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Hearthstone

Started by Syt, December 16, 2013, 02:24:01 PM

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frunk

Quote from: Syt on January 19, 2015, 05:45:03 AM
I think it's meant to break meta a bit where the (natural) goal was to create the most efficient/effective deck. There'll still be decks that will be better than others, obviously, but players will have to learn to still play around the randomness (e.g. by reducing the number of targets for random attacks - "kills random enemy minion" becomes very calculable if there's only one enemy minion), and even if you eliminate it from your deck as much as possible, you'll still have to deal with lucky draws from your opponent.

I think the verdict whether this rewards good players for being able to handle the unforeseen or is too random is still out. And I'm sure Blizzard will keep tweaking it into a decent balance.

There was plenty of tolerable randomness before, the single biggest always being the luck of the draw.  Good decks could either build around certain strategies or guarantee high draw rate to make sure the desired power combos came up.  Increased randomness won't stop this, it just means that the well built decks will more frequently lose to lucky results.  The better way to handle this is to require increased deck size.  Right now 30 cards is probably a touch too small/too easy to build a tight deck around.  Looking at Magic it has a 60 card deck size, which if you subtract the standard 24 land puts you at 36 cards.  35 or 40 card decks would probably be better.  It dilutes the chances of drawing a single power card and allows greater diversity in deck builds.

Habbaku

Quote from: Martinus on January 19, 2015, 05:06:20 AM
By the way - am I the only one who finds people who tell you "Well Played" right before killing you to be assholes? I usually use "Well Played" when I am genuinely impressed with my opponent's play (e.g. when they pull off some cool gambit or synergy between their cards - like a Priest with the Auchenai Soulpriest and Baron Rivendare killing off his zombies to actually hurt me badly) and not to rub my win in the opponent's face.

You may want to consider that other people in this world aren't giant assholes and that, instead, they are saying the equivalent of "Good game" to you.
The medievals were only too right in taking nolo episcopari as the best reason a man could give to others for making him a bishop. Give me a king whose chief interest in life is stamps, railways, or race-horses; and who has the power to sack his Vizier (or whatever you care to call him) if he does not like the cut of his trousers.

Government is an abstract noun meaning the art and process of governing and it should be an offence to write it with a capital G or so as to refer to people.

-J. R. R. Tolkien

frunk

There is only one behavior that bothers me that isn't actively obstructionist.  The people who have to concede before they are killed.  They'll be a 1/4 second away from the final blow but they gotta rush in and get that concede in.  "No, you didn't kill me, I quit!"

Syt

#168
It depends. If it's my turn and I have no play to stop getting murdered I'll concede. If it's not my turn and I usually let my opponent get the kill.

I had an opponent concede to me on turn 4 yesterday, when I pulled his core hound on turn 3 (coin + Mind Games). Was a bit premature, that.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Berkut

If he had a core hound in his deck, he was going to lose anyway.
"If you think this has a happy ending, then you haven't been paying attention."

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Syt

Yeah, it's not a brilliant card. For the cost of 4 I find it acceptable, though. :P

(Mind Games usually draws crap, e.g. Elven Archer, but without the Battelcry, but it has a bit of a chance to pull something insane from the opponent's deck)
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Syt

But yeah, as I mentioned I play my deck for the LOLZ, not the WINZ. :)
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Berkut

Had somethign rather odd happen last night.

Was playing Priest in arena.

Played the mech that has a deathrattle that drops a random minion, and the minion that dropped was the 1-4 chick that heals you when she deals damage.

I attacked with her, and instead of healing me, she did 1 damage to me. 28 times. And I died, since I only had 25 health. And yes, that is right - she hit me 28 times in a row, for 1 damage each time, and I lost the game when I got to -3 life.

I suspect this was a bug.
"If you think this has a happy ending, then you haven't been paying attention."

select * from users where clue > 0
0 rows returned

frunk

Quote from: Syt on January 20, 2015, 08:29:54 AM
It depends. If it's my turn and I have no play to stop getting murdered I'll concede. If it's not my turn and I usually let my opponent get the kill.

I find the early game conceders funny, but it doesn't bother me.   If you want to concede on your turn or when the situation is hopeless that is fine.  But to go to the explicit effort to be ready to concede just before the final blow is delivered (not earlier) is just bizarre.

Syt

Quote from: Berkut on January 20, 2015, 08:57:09 AM
Had somethign rather odd happen last night.

Was playing Priest in arena.

Played the mech that has a deathrattle that drops a random minion, and the minion that dropped was the 1-4 chick that heals you when she deals damage.

I attacked with her, and instead of healing me, she did 1 damage to me. 28 times. And I died, since I only had 25 health. And yes, that is right - she hit me 28 times in a row, for 1 damage each time, and I lost the game when I got to -3 life.

I suspect this was a bug.

Priest has a few cards that switch healing to damage dealing. Might be you had a minion out that does that; I forget what it's called. But it still shouldn't apply it 28x.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Berkut

Nope, not Auchenai soul priest was out at the time. At least, I don't think there was...
"If you think this has a happy ending, then you haven't been paying attention."

select * from users where clue > 0
0 rows returned

Martinus

Quote from: frunk on January 20, 2015, 09:48:47 AM
Quote from: Syt on January 20, 2015, 08:29:54 AM
It depends. If it's my turn and I have no play to stop getting murdered I'll concede. If it's not my turn and I usually let my opponent get the kill.

I find the early game conceders funny, but it doesn't bother me.   If you want to concede on your turn or when the situation is hopeless that is fine.  But to go to the explicit effort to be ready to concede just before the final blow is delivered (not earlier) is just bizarre.

Hah, it's funny how perceptions can differ from a person to a person. I find people who do not concede even if they will surely die next turn (for example they end their turn with no minions with taunt, no secrets and less health than the combined attack power of my minions on board) to be either stupid (they can't count) or assholes (they are counting on me dropping connection or misclicking so they still have a chance) but either way they are wasting my time. :P

Berkut

You seem very focused on finding reasons to be mad at people.
"If you think this has a happy ending, then you haven't been paying attention."

select * from users where clue > 0
0 rows returned

Habbaku

Quote from: frunk on January 20, 2015, 08:20:24 AM
There is only one behavior that bothers me that isn't actively obstructionist.  The people who have to concede before they are killed.  They'll be a 1/4 second away from the final blow but they gotta rush in and get that concede in.  "No, you didn't kill me, I quit!"

The biggest annoyance for me are the people that know they have lost the game, but that it will take 3-4 more turns to seal the deal.  They let the timer run out every turn, only for the game to boot them on the fourth turn or whatever of their not doing anything.
The medievals were only too right in taking nolo episcopari as the best reason a man could give to others for making him a bishop. Give me a king whose chief interest in life is stamps, railways, or race-horses; and who has the power to sack his Vizier (or whatever you care to call him) if he does not like the cut of his trousers.

Government is an abstract noun meaning the art and process of governing and it should be an offence to write it with a capital G or so as to refer to people.

-J. R. R. Tolkien

frunk

Quote from: Martinus on January 20, 2015, 11:27:23 AM
Hah, it's funny how perceptions can differ from a person to a person. I find people who do not concede even if they will surely die next turn (for example they end their turn with no minions with taunt, no secrets and less health than the combined attack power of my minions on board) to be either stupid (they can't count) or assholes (they are counting on me dropping connection or misclicking so they still have a chance) but either way they are wasting my time. :P

I pretty much never concede unless I have to leave the match for some reason.  Not only do I like to see how things progress and if there is a chance of something improbable happening, but my opponent may have quests they are trying to finish and I don't have a problem with helping them with that.

If they are finishing in another turn, who is so impatient that they can't wait the 1-2 seconds for the turn to cycle?