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Ultimate General: Gettysburg

Started by Razgovory, March 07, 2014, 08:32:32 PM

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Razgovory

This game may be released soon, (it got a Steam Greenlight), and is something I've been keeping an eye on.

http://www.ultimategeneral.com/

What do you guys think?  Looks like a good "beer&pretzels" game in the same vein as Sid Meier's Gettysburg!
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

CountDeMoney


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Quote from: 11B4V on March 07, 2014, 09:13:30 PM
Graphics look like shit.

U mad it doesn't involve sweaty commissars
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CountDeMoney


Razgovory

I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

Berkut

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jimmy olsen

If the reviews are good, I'll try it.
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Syt

Apparently this is on Steam, V0.8, Early Access. For 7.49.  :hmm:



Here's what Tim Stone over at RPS says:

http://www.rockpapershotgun.com/2014/06/20/the-flare-path-on-spanglers-knob/

QuoteGame Lab's blue and gray debut has been available in early access form for a couple of weeks now – time enough for early adopters like myself to realise that, yes, the marvellous Sid Meier's Gettysburg! has finally got the spiritual sequel it deserves. Though there's still much work to be done the £6 UGG is already bally playable and utterly mesmerising.

Predictably, considering Nick 'DarthMod' Thomadis' apprentice pieces, strong, interesting AI is a big part of the magnetism. Where other wargames tend to come with a single silicon CO, UGG comes with 9. There's the slow yet sly swine that likes to camp on hills, and use ridges and woods to mask his manoeuvres. There's the probey pragmatist who's always looking to turn frontline loopholes into gaping rents. There's the irascible iceheart who doesn't mind how many of his men end up pushing up Pennsylvanian daisies as long as the objective is taken. There's the clayfooted time-bider who'll probably wait for reinforcements to arrive before slipping on his frockcoat and flinging his coffee dregs at the campfire.

Even if you've manually selected your opposite number's psyche, carving out victories can be hard work. Most opponents are adept at flanking, utilizing terrain, and responding to unexpected threats. Most are devilishly good – possibly too good – at harassing enemy batteries with roving bands of cavalry and skirmishers. Ignore occasionally wonky commander positioning, the current lack of surrendering, and the odd moment where TacAI routines persuade a partially flanked unit to recklessly rotate rather than maintain its current facing, and battlefield behaviours are hard to fault.

Where there is room for substantial improvement is in pace control, hill depiction, and campaign balance. Right now losing as Lee isn't easy. It's difficult to see where high ground begins and ends (therefore hard to position cannon batteries to best effect). And, in the midst of large late-Battle engagements, the default game speed means your mouse is usually darting about like a wood ant in a forest fire. Happily, Nick and co. are working on solutions to these issues.

In a genre where moving and monitoring units is seldom as easy as it should be, UGG's intuitive waypoint-less movement system and restrained-yet-informative GUI feel masterly. The manoeuvre arrows in the accompanying images? Painted directly onto the terrain with sinuous mouse flourishes. If, come Christmas, UGG isn't being talked about as one of 2014′s finest and most forward-looking wargames, then I'll shave off my James Longstreet-style chin thicket.
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Razgovory

Yeah, I saw that.  I'm not in the habit of buying early access.  I may make an exception.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

FunkMonk

YouTube videos of the gameplay in the early access version look really, really promising. They just need to spruce up and improve the user interface and the game looks like a winner.
Person. Woman. Man. Camera. TV.

Razgovory

Yeah, I saw some of those.  Didn't looks battalions fight as one unit rather then as regiments.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

Razgovory

I bought on early access.  The game is remarkably polished.  I would have preferred that you maneuver regiments rather then whole brigades, but it's still good.  Controls are simple, which I like.  I have a feeling they were designed with tablets in mind.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

FunkMonk

I really like how the scenarios are determined by the results in your game and your losses carry over. It means each run of the game is different than the next.

The AI settings are neat too, though I just set it to random so I don't know what to expect. It contributes to the dynamic feeling of the campaign too.
Person. Woman. Man. Camera. TV.

Razgovory

On the first scenario I drove the Confederates all the way back to edge of map on Herr Ridge.  Next scenario the Confederates send in 19,000 soldiers coming at me three ways.  End of the first day my army is back at Cemetery ridge.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017