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Europa Universalis IV announced

Started by Octavian, August 10, 2012, 10:05:06 AM

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derspiess

I finally bought EU4.  Was lost for a day but things are starting to make sense now.  Forgot how addictive this damned game series is.
"If you can play a guitar and harmonica at the same time, like Bob Dylan or Neil Young, you're a genius. But make that extra bit of effort and strap some cymbals to your knees, suddenly people want to get the hell away from you."  --Rich Hall

Josephus

Quote from: derspiess on May 18, 2017, 08:06:21 PM
I finally bought EU4.  Was lost for a day but things are starting to make sense now.  Forgot how addictive this damned game series is.

C'mon you have to ask the newbie question. "How does trade work in EU4?"
Civis Romanus Sum

"My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we'll change the world." Jack Layton 1950-2011

derspiess

Still trying to figure the other shit out. I think I finally understand colonialism. I just wish there were and auto-trade option like the old days.
"If you can play a guitar and harmonica at the same time, like Bob Dylan or Neil Young, you're a genius. But make that extra bit of effort and strap some cymbals to your knees, suddenly people want to get the hell away from you."  --Rich Hall

Drakken

#3228
Trade is so much streamlined in EU4.

Steering Trade = Using Trade Power to direct trade income downstream to another CoT. Your Trade Power in your main CoT upstream does have effect on CoTs directly linked to it. For example, England's Trade Power in London counts for half into Ivory coast.
Collect Trade = Using Trade Power to collect an equity of the money directly into your budget.

Ideally, you want to place your merchants, send your light ships, build your provinces and colonies to increase production and prices for profitable assets, and steer your trade strategy policy toward increasing your Trade Power. Doing so maximize your trade and bring more income toward your main Centre of Trade, which automatically Collect Trade by default. Placing Merchants in a chain of CoTs does work as multiplier, and thus significantly increases profit with each intermediary.

You may collect also in another CoT, but with a severe penalty. I still do it from time to time, though, for example when playing Portugal and collecting in either Ivory Coast or Goa when my Trade Power equity in Lisbon is too low, so collecting somewhere where I fully dominate in Trade Power might be more profitable.

Liep

"Af alle latterlige Ting forekommer det mig at være det allerlatterligste at have travlt" - Kierkegaard

"JamenajmenømahrmDÆ!DÆ! Æhvnårvaæhvadlelæh! Hvor er det crazy, det her, mand!" - Uffe Elbæk

garbon

I'm surprised some of those countries did not already exist given several got into AGCEEP back for EU2. :D

That said, yay for players of that region?
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."

I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

Ancient Demon

Isn't this getting a little silly?
Ancient Demon, formerly known as Zagys.

Josquius

Quote from: Caliga on May 18, 2017, 12:21:51 PM
Quote from: Josephus on May 13, 2017, 04:41:06 PM
Often seems that when my armies get defeated in battle they get erased from the board, when I win, the enemy just retreats to fight another day. :mad:
That's sort of been a longstanding complaint of mine with EU.  In reality, when a nation's army got its ass kicked in a major battle, that battle alone made it impossible for said nation to keep fighting on.  I feel like that doesn't happen often enough in the game.  There should be wars decided by a major battle IMO, instead of every war being mostly siege-driven.

They have gone that way a bit with their removal of forts in every province and areas of control and all no?

My big problem is giant doom stacks. Just way too hard for city states to be viable.
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Syt

https://forum.paradoxplaza.com/forum/index.php?threads/developer-diary-8th-of-august-2017.1038756/

QuoteHello again!

This is Trin Tragula, Content Designer on EU4, and as I said last week, today I will be talking about what changes we have coming for the map and general setup of the Caucasus and Anatolia. These changes will be coming as part of the 1.23 patch which is currently in development.

Southern Caucasus - Lands of the Black and White Sheep

kurdistan.jpg

In 1444 the Timurid conquest is still in fresh memory in Eastern Anatolia, the southern Caucasus and northern Iraq. But in the year following Timur's death many things have changed. Timur's son, Shah Rukh, has managed to reunite and hold together the Empire in the east. But here, in the west, powers that Timur had once defeated have now arisen again to fill the vacuum.

The Qara Qoyunlu, or the Black Sheep Federation, has conquered most of Iraq, Azerbaijan, Kurdistan and Armenia. Defeating their old enemies the Aq Qoyunlu and their old allies the Jalayirids. Under the rule of their most famous ruler, Jahan Shah, the Qara Qoyunlu have fought multiple wars against the Timurids and Shah Rukh. Wars that have ended with Jahan Shah being named a "vassal" of the Timurids and governor of the western lands in their name. In practice however the Timurid have very little influence over the Qara Qoyunlu and whenever Timurid rule weakens the Black Sheep eat more of the Timurid domain.
The Qara Qoyunlu have many enemies of their own and much of their empire is ruled by loosely controlled vassals, from the Melikdoms of Christian Armenia to the shores of lake Van.
Their old enemies in the White Sheep federation, Aq Qoyunlu, still control land in eastern Anatolia but are currently locked in a lengthy and destructive succession war.
Further west both the Ottomans and the Mamluks are eager to reclaim land and extend their spheres of influence into northern Iraq and Armenia

In patch 1.23 we have wanted to make the rivalry between the two Sheep federations and the rise of minor powers in Kurdistan, Azerbaijan, and Armenia more interesting and engaging. By adding more detail to the map we have been able to better represent the influence of the Aq Qoyunlu at start as well as the more loose nature of the Qara Qoyunlu Empire.

New Playable Countries:
Bitlis - Vassal of the Qara Qoyunlu.
Representing the many small Kurdish emirates around lake Van under Qara Qoyunlu overlordship such as Bitlis and Bayazid. These Kurdish emirs would maintain their autonomy up until the Ottomans entered the region when most of them betrayed the Safavids for the Ottomans.
Hisn Kayfa - Independent Emirate.
In 1444 the Ayyubid empire is a faint memory but one branch of their dynasty still holds land in the fortress of Hisn Kayfa. As the game begins the Ayyubids have defeated the neighboring Artuqids and like the neighboring Aq Qoyunlu they are nominally vassals of the Mamluks, yet independent in all but name.
Karabakh - Vassal of the Qara Qoyunlu.
In 1444 the Kingdom of Armenia is long gone, but in the mountains of Karabakh a small remnant of the kingdom remains. A number of Armenian Christian Melikdoms still hold power here as vassals of the Qara Qoyunlu.
Ardabil - Independent Sheikdom
In the borderlands between the crumbling Timurid Empire and the Qara Qoyunlu, a number of small sheikdoms are nominal vassals of both powers. In practice many of them are independent in all but name. Most of their neighbors will not be shown until next week but the one you can see here, Ardabil, would rise to unprecedented fame. In 1444 the rulers of Ardabil are under the influence of a growing Islamic sect, the Safavid Order. Historically Ardabil is the embryo of the future Persian Empire and the Safavid Dynasty.


New Formable:​
Armenia can be formed by an Armenian tag that manages to reunite the former lands of Armenia (the only tag that fits this criteria in 1444 is Kharabakh). This grants claim on a greater Armenian region.

The Caucasus - Georgia, Shirvan and Circassia​

georgia.jpg

The region around the Caucasus range is dominated by the ancient Christian Kingdom of Georgia.
Following the death of Timur the Georgians, under king Alexander I, have been able to rebuild their kingdom. The Caucasus is not a safe region however, Georgia has strong regional nobles and dangerous neighbors. In 1440 the Qara Qoyunlu sacked Tbilisi and devastated the Georgian countryside. In hopes of keeping the kingdom together Alexander has named his sons co-rulers, with the Georgian regions controlled by Georgian princes.
Just before our game starts, in 1442, Alexander I retired to a convent and left the governance of his kingdom entirely to his sons. An uneasy peace exists but the his sons as well as the powerful nobles in southern Georgia, are all taking steps for the civil war everyone knows will come.

The Caucasus has been given a number of new provinces and a bit of a development boost to better reflect the resources and population of the region. The seeds of turmoil in Georgia is now represented by a modified setup where the Georgia tag now controls the lands of Kartli and Kakheti from the start under king Vakthang, but Imereti under Co-King Demetrius has been made a state of its own and will have to be subdued if Georgia is to establish direct rule. In the south one of the more powerful families of the realm, the Atabegs of Samtskhe, have been granted such far-reaching privileges that we now represent them as another state of their own. Georgia has great potential but the realm must be united under one strong ruler if they are to prosper and survive rather than splinter further and be marginalized.
In the east and north we have added detail to the Shahdom of Shirvan and their Caucasian neighbors. Shirvan is now much stronger and in 1444 includes Shaki, which was ruled by the son of the reigning Shah in 1444.

New Playable Countries in 1444:

Samthske - Independent Principality
The Atabegs of Samtskhe are one of the more powerful vassals of the Georgian kings and rule their duchy more or less as an independent country in 1444.
Imereti - Independent Kingdom
Imereti under the Georgian King Demetrius is in many ways a separate realm from Kakheti and Kartli under Vakthang IV. This is not a new tag but I mentioning here anyway as it is now a playable country in 1444.
Avaria - Vassal of Gazikumukh
The Avars in Khundzia are vassals of the Gazikumukh in 1444, but would outlast their overlords and remained a force in the region until the Russian conquest. They would prove much harder than many of their larger neighbors to subdue for the Russians, eventually coalescing with other local insurgents to form the Caucasian Imamate slightly after the era of the game.


New Formable:​
Georgia can now be formed by all Georgian states. Uniting the realm of Alexander the first and granting claims on the greater Georgian region.


Anatolia - The Ottomans and the Turkish Beyliks​
anatolia.jpg

In 1444 the Ottomans have recovered from the Timurid disaster and weathered the Crusade at Varna. The political setup of Anatolia is already quite detailed in the release version of EU4 but we have redrawn the region to add more detail and better reflect the historical divisions of the region.
We hope that this will also make the region more interesting, not only for the Ottomans, but also for the other Turkish Beyliks, some who have received more land to better reflect their true influence in 1444.

In addition it is now possible for a successful Turkish Beylik that defeats the Ottomans to claim the title Sultan of Rûm, among other things this will give them the Ottoman government form (and the Harem mechanic for owners of Rights of Man), as well as access to some other content normally reserved for the Ottomans such as the decision to move the capital to Constantinople and claim empire rank.


New Formable:​
Rûm can be formed by a Turkish Beylik that is not the Ottomans and has been able to claim certain provinces as well as eliminated the Ottomans.


That was all for today! We hope you will like these setup changes and next week we will be back to tell you more of the changes to the Timurid heartlands in Iraq, Azerbaijan, Iran and Khorasan...







Somewhere, Psellus had a spontaneous orgasm and doesn't know why.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
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garbon

Okay, so they've just gone full mental.
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."

I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

The Brain

Women want me. Men want to be with me.

Syt

Playing again at the moment, making better progress at learning the game.

Though one mechanic seems stupid:

As France I'm allied with Hungary. Poland, Lithuania, and Bohemia DOW Hungary, and I help. I send my armies across the Mediterranean, land in Croatia (owned by Hungary) and we start battling the enemy.

We siege down Bohemia, and Bohemia dropped out of the war (separate peace with Hungary).

My troops received a Black Flag, and I need to leave Bohemia - fair enough. I went back to Hungary to continue the fighting against the Poles, only I couldn't participate. I noticed I still had the Black Flag. That felt weird and unintuitive - surely I should be able to keep supporting my ally by default?

So I sent my troops home to France, and then back by boat to Hungary, at which point I could fight the enemy again. :rolleyes:
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

garbon

I think if you have a vassal, you can park them there too?
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."

I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

Zanza

The black flag normally goes away everywhere you have military access.

Syt

Quote from: Zanza on August 12, 2017, 11:17:08 AM
The black flag normally goes away everywhere you have military access.

Not in allied territory, though.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.