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Started by Syt, July 30, 2015, 10:12:50 AM

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Like most paradox dlc stuff seems to be the sort of thing that makes the early game more fun though soon becomes a drag.


The early game is the fun part of Stellaris in general. Later it lacks exploration and the warfare is mediocre.

Darth Wagtaros

It is a grind.  Not worth playing after a point.


So it seems like reviewers are digging the new patch and DLC but the official forum is in total uproar - as far as I can tell, the previous meta was to spam leaders mercilessly - not just for every single planet and fleet but having a multitude of science leaders to swap around based on the exact tech being researched.

Now, leaders having been buffed to be more special and much more powerful, there's a very low soft cap of 6 on them at start. As usual, peeps who play these games to establish a powergamer routine and repeat it again, and again, and again, and again, are upset.


I started a campaign with the new patch/expansion ... I didn't get far, because the new leader system was a bit much to wrap my head around between learning AoW4 and the new CK3 content. "What do you mean, I only have one researcher now??" :D

The changes overall look good, though. :)
If we want to prevent catastrophic economic and societal change we will have to radically change our climate system.

Proud owner of 42 Zoupa Points.


My first impression of the leader mechanic change is very positive. I actually care to remember them and what I use them for. Before it was fire-and-forget.

I have not met primitives yet, did not research cloaking and did not pick any of the origins. So I did see any of the new First Contact content yet.


So the patch and DLC definitely seem promising and I could see myself really liking it if I was really in a Stellaris mood, but apparently I am not.

I guess to say something negative it's hard to imagine a very few leaders having such a massive effect on a galaxy-spanning empire, but it's not a big deal.


I use a mod that raises the leader cap to 12. :P

But yeah, having a good time with the game right now.



Paradox are caving in to the whining are listening tot heir loyal fans, with upcoming patch changes. :P

- Legendary leaders no longer count towards Leader Capacity.
- Admirals that command fleets hired from marauders no longer count towards your Leader Capacity.
- Added the Leader of Opportunity trait, leaders that have this trait do not count towards Leader Capacity while under Level 4.
- Assigned some event spawned leaders the Leader of Opportunity trait.
- Aptitude Tradition "Champions of the Empire" now gives bonus per Leaders' levels.
- Effect is now a flat -2 Empire Size per Governor level, and 0.5% Exp per Scientist level and 2 Naval capacity per Admiral/General level.
- Autocannons are no longer valued at three times their intended military power.

- Fixed a bug where ships would sometimes stop following its target when they entered a hyperlane
- Leaders can no longer start the game with traits that produce resources. This should stop machine leaders from keeping a bonsai tree garden as a hobby.

AI will now wait until it has at least 5 planets and 25 years before choosing a specialization designation for its homeworld

Leader view performance optimizations

From here:

(No ETA on balance patch)
If we want to prevent catastrophic economic and societal change we will have to radically change our climate system.

Proud owner of 42 Zoupa Points.