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Cities:Skylines

Started by Rex Francorum, February 10, 2015, 11:46:50 PM

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Solmyr

Quote from: Syt on June 17, 2023, 04:59:34 AMI think getting European cities "right" is a bit difficult, anyways, since very few modern cities here were built on empty fields but rather grew over centuries (still waiting for a game to cover that ... heck, even a US city from 1700s frontier settlement to modern metropolis would be cool).

I mean, even just being able to put commercial and residential areas into the same building would go a long way.

Josquius

Quote from: Syt on June 17, 2023, 04:59:34 AM:

Unfortunately for Josq it still seems to create mostly North American looking cities. :(

I think getting European cities "right" is a bit difficult, anyways, since very few modern cities here were built on empty fields but rather grew over centuries (still waiting for a game to cover that ... heck, even a US city from 1700s frontier settlement to modern metropolis would be cool).

This would masssively improve the game imo and add the right amount of realism. You don't just have a silly empty field to start with. Instead you start at 1950 and have your historic core and 18th and 19th century new towns, victorian slums, early 20th century proto sprawl and must grow out from there. Maybe some villages to swallow as you go.

To change the game radically have an element of change vs preservation to balance Nd consider too. Introduce neighbourhood communities and you have to do stuff to get them to agree to you building there.
Rather than just population milestone =here's another empty field, it's you have a university, that village and it's surrounding land agrees to join.

But even without the historic angle being able to make proper city centres would be nice. The game actively punishes you for putting shops next to housing which is silly.
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Syt

Dev Diary - Road Tools:

https://forum.paradoxplaza.com/forum/developer-diary/development-diary-1-road-tools.1590300/

- many new convenience features (some previously available in mods) like easy parallel roads, creating grids in a few clicks, creating better highways (acceleration lanes, more & less restrictive intersections), roundabouts (which can be placed on existing intersections), easier road upgrading, utilities integrated into roads, placing traffic lights/turn signs, pedestrian crossings, automatic intersection creation if you run a new road across multiple existing streets etc.
- elevated roads
- road peripherals (trees, sound barriers) can be added to existing roads rather than being distinct road options in the menu
- parking lots that tie into the transport logistics (some citizens willing to pay more parking fees to walk less), I guess you could create park & ride setups?
- road maintenance building/crews (including snow plows) - badly maintained roads can lead to traffic slow down and accidents























Getting unreasonably excited by the road options. :blush:
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Solmyr


Syt

Quote from: Josquius on June 17, 2023, 02:48:09 PMBut even without the historic angle being able to make proper city centres would be nice. The game actively punishes you for putting shops next to housing which is silly.

The guy who made the city in the trailer (he's a C:S YouTuber) said in a video that there will be mixed zoning in C:S, i.e. buildings with both businesses and residential units as you would see in many European cities.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Zanza


Sheilbh

:lol: Very much looking forward to the public transport update :ph34r:

Edit: I hate planning roads and have never built a highway so hopefully this will make things easier.
Let's bomb Russia!

Syt

DD about the new traffic AI. Sounds promising if they can pull it off. :)

https://forum.paradoxplaza.com/forum/developer-diary/development-diary-2-traffic-ai.1591141/

Video summary:

I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Zanza

The last two dev diaries were really good. Looking forward to this.