Quote from: Admiral Yi on April 24, 2024, 06:30:08 PMI don't want to print a sign saying I'll burn Tehran to the ground. First because I couldn't do it, and second because I believe that would make me a bad person.
I will continue to come here and express my negative judgement of protestors who call for more dead Israelis. You can call it whining if you want but I see things differently.
Quote from: Syt on Today at 12:46:54 AMOh, also: Sesame Street. When I was watching it in early 80s, it was a mix of German produced content and bits from 70s/80s US Sesame Street (mostly animated and puppet sections).I think ours was 100% American. Right down to the letter Zee.
Quote from: garbon on April 24, 2024, 04:51:31 PMYeah my husband had never heard of Are You Being Served whereas I was like it was on PBS so one of the main things I knew about British television growing up.
QuoteFor example, building a light ship in the Age of Renaissance requires Naval Supplies, Lumber, Weaponry, Copper, Tin, and Metalworks, while moving your capital requires Paper, Books, Stone, Lumber, Marble, and gold.
QuoteBuildings are rather important in Project Caesar. There are hundreds of different types of buildings, some can only be built in rural locations, and some require a town or city. Some can only be built in ports, and some can only be built in other countries. Some you can only build when there is no owner of a location. Lots of buildings are unique to cultures, regions, religions, or even to specific tags.
Some buildings can only have 1 level, some have a fixed cap, and some have a cap that scales with the population or development, and so on.
Buildings can also be categorized into three different categories: buildings that can produce goods, buildings that only give effects, and buildings that can only be built by the estates. Those pure estates usually have a drawback to them as well, and it's not easy to remove them.
QuoteSo what about producing buildings then? This is where the truly fun parts of the economy start. Project Caesar has a large amount of different goods. We currently have about 70 different ones that have different needs, some are needed for the military, some are needed solely by pops, some are needed for buildings, and so on.
QuoteAs an example, a Castle does not produce any goods, but it still requires Stone, Metalworks, Weaponry, and Tar to function, and if it does not get those goods, then the Castle will not function properly. The effectiveness of a building is based on the lowest available percentage of goods present, and it will only purchase and use required materials in that percentage required. If the market cannot supply enough resources, then it will not work.
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