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Game Ideas?

Started by Queequeg, June 25, 2009, 09:48:20 PM

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PDH

You would need a good feudal simulation of lords and loyalties to accurately portray the Nazi leadership.
I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it as though it had an underlying truth.
-Umberto Eco

-------
"I'm pretty sure my level of depression has nothing to do with how much of a fucking asshole you are."

-CdM

Ed Anger

Quote from: PDH on June 27, 2009, 07:06:37 PM
You would need a good feudal simulation of lords and loyalties to accurately portray the Nazi leadership.

Or drop some acid.
Stay Alive...Let the Man Drive

PDH

I want a game that lets one cockpunch Tim in the nuts through the internet.
I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it as though it had an underlying truth.
-Umberto Eco

-------
"I'm pretty sure my level of depression has nothing to do with how much of a fucking asshole you are."

-CdM

Alatriste

Quote from: Pishtaco on June 27, 2009, 04:16:10 PM
The B game competition isn't happening. Instead there is a choice of themes: adult or eductational.

Quote from: Alatriste on June 27, 2009, 11:49:03 AM
The last few weeks I have thnking of a cards game on the Battle of Britain. Originality would reside in showing how Herman won IRL.

No, I'm not mad and Hans hasn't hacked my account; the Germans lost but Herman won. He kept his position, as did Sperrle and Kesselring, while Dowding and Park lost theirs to a nasty internecine intrigue led by Leigh Mallory and Bader.

That's intriguing; how do you see it working?

That's the difficult part... I would want to keep things as simple as possible, and further I don't like games that make you wear too many hats: Goering and Dowding didn't decide the actions of each squadron each day!

Some things are quite obvious.

1. Dowding's cool and aloof personality was his weak spot, for example. And his position was being unfaitly eroded by some things that were beyond anyone's ability to stop. Night bombing being an obvious example.

2. Both sides were very badly informed about the other. Numbers, tactics, reserves... they were almost blind at the start.

3. The effects of the Battle of France. Both RAF and Luftwaffe were very badly hit in May and June... actually Luftwaffe was losing so many planes over France as over Britain (but not the same, France was easier than Britain for fighters, harder for bombers)

4. Pretty much every book will tell you Fighter Command had more planes at the end than at the start of the battle. But not every one will tell you that was because of Hurricanes, while Spitfires had a very hard time fighting attrition.

On 1 August Fighter Command had 245 Spitfires and 341 Hurricanes.
On 1 September, 208 Spitfires, 405 Hurricanes
On 15 September, 189 Spitfires, 389 Hurricanes
On 30 September, 218 Spitfires, 403 Hurricanes...

5. I have a lot of information regarding new hardware (new radios, new radars, radar jammers, navigaion aids... )

In short I have a lot of raw data, now I would need to analyze them and decide which ones are essential.

Quote
You would need a good feudal simulation of lords and loyalties to accurately portray the Nazi leadership.

Long term, yes, but the Battle of Britain was quite brief and further it came just after the huge success in France. The key aspect in this timeframe would be IMHO that most generals and admirals knew Sealion would in all probability be a disaster. Heer, Kriegsmarine and many voices in  the Luftwaffe were mainly interested in blaming the other branches. For example, the British player could actually play cards titled 'Hitler approves Army plans for Sealion' or 'Kriegsmarine landing exercise deemed successful' to make Goering lose face and exert pression on him.

The German player, on the other hand, could play 'Ace pilot defends Big Wing tactics', 'Coventry blitzed' or 'No Nazis shot down tonight... again!' to make Dowding position increasingly unstable.

Josquius

Quote from: Alatriste on June 28, 2009, 05:06:35 AM
Long term, yes, but the Battle of Britain was quite brief and further it came just after the huge success in France. The key aspect in this timeframe would be IMHO that most generals and admirals knew Sealion would in all probability be a disaster. Heer, Kriegsmarine and many voices in  the Luftwaffe were mainly interested in blaming the other branches. For example, the British player could actually play cards titled 'Hitler approves Army plans for Sealion' or 'Kriegsmarine landing exercise deemed successful' to make Goering lose face and exert pression on him.

The German player, on the other hand, could play 'Ace pilot defends Big Wing tactics', 'Coventry blitzed' or 'No Nazis shot down tonight... again!' to make Dowding position increasingly unstable.
:lol:
Cool. What a weird slant on a battle of britain game that would be.
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Solmyr

Something that's a cross between King of Dragon Pass, Mount & Blade, The Guild, and The Sims. In short a simulation of medieval life where you can engage in whatever profession you choose.

grumbler

Alariste, I like these ideas a lot.

They sound like my proto-game, The Five-Sided Playpen about the Pentagon process.  My idea was that players play the chiefs of staff of the services and the joint staff, and get programs funded through the budget process.  The more useless the program, the more glory for getting it funded.
The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.   -G'Kar

Bayraktar!

Alatriste

Quote from: grumbler on June 28, 2009, 10:11:42 PM
Alariste, I like these ideas a lot.

They sound like my proto-game, The Five-Sided Playpen about the Pentagon process.  My idea was that players play the chiefs of staff of the services and the joint staff, and get programs funded through the budget process.  The more useless the program, the more glory for getting it funded.

Actually I was considering a purely German alternative, a game with four players: Hitler/OKW, Luftwaffe, Heer, Kriegsmarine.

Hitler is mainly interested in Barbarossa, Sealion is secundary. In consequence he won't support high risk / high yield bets on Britain. Barbarossa doesn't really need a navy, and only a very limited number of divisions would be risked in Sealion, but the Luftwaffe... Barbarossa will need a powerful Luftwaffe. If losses become high poor Herman is going to be in the receiving end of some Fuhrer's tantrums (a card, of course)

Goering is interested in power and prestige (and loot, and priceless art, "degenerate" or not) and has got a lot since September 39. He probably doesn't truely believe that England can be invaded  successfully in 1940, Sealion is a joke, but when Heer and Kriegsmarine finally admit it can't be done, the 'Iron Man' will gain still more points. He delivers, not like the others. And who knows? Perhaps the Luftwaffe can defeat England alone after all... or at least get all the merit if the British recover the good sense and strike a deal!

Raeder is in a very difficult position. For the Kriegsmarine Barbarossa means utter insignificance while Sealion would in theory be a gift form Heaven, but the fleet is in shambles after the Norwegian campaign (and a very badly conceived foray in June, designed exclusively to get a few prestige points for the big ships before peace came that ended with Scharnhost and Gneisenau seriously damaged) and even in top shape would have been no match or the British Home Fleet. Sealion is a nightmare, it would be a complete disaster, but blame must somehow be deflected. And meanwhile the Navy must seem to be preparing seriously for the landings.

Heer's position is far easier apparently. If the Kriegsmarine and the Luftwaffe manage to land X divisions on England the invincible German army will conquer the country, period... if they can't the blame will fall on Raeder and Goering. But what if they manage to land some troops, dispersed, seasick and without heavy weapons or supplies and the British force them to surrender? Now that would be a disaster... and in consequence the army must press for a good landing, massive in numbers, massive in extension, massively protected by warships and airplanes, or none at all. If you are asking for an impossible, so much the better...

Josquius

Quote from: Solmyr on June 28, 2009, 05:43:06 PM
Something that's a cross between King of Dragon Pass, Mount & Blade, The Guild, and The Sims. In short a simulation of medieval life where you can engage in whatever profession you choose.

I'm sure I've played that one before....
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Crazy_Ivan80

Quote from: Alatriste on June 29, 2009, 03:37:03 AM
Quote from: grumbler on June 28, 2009, 10:11:42 PM
Alariste, I like these ideas a lot.

They sound like my proto-game, The Five-Sided Playpen about the Pentagon process.  My idea was that players play the chiefs of staff of the services and the joint staff, and get programs funded through the budget process.  The more useless the program, the more glory for getting it funded.

Actually I was considering a purely German alternative, a game with four players: Hitler/OKW, Luftwaffe, Heer, Kriegsmarine.

Hitler is mainly interested in Barbarossa, Sealion is secundary. In consequence he won't support high risk / high yield bets on Britain. Barbarossa doesn't really need a navy, and only a very limited number of divisions would be risked in Sealion, but the Luftwaffe... Barbarossa will need a powerful Luftwaffe. If losses become high poor Herman is going to be in the receiving end of some Fuhrer's tantrums (a card, of course)

Goering is interested in power and prestige (and loot, and priceless art, "degenerate" or not) and has got a lot since September 39. He probably doesn't truely believe that England can be invaded  successfully in 1940, Sealion is a joke, but when Heer and Kriegsmarine finally admit it can't be done, the 'Iron Man' will gain still more points. He delivers, not like the others. And who knows? Perhaps the Luftwaffe can defeat England alone after all... or at least get all the merit if the British recover the good sense and strike a deal!

Raeder is in a very difficult position. For the Kriegsmarine Barbarossa means utter insignificance while Sealion would in theory be a gift form Heaven, but the fleet is in shambles after the Norwegian campaign (and a very badly conceived foray in June, designed exclusively to get a few prestige points for the big ships before peace came that ended with Scharnhost and Gneisenau seriously damaged) and even in top shape would have been no match or the British Home Fleet. Sealion is a nightmare, it would be a complete disaster, but blame must somehow be deflected. And meanwhile the Navy must seem to be preparing seriously for the landings.

Heer's position is far easier apparently. If the Kriegsmarine and the Luftwaffe manage to land X divisions on England the invincible German army will conquer the country, period... if they can't the blame will fall on Raeder and Goering. But what if they manage to land some troops, dispersed, seasick and without heavy weapons or supplies and the British force them to surrender? Now that would be a disaster... and in consequence the army must press for a good landing, massive in numbers, massive in extension, massively protected by warships and airplanes, or none at all. If you are asking for an impossible, so much the better...

that would be a pretty good game tbh
All the backstabbing of diplomacy and all the comedy of Springtime for Hitler.

Palisadoes

A lemmings-style game where you try and get as many kids out of Jacko's Neverland ranch.

grumbler

Quote from: Palisadoes on June 29, 2009, 05:48:38 PM
A lemmings-style game where you try and get as many kids out of undead Jacko's Neverland ranch.
Gotta have the zombie aspect.
The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.   -G'Kar

Bayraktar!

Palisadoes

Quote from: grumbler on June 29, 2009, 06:03:23 PM
Quote from: Palisadoes on June 29, 2009, 05:48:38 PM
A lemmings-style game where you try and get as many kids out of undead Jacko's Neverland ranch.
Gotta have the zombie aspect.
:lol:

Pishtaco

A BoB game like that would be a pretty neat educational game for the competition, although I guess it would be awkward to squeeze it into a solitaire game that would work on a computer.

My ideas so far:

-Some kind of X-comish strategy game based on the travels and letters of St Paul;

-A physics puzzler about kneading and baking bread.

Pishtaco

"Our bloody ships" - Dreadnoughts of the Royal Navy, 1906-1918.

A shoot-em-up, where in the shooting part you control a dreadnought (or a small squadron of them), with the rest of the fleet action dealt with in some abstract way. The ship's armour and systems are configurable, and in action you have to deal with damage-control as well as fighting.

There's a strategic layer where you can spend votes on new ships and improved equipment. There's a map of the world featuring a small number of oceans, naval bases, and rival powers. You can decide fleet dispositions and perhaps make some choices in events, with some effect on diplomacy and on the number of votes.

Each year is one turn. You do some strategic stuff and then an action mission. If at peace, this is an exercise; perhaps you can choose which combination of powers to fight, and earn some doctrines that can be used in later missions. If at war, it's the real thing and is generated by your dispositions, scouting abilities, etc.

The game should give some feeling of the naval race and the build-up of tensions going into the first world war. It should also be fun to design your battleships, blow bits off the AI's, and keep yours going under fire.