News:

And we're back!

Main Menu

Paradox partners with Romero Games

Started by Syt, April 02, 2019, 11:09:12 AM

Previous topic - Next topic

Josquius

The original dune game nicely mixed fp adventure and strategy.
A man can hope
██████
██████
██████

Barrister

Quote from: Tyr on May 23, 2019, 03:28:59 PM
The original dune game nicely mixed fp adventure and strategy.
A man can hope

Well they did say it was based on an original IP.
Posts here are my own private opinions.  I do not speak for my employer.

Tamas

Quote from: Tonitrus on May 23, 2019, 02:21:34 PM
As they mentioned...I think a near-modern world (Cold War) setting is just about the only one they haven't done yet. 

Something along the lines of an updated Balance of Power/Shadow President/Command HQ would be interesting (but I doubt this is that).

You could get rid of Trump by spending some politics mana!

KRonn

Quote from: ulmont on April 03, 2019, 09:19:15 AM
Quote from: The Larch on April 03, 2019, 05:52:54 AM
Quote from: Threviel on April 03, 2019, 05:50:34 AM
Could someone tell this ignorant bastard who the Romero's are?

A famous videogame designer. The "father" of first person shooters.

John Romero is the co-founder of id Software and designer for, to pick the top 3, Wolfenstein 3D, Doom, and Quake.

John famously made a really shitty game called Daikatana in 2000, after which he pivoted to mobile games for a while.

Brenda Romero was the designer on Wizardry 8 as well as a lot of other Sir-Tech games before marrying John Romero.

Interesting, a lot of experience and history there. Some good stuff.

Richard Hakluyt

Quote from: Tamas on May 24, 2019, 10:51:54 AM
Quote from: Tonitrus on May 23, 2019, 02:21:34 PM
As they mentioned...I think a near-modern world (Cold War) setting is just about the only one they haven't done yet. 

Something along the lines of an updated Balance of Power/Shadow President/Command HQ would be interesting (but I doubt this is that).

You could get rid of Trump by spending some politics mana!

The Trumps would then become a scorned family; you'd have to put him in charge of a trireme to avoid that  :hmm:

Syt

Seems like an Omerta-like.

https://www.empireofsingame.com/press

QuoteOrganized Crime Runs Rampant in 1920s Chicago with this Character-Driven Strategy Game

The wise guys at Paradox Interactive and Romero Games have made a big commotion today announcing the much anticipated strategy joint, Empire of Sin.

Set in the golden years (1920s Chicago), the game has players build their own ruthless criminal empire as one of 14 distinct bosses vying to run the seedy underworld of organized crime in the city. With randomly generated starting conditions, players will have to adapt to survive and do whatever it takes to outsmart, out-gun and outlast their opponents.

Empire of Sin will be coming to PC, Mac Switch, Xbox and PlayStation consoles in 2020.

Get in on the action with a cinematic trailer here.

EMPIRE OF SIN, THE STRATEGY GAME FROM ROMERO GAMES AND PARADOX INTERACTIVE, PUTS YOU AT THE HEART OF THE RUTHLESS CRIMINAL UNDERWORLD OF 1920S PROHIBITION-ERA CHICAGO.
It's up to you to hustle, charm and intimidate your way to the top of the pile and do whatever it takes to stay there. This character-driven, noir-inspired game puts players smack dab in the glitz and glamor of roaring 20s all while working behind the scenes in the gritty underbelly of organized crime.

BUILD A CRIME EMPIRE:
Raise your criminal empire from the ground up by selecting your racket of choice (be it speakeasies, union protection, or casinos) and building a team of loyal mobsters to make your mark on the streets. Once you make a name for yourself, expand your influence by taking over rival territory and adding more ventures to your repertoire.

DEFEND AND EXPAND TERRITORY:
If it comes to blows, hypothetically of course, and your posse needs to send a message, face off in brutal turn-based combat. Recruit your goons strategically to build a strong chemistry within your crew to maximize combat damage and help secure your hold on the city.

EXPLORE A LIVING, BREATHING CITY:
Explore the streets of vibrant 1920s Chicago and interact with a full cast of living, breathing characters each with lives of their own that inform how they react to what you do (or don't do). Schmooze, coerce, seduce, threaten, or kill them to get your way.

WIELD YOUR INFLUENCE:
Make and break alliances, bribe cops, and trade on the black market to gain an edge and expand the influence of your crime family. But always keep your enemies close and ensure you have a mole on the inside and eyes everywhere.

PURSUE MULTIPLE VICTORY STRATEGIES:
Whether you make it to the top with violence, business smarts, or city-wide notoriety, there are a number of ways to become King or Queen of Chicago. With various starting conditions and constantly changing crew dynamics, no two playthroughs will ever be the same.


Trailer:

https://youtu.be/YqC0Pp6V6oc



I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Grey Fox

Prohibition era Xcom.

That's fine by me.
Colonel Caliga is Awesome.

Caliga

Ill probably check this out.  My favorite RPG when I was a kid was Gangbusters.
0 Ed Anger Disapproval Points

Tonitrus

I'll wait for the "Untouchables" DLC that lets you play the good guys.  :sleep:

Caliga

In the old Gangbusters RPG (which was put out by TSR), you could be a gangster, a Prohibition Agent, a cop, an FBI agent (I think?), and... a reporter. :wacko:  I don't ever remember anyone wanting to play a reporter, ever, though there were some neat rules around being one, like what sort of story constituted a 'scoop', etc.
0 Ed Anger Disapproval Points

viper37

Quote from: ulmont on April 03, 2019, 09:19:15 AM
John famously made a really shitty game called Daikatana in 2000, after which he pivoted to mobile games for a while.
It's not just that.  Everyone makes shitty games once in a while.

It's that, after leaving Id Software (at the time, making Quake) over "purity of vision" issues, he said he was going to make to ultimate FPS, and his design goals were extremely ambitious.  But he was a poor administrator.

From what I've read, his talent is not so much as game designer, but designing tools to make game, that's where he shines.  On the administrative side... well, planning something more ambitious than Quake, with a smaller team, a smaller budget and a smaller schedule was really dumb.
I don't do meditation.  I drink alcohol to relax, like normal people.

If Microsoft Excel decided to stop working overnight, the world would practically end.