brown UI.
Colonel Caliga is Awesome.

DGuller

It can't be worse than Beyond the Earth UI.  Who ever thought that various shades of blue mixed with black would make for a pretty interface?

Martinus

Yeah just saw the footage:

https://www.youtube.com/watch?v=2qzC5cUQcFk

The art does not look that bad when seen in action. And they will probably buff it up a bit before the release. The upside is probably that it will run on slower machines.

Martinus

From what I understand, tech and civics have now been completely decoupled - you use culture to unlock stuff like chivalry, democracy or military tradition - if they make it more like the CiV: BE tech web in that you move towards more autocratic or democratic etc sides then it would avoid grallon's complaint of linear developments.

Martinus

From Civfanatics:

Civics

- Social Policies are now replaced with Civics, which in essence belong to their own seperate tech tree and utilise Culture.
- Like Technologies, each individual Civic has their own unique in-game sidequest. Like techs, some of these you'll get through playing the game regularly, and some will require some extra effort.
- Advancing throughout the Civics tree allows you to unlock buildings, wonders, and other bonuses

-- Policies

- Advancing throughout the Civics tree allows you to unlock new policy cards you can have in your "deck"
- New "Deck" mechanic. Throughout the game you gain Policy Cards which you can slot in and out of your deck for specialisation purposes.
- The Policies you unlock give you a new card to slot into your "Deck".
- Policies come in four flavours: Military, Economy, Diplomacy, and "Wild".
- You can change your policy cards for free every time you unlock a Civic, or with gold whenever you want.

-- Governments

- Advancing throughout the Civics tree allows you to unlock new forms of government.
- In addition to providing certain built-in bonuses, each government has a different configuration of slots for policies. (i.e One government might have more "Military" slots, whereas another might not have slots for Military policies at all and instead focus on Economy and Diplomacy.)