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The Miscellaneous PC & vidya Games Thread

Started by Syt, June 26, 2012, 12:12:54 PM

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Syt

You know, it's kinda nice that I keep getting annual anniversary vouchers for my two different log ins on Slitherine/Matrixgames, but it's not so nice that every time I try to claim them I get "The token provided is no longer valid for this user" and it doesn't show up under my vouchers. :P
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Josquius

As soon as I'm out of Switzerland I need to start putting in the effort to buy more physical games.

And yes. I remember when steam launched. It sucked. It just made multiplayer counterstrike a pain.
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Syt

Gameplay trailer for Generation Zero.

Hunting killer robots and survival.

Setting: Sweden, November 1989.  :huh:

It looks very pretty, though.

Gameplay trailer: https://www.youtube.com/watch?time_continue=31&v=wtvVuF3dE1c

Made by Avalanche (Just Cause, Mad Max).





I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Tonitrus

Were killer robots that big a problem in late 80's Sweden?  :P

The Brain

#2224
Looks like they were inspired by Tales from the Loop? https://www.youtube.com/watch?v=Gn6ifkbE_WI

Edit: turns out Simon Stålenhag is not involved. Decide for yourselves if Avalanche were heavily inspired by his art or not: https://www.google.se/search?q=simon+st%C3%A5lenhag&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj-34XNkvbcAhWNAYgKHQF-DQEQ_AUICigB&biw=1920&bih=1083
Women want me. Men want to be with me.

Scipio

Slay the Spire is an awesome early access game that combines rogue-like elements with card collecting. Highly addictive.
What I speak out of my mouth is the truth.  It burns like fire.
-Jose Canseco

There you go, giving a fuck when it ain't your turn to give a fuck.
-Every cop, The Wire

"It is always good to be known for one's Krapp."
-John Hurt

Syt

Quote from: The Brain on August 18, 2018, 02:54:25 AM
Looks like they were inspired by Tales from the Loop? https://www.youtube.com/watch?v=Gn6ifkbE_WI

Edit: turns out Simon Stålenhag is not involved. Decide for yourselves if Avalanche were heavily inspired by his art or not: https://www.google.se/search?q=simon+st%C3%A5lenhag&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj-34XNkvbcAhWNAYgKHQF-DQEQ_AUICigB&biw=1920&bih=1083

https://www.pcgamer.com/swedish-artist-simon-stalenhag-is-not-happy-with-generation-zero/

QuoteWhen Generation Zero released its gameplay trailer earlier this month, I remarked that its blend of moody landscapes and retro-futurist technology looked very similar to the work of Swedish artist Simon Stålenhag, the creator of pen and paper RPG Tales from the Loop.

As it turns out, those similarities have not gone unnoticed by Stålenhag himself, and the artist is not particularly happy with how those similarities have caused a flood of questions regarding whether he was involved with the project.

The issue has been rumbling on for several weeks, starting not long after Avalanche released its gameplay trailer for Generation Zero. In a tweet, Stålenhag said "Every time Avalanche releases a Generation Zero trailer, I have to answer questions about if I was involved or if they ever talked to me about it. It's getting tedious."

Stålenhag then followed this up with a thread explaining his feelings in greater detail. To be clear, it isn't the similarities between Avalanche's work and his own that he finds troubling. "Borrowing, referencing, and modifying other artist's work is a very important part of art" he wrote. "Furthermore, I don't think it should be necessary to declare your influences."

What does annoy Stålenhag is that he already has connections with the studio. "Avalanche knows who I am. We live in the same town. The game director of the GZ follows me on Twitter. I've even met them and briefly worked with them, and not once did they mention they were working on a game set in the Swedish countryside in the late 1980s, featuring giant robots."

"The minimally decent thing to do would have been to at least acknowledge the similarities when pointed out," he added. "If acknowledging that is something you're not prepared to do—fine—but then I'm sure there are other ways to do Swedish sci-fi that doesn't look confusingly similar to the Tales From The Loop books and RPG."

Eurogamer has since followed-up the story, speaking both to Stålenhag and Avalanche's Emil Kraftling, the director of Generation Zero. Kraftling stated that Stålenhag "hasn't been involved with the game directly or indirectly" and that "His work has not been the motivation for—nor the inspiration behind—why we decided to create it."

In addition, Kraftling said Avalanche had been in contact with Stålenhag's agency, and that there was an acknowledgement that no copyright infringement had been made. But Stålenhag refuted that there had been any such acknowledgement from his agency because neither himself nor they had "accused Avalanche of anything."

It's impossible to know for sure whether Avalanche took inspiration from Stålenhag's work, or whether the whole thing is a freak coincidence. But Avalanche's refusal to acknowledge any kind of similarity between Stålenhag's work and Generation Zero does seem a stretch, especially given the existing connections between the two. According to Eurogamer, Kraftling claimed that they've explained the situation to journalists who have asked, but nobody had published any of those explanations. Hopefully the two sides will find a way to settle the issue soon.

I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Syt

Found Bloodborne GOTY for 19.99 today. :) Now I only have to finish Dark Souls II and III :D :Embarrass:
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Josquius

Played a PC version of Ticket to Ride.

Any idea how scoring works in this game?
The final scoring makes sense but the base number is a mystery to me.
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Habbaku

Quote from: Tyr on September 03, 2018, 02:19:06 PM
Played a PC version of Ticket to Ride.

Any idea how scoring works in this game?
The final scoring makes sense but the base number is a mystery to me.

Every time you place trains, you score based on the number placed. From memory, 1 train=1 point, 2=2, 3=4, 4=7, 5=10, 6=15.
The medievals were only too right in taking nolo episcopari as the best reason a man could give to others for making him a bishop. Give me a king whose chief interest in life is stamps, railways, or race-horses; and who has the power to sack his Vizier (or whatever you care to call him) if he does not like the cut of his trousers.

Government is an abstract noun meaning the art and process of governing and it should be an offence to write it with a capital G or so as to refer to people.

-J. R. R. Tolkien

Josquius

Quote from: Habbaku on September 03, 2018, 04:34:55 PM
Quote from: Tyr on September 03, 2018, 02:19:06 PM
Played a PC version of Ticket to Ride.

Any idea how scoring works in this game?
The final scoring makes sense but the base number is a mystery to me.

Every time you place trains, you score based on the number placed. From memory, 1 train=1 point, 2=2, 3=4, 4=7, 5=10, 6=15.

You mean the individual paths?

That seems kind of counter intuitive, shorter routes between places should be better....Oh well. Thanks.
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Valmy

They are easier to build so why should they score more points?

That is not how games work!
Quote"This is a Russian warship. I propose you lay down arms and surrender to avoid bloodshed & unnecessary victims. Otherwise, you'll be bombed."

Zmiinyi defenders: "Russian warship, go fuck yourself."

Habbaku

Quote from: Tyr on September 04, 2018, 12:26:51 AM
Quote from: Habbaku on September 03, 2018, 04:34:55 PM
Quote from: Tyr on September 03, 2018, 02:19:06 PM
Played a PC version of Ticket to Ride.

Any idea how scoring works in this game?
The final scoring makes sense but the base number is a mystery to me.

Every time you place trains, you score based on the number placed. From memory, 1 train=1 point, 2=2, 3=4, 4=7, 5=10, 6=15.

You mean the individual paths?

That seems kind of counter intuitive, shorter routes between places should be better....Oh well. Thanks.

You should probably read the rulebook.
The medievals were only too right in taking nolo episcopari as the best reason a man could give to others for making him a bishop. Give me a king whose chief interest in life is stamps, railways, or race-horses; and who has the power to sack his Vizier (or whatever you care to call him) if he does not like the cut of his trousers.

Government is an abstract noun meaning the art and process of governing and it should be an offence to write it with a capital G or so as to refer to people.

-J. R. R. Tolkien

Tamas

Also, more efficient routes give fewer jobs for the poor. Tyr is an enemy of the proletariat :(

Josquius

I like my games to follow the laws of common sense :p
Which yes. Probably part of why I'm not a board game guy.

Quote from: Tamas on September 04, 2018, 08:29:01 AM
Also, more efficient routes give fewer jobs for the poor. Tyr is an enemy of the proletariat :(
Not true. The longer train journey provides more hours for the train's staff but it drastically decreases the viability of commuting between the two :p
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