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#1
Gaming HQ / Re: Europa Universalis V confi...
Last post by crazy canuck - Today at 08:29:11 AM
Jos, with Castile, at the start of the game, delete a bunch of the unneeded fortifications.

That frees up a lot of budget room.
#2
Off the Record / Re: The AI dooooooom thread
Last post by garbon - Today at 06:46:19 AM
Why is that sad? I had a superstition as a child that every time I read the manual before loading up a game, that would be when it would be a game that would fail to work.
#3
Off the Record / Re: The Off Topic Topic
Last post by Syt - Today at 06:01:47 AM
Saw a little boy yesterday morning wearing a Toronto Maple Leafs bobble hat/touque. :canuck:
#4
Gaming HQ / Re: Europa Universalis V confi...
Last post by Josephus - Today at 05:39:25 AM
Playing Castille with new patch. took out three loans in the first 20 years or so. Struggling to stay afloat. I think it's more of a Nobles not paying enough taxes than anything else; but my economy did crash after a couple wars and the plague.
That said though, I found it's really easy to cut both Portugal and Aragon down to size really quickly.
#5
Off the Record / Re: Football (Soccer) Thread
Last post by Josephus - Today at 05:36:39 AM
here's the thing about MLS, and I don't think I'm alone in this: I follow my team, Toronto FC, religiously. Like all Toronto teams they suck, but I doubt I've missed more than 10 games since they formed in 2007. I'm hardcore.

But otherwise, unlike say, the EPL or Serie A; I don't give a shit about the rest of the league. I haven't been following the playoffs and if, and only if, I am doing nothing on Saturday, I might be arsed to watch the Final.

If I do, then go Whitecaps. :lol:
#6
Gaming HQ / Re: Europa Universalis V confi...
Last post by Syt - Today at 05:08:34 AM
Quote from: Tamas on Today at 04:03:09 AMI suspect that despite the opinion modifiers being all gungho about relative strength, it is the war-declaration check that decides if the AI subject is going to go for it or not, and that's rather timid.

The main problem in my game was that the Relative Power thing put me like 100% over my diplo limit (I required 4.3 diplo capacity to maintain the subject vs. 1.91 max diplo capacity) which cost me almost 50% of crown power, etc. tanking everything else in the progress and leaving me with negative income no matter what I did. The loyalty itself was less of an issue. I didn't figure out any way out of this besides letting the fiefdom go which I was trying to avoid.
#7
Off the Record / Re: The AI dooooooom thread
Last post by HVC - Today at 04:33:12 AM
Quote from: Josquius on Today at 04:01:39 AMIt is very sad that kids these days will never know the wonder of getting a new computer game, reading the manual on the way home, and so on.

So many dead trees so little time.
#8
Gaming HQ / Re: Europa Universalis V confi...
Last post by HVC - Today at 04:32:00 AM
Plus ça change :P
#9
Gaming HQ / Re: Europa Universalis V confi...
Last post by Solmyr - Today at 04:27:54 AM
Paradox are currently balancing the game with a sledgehammer. :lol:
#10
Gaming HQ / Re: Europa Universalis V confi...
Last post by Tamas - Today at 04:03:09 AM
I meant the reddit post.

In any case just because loyalty goes into the red doesn't mean they will declare independence. I suspect that despite the opinion modifiers being all gungho about relative strength, it is the war-declaration check that decides if the AI subject is going to go for it or not, and that's rather timid.